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deal with unresolved references in javadoc (#1733)
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jme3-android/src/main/java/com/jme3/app/jmeSurfaceView/JmeSurfaceView.java

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@@ -190,15 +190,16 @@ public enum DestructionPolicy {
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/**
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* Delays the attachment surface view on the UI for the sake of initial frame pacing and splash screens,
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* delaying the display of the game (GlSurfaceView) would lead to a substantial delay in the {@link GLSurfaceView.Renderer#onDrawFrame(GL10)} which would
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* delaying the display of the game (GlSurfaceView) would lead to a substantial delay in the
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* {@link android.opengl.GLSurfaceView.Renderer#onDrawFrame(javax.microedition.khronos.opengles.GL10)} which would
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* delay invoking both {@link LegacyApplication#initialize()} and {@link LegacyApplication#update()}.
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* @see JmeSurfaceView#startRenderer(int)
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* @see OGLESContext#onDrawFrame(GL10 gl)
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* @see com.jme3.system.android.OGLESContext#onDrawFrame(javax.microedition.khronos.opengles.GL10)
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*/
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private class RendererThread implements Runnable {
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/**
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* Delays the {@link GLSurfaceView} attachment on the UI thread.
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* @see JmeSurfaceView#NO_DELAY
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*
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* @see JmeSurfaceView#startRenderer(int)
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*/
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@Override

jme3-core/src/main/java/com/jme3/bounding/BoundingBox.java

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@@ -733,7 +733,7 @@ public boolean intersects(Ray ray) {
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}
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/**
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* @see com.jme.bounding.BoundingVolume#intersectsWhere(com.jme.math.Ray)
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* @see com.jme3.bounding.BoundingVolume#intersects(com.jme3.math.Ray)
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*/
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private int collideWithRay(Ray ray, CollisionResults results) {
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TempVars vars = TempVars.get();

jme3-core/src/main/java/com/jme3/material/Technique.java

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@@ -157,7 +157,7 @@ Shader makeCurrent(RenderManager renderManager, SafeArrayList<MatParamOverride>
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*
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* @param renderManager The render manager to perform the rendering against.
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* @param shader The shader that was selected in
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* {@link #makeCurrent(com.jme3.renderer.RenderManager, java.util.EnumSet)}.
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* {@link #makeCurrent(RenderManager, SafeArrayList, SafeArrayList, LightList, EnumSet)}.
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* @param geometry The geometry to render
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* @param lights Lights which influence the geometry.
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* @param lastTexUnit the index of the most recently used texture unit

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