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Update another broken asset path
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jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.frag

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@@ -20,7 +20,7 @@ uniform vec4 g_LightData[NB_LIGHTS];
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uniform vec3 g_CameraPosition;
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#ifdef USE_FOG
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#import "MatDefs/ShaderLib/MaterialFog.glsllib"
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#import "Common/ShaderLib/MaterialFog.glsllib"
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#endif
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void main(){

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