@@ -108,8 +108,8 @@ MaterialDef Terrain Lighting {
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LightMode MultiPass
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- VertexShader GLSL100: Common/MatDefs/Terrain/TerrainLighting.vert
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- FragmentShader GLSL100: Common/MatDefs/Terrain/TerrainLighting.frag
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+ VertexShader GLSL100 GLSL150 : Common/MatDefs/Terrain/TerrainLighting.vert
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+ FragmentShader GLSL100 GLSL150 : Common/MatDefs/Terrain/TerrainLighting.frag
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WorldParameters {
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WorldViewProjectionMatrix
@@ -173,8 +173,8 @@ MaterialDef Terrain Lighting {
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LightMode SinglePass
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- VertexShader GLSL100: Common/MatDefs/Terrain/SPTerrainLighting.vert
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- FragmentShader GLSL100: Common/MatDefs/Terrain/SPTerrainLighting.frag
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+ VertexShader GLSL100 GLSL150 : Common/MatDefs/Terrain/SPTerrainLighting.vert
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+ FragmentShader GLSL100 GLSL150 : Common/MatDefs/Terrain/SPTerrainLighting.frag
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WorldParameters {
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WorldViewProjectionMatrix
@@ -236,8 +236,8 @@ MaterialDef Terrain Lighting {
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Technique PreShadow {
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- VertexShader GLSL100 : Common/MatDefs/Shadow/PreShadow.vert
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- FragmentShader GLSL100 : Common/MatDefs/Shadow/PreShadow.frag
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+ VertexShader GLSL100 GLSL150 : Common/MatDefs/Shadow/PreShadow.vert
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+ FragmentShader GLSL100 GLSL150 : Common/MatDefs/Shadow/PreShadow.frag
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WorldParameters {
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WorldViewProjectionMatrix
@@ -260,8 +260,8 @@ MaterialDef Terrain Lighting {
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Technique PreNormalPass {
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- VertexShader GLSL100 : Common/MatDefs/SSAO/normal.vert
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- FragmentShader GLSL100 : Common/MatDefs/SSAO/normal.frag
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+ VertexShader GLSL100 GLSL150 : Common/MatDefs/SSAO/normal.vert
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+ FragmentShader GLSL100 GLSL150 : Common/MatDefs/SSAO/normal.frag
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WorldParameters {
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WorldViewProjectionMatrix
@@ -283,8 +283,8 @@ MaterialDef Terrain Lighting {
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Technique Glow {
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- VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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- FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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+ VertexShader GLSL100 GLSL150 : Common/MatDefs/Misc/Unshaded.vert
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+ FragmentShader GLSL100 GLSL150 : Common/MatDefs/Light/Glow.frag
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WorldParameters {
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WorldViewProjectionMatrix
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