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<!DOCTYPE html>
<html>
<head>
<meta charset = "utf-8">
<meta name = "viewport" content = "width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0">
<title>Archon</title>
<link rel = "stylesheet" type = "text/css" href = "../include/prd-stylesheet.css" />
<link rel = "stylesheet" type = "text/css" href = "http://cdn.paizo.com/chrome/style/jquery.dataTables.min.css" />
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<div style="width: 100%; background: #c8433f; padding: 0.5rem;">
<article style="color: #fffdf8;">
<p style="font-size: 0.85rem; text-align: center;">You are viewing the legacy Pathfinder Reference Document website.<br />Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at <a href = "http://pfrd.info" style = "color: #fffdf8;"><b>pfrd.info</b></a>.<br />
<a href = "http://paizo.com/community/blog/v5748dyo6sg93?Big-PathfinderStarfinder-Reference-Document-News" style = "color: #fffdf8;">Learn more</a>.</p>
</article>
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<div id = "nav-menu" class = "nav-menu">
<a href = "archon.html#menu" class = "menu-link has-subnav"><img src = "../include/menu.png"></a>
<div id = "menu" class = "menu">
<ul>
<!-- Search -->
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</ul>
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<li><a href = "../advancedPlayersGuide/advancedGear.html">Gear</a></li>
<li><a href = "../advancedPlayersGuide/advancedSpellLists.html">Spell Lists</a></li>
<li><a href = "../advancedPlayersGuide/advancedSpellIndex.html">Spell Index</a></li>
<li><a href = "../advancedPlayersGuide/advancedMagicItems.html">Magic Items</a></li>
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</ul>
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<li><a href = "../advancedRaceGuide/uncommonRaces.html">Uncommon Races</a></li>
<li><a href = "../advancedRaceGuide/raceBuilder.html">Race Builder</a></li>
<li><a href = "../advancedRaceGuide/ageHeightWeight.html">Age, Height & Weight</a></li>
<li><a href = "../advancedRaceGuide/spellLists.html">Spell Lists</a></li>
</ul>
</li>
<!-- Bestiaries -->
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<a href = "archon.html#">Bestiaries</a>
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<li><a href = "../bestiary/introduction.html">Monster Introduction</a></li>
<li><a href = "../indices/bestiary.html">Global Bestiary Indices</a></li>
<li><a href = "../bestiary/monsterIndex.html"><i>Bestiary</i> Monster Index</a></li>
<li><a href = "../bestiary2/additionalMonsterIndex.html"><i>Bestiary 2</i> Monster Index</a></li>
<li><a href = "monsterIndex.html"><i>Bestiary 3</i> Monster Index</a></li>
<li><a href = "../bestiary4/monsterIndex.html"><i>Bestiary 4</i> Monster Index</a></li>
<li><a href = "../bestiary5/index.html"><em>Bestiary 5</em> Monster Index</a></li>
<li><a href = "../bestiary/variantMonsterIndex.html">Variant Monster Index</a></li>
<li><a href = "../bestiary/monsterCohorts.html">Monster Cohorts</a></li>
<li><a href = "../bestiary/animalCompanions.html">Animal Companions</a></li>
<li><a href = "../bestiary/monstersAsPCs.html">Monsters as PCs</a></li>
<li><a href = "../bestiary/monsterRoles.html">Monster Roles</a></li>
<li><a href = "../bestiary/encounterTables.html"><i>Bestiary</i> Encounter Tables</a></li>
<li><a href = "../bestiary/monsterCreation.html">Monster Creation</a></li>
<li><a href = "../bestiary/monsterAdvancement.html">Monster Advancement</a></li>
<li><a href = "../bestiary/universalMonsterRules.html">Universal Monster Rules</a></li>
<li><a href = "../bestiary/creatureTypes.html">Creature Types</a></li>
<li><a href = "../bestiary/monsterFeats.html">Monster Feats</a></li>
<!--<li><a href = "/pathfinderRPG/prd/bestiary/monstersByType.html"><i>Bestiary</i> Monsters by Type</a></li>
<li><a href = "/pathfinderRPG/prd/bestiary/monstersByCR.html"><i>Bestiary</i> Monsters by CR</a></li>
<li><a href = "/pathfinderRPG/prd/bestiary/monstersByTerrain.html"><i>Bestiary</i> Monsters by Terrain</a></li>-->
</ul>
</li>
<!-- Game Mastery Guide -->
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<a href = "archon.html#">Game Mastery Guide</a>
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<li><a href = "../gameMasteryGuide/planarAdventures.html">Planar Adventures</a></li>
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<li><a href = "../gameMasteryGuide/fastPlayShipCombat.html">Fast Play Ship Combat</a></li>
<li><a href = "../gameMasteryGuide/chases.html">Chases</a></li>
<li><a href = "../gameMasteryGuide/disasters.html">Disasters</a></li>
<li><a href = "../gameMasteryGuide/drugsAndAddiction.html">Drugs and Addiction</a></li>
<li><a href = "../gameMasteryGuide/haunts.html">Haunts</a></li>
<li><a href = "../gameMasteryGuide/hazards.html">Hazards</a></li>
<li><a href = "../gameMasteryGuide/sanityAndMadness.html">Sanity and Madness</a></li>
<li><a href = "../gameMasteryGuide/nPCBoons.html">NPC Boons</a></li>
<li><a href = "../gameMasteryGuide/nPCGallery.html">NPC Gallery</a></li>
</ul>
</li>
<!-- Monster Codex -->
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<a href = "archon.html#">Monster Codex</a>
<ul class = "level-2">
<li><a href = "../monsterCodex/boggards.html">Boggards</a></li>
<li><a href = "../monsterCodex/bugbears.html">Bugbears</a></li>
<li><a href = "../monsterCodex/drow.html">Drow</a></li>
<li><a href = "../monsterCodex/duergar.html">Duergar</a></li>
<li><a href = "../monsterCodex/fireGiants.html">Fire Giants</a></li>
<li><a href = "../monsterCodex/frostGiants.html">Frost Giants</a></li>
<li><a href = "../monsterCodex/ghouls.html">Ghouls</a></li>
<li><a href = "../monsterCodex/gnolls.html">Gnolls</a></li>
<li><a href = "../monsterCodex/goblins.html">Goblins</a></li>
<li><a href = "../monsterCodex/hobgoblins.html">Hobgoblins</a></li>
<li><a href = "../monsterCodex/kobolds.html">Kobolds</a></li>
<li><a href = "../monsterCodex/lizardfolk.html">Lizardfolk</a></li>
<li><a href = "../monsterCodex/ogres.html">Ogres</a></li>
<li><a href = "../monsterCodex/orcs.html">Orcs</a></li>
<li><a href = "../monsterCodex/ratfolk.html">Ratfolk</a></li>
<li><a href = "../monsterCodex/sahuagin.html">Sahuagin</a></li>
<li><a href = "../monsterCodex/serpentfolk.html">Serpentfolk</a></li>
<li><a href = "../monsterCodex/troglodytes.html">Troglodytes</a></li>
<li><a href = "../monsterCodex/trolls.html">Trolls</a></li>
<li><a href = "../monsterCodex/vampires.html">Vampires</a></li>
<li><a href = "../monsterCodex/appendix.html">Modifying Monsters</a></li>
</ul>
</li>
<!-- Mythic Adventures -->
<li class = "has-subnav">
<a href = "archon.html#">Mythic Adventures</a>
<ul class = "level-2">
<li><a href = "../mythicAdventures/glossary.html">Glossary</a></li>
<li><a href = "../mythicAdventures/mythicHeroes.html">Mythic Heroes</a></li>
<li><a href = "../mythicAdventures/mythicFeats.html">Mythic Feats</a></li>
<li><a href = "../mythicAdventures/mythicSpells.html">Mythic Spells</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellIndex.html">Mythic Spell Index</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellLists.html">Mythic Spell Lists</a></li>
<li><a href = "../mythicAdventures/mythicGame.html">Running a Mythic Game</a></li>
<li><a href = "../mythicAdventures/mythicItems.html">Mythic Magic Items</a></li>
<li><a href = "../mythicAdventures/mythicMonsters.html">Mythic Monsters</a></li>
</ul>
</li>
<!-- NPC Codex -->
<li class = "has-subnav">
<a href = "archon.html#">NPC Codex</a>
<ul class = "level-2">
<li><a href = "../npcCodex/core/index.html">Core Classes</a></li>
<li><a href = "../npcCodex/prestige/index.html">Prestige Classes</a></li>
<li><a href = "../npcCodex/npc/index.html">NPC Classes</a></li>
<li><a href = "../npcCodex/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Pathfinder Unchained -->
<li class = "has-subnav">
<a href = "archon.html#">Pathfinder Unchained</a>
<ul class = "level-2">
<li><a href = "../unchained/classes/index.html">Classes</a></li>
<li><a href = "../unchained/skillsAndOptions/index.html">Skills and Options</a></li>
<li><a href = "../unchained/gameplay/index.html">Gameplay</a></li>
<li><a href = "../unchained/magic/index.html">Magic</a></li>
<li><a href = "../unchained/monsters/index.html">Monsters</a></li>
</ul>
</li>
<!-- Occult Adventures -->
<li class = "has-subnav">
<a href = "archon.html#">Occult Adventures</a>
<ul class = "level-2">
<li><a href = "../occultAdventures/classes/index.html">Occult Classes</a></li>
<li><a href = "../occultAdventures/archetypes/index.html">Archetypes</a></li>
<li><a href = "../occultAdventures/feats.html">Feats</a></li>
<li><a href = "../occultAdventures/psychicMagic.html">Psychic Magic</a></li>
<li><a href = "../occultAdventures/spellLists.html">Spell Lists</a></li>
<li><a href = "../occultAdventures/spells/index.html">Spells</a></li>
<li><a href = "../occultAdventures/occultRules.html">Occult Rules</a></li>
<li><a href = "../occultAdventures/occultGame.html">Running an Occult Game</a></li>
<li><a href = "../occultAdventures/occultRewards.html">Occult Rewards</a></li>
</ul>
</li>
<!-- Ultimate Campaign -->
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<a href = "archon.html#">Ultimate Campaign</a>
<ul class = "level-2">
<li><a href = "../ultimateCampaign/characterBackground.html">Character Background</a></li>
<li><a href = "../ultimateCampaign/downtime.html">Downtime</a></li>
<li><a href = "../ultimateCampaign/campaignSystems.html">Campaign Systems</a></li>
<li><a href = "../ultimateCampaign/kingdomsAndWar.html">Kingdoms and War</a></li>
</ul>
</li>
<!-- Ultimate Combat -->
<li class = "has-subnav">
<a href = "archon.html#">Ultimate Combat</a>
<ul class = "level-2">
<li><a href = "../ultimateCombat/classes/gunslinger.html">Gunslinger</a></li>
<li><a href = "../ultimateCombat/classes/ninja.html">Ninja</a></li>
<li><a href = "../ultimateCombat/classes/samurai.html">Samurai</a></li>
<li><a href = "../ultimateCombat/classArchetypes.html">Class Archetypes</a></li>
<li><a href = "../ultimateCombat/ultimateCombatFeats.html">Feats</a></li>
<li><a href = "../ultimateCombat/combat/introduction.html">Mastering Combat</a></li>
<li><a href = "../ultimateCombat/ultimateCombatVehicles.html">Vehicles</a></li>
<li><a href = "../ultimateCombat/variants/introduction.html">Variant Rules</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellIndex.html">Spell Index</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellLists.html">Spell Lists</a></li>
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<!-- Ultimate Equipment -->
<li class = "has-subnav">
<a href = "archon.html#">Ultimate Equipment</a>
<ul class = "level-2">
<li><a href = "../ultimateEquipment/armsAndArmor/index.html">Arms and Armor</a></li>
<li><a href = "../ultimateEquipment/gear/index.html">Gear</a></li>
<li><a href = "../ultimateEquipment/magicArmsAndArmor/index.html">Magic Arms and Armor</a></li>
<li><a href = "../ultimateEquipment/ringsRodsStaves/index.html">Rings, Rods, and Staves</a></li>
<li><a href = "../ultimateEquipment/wondrousItems/index.html">Wondrous Items</a></li>
<li><a href = "../ultimateEquipment/artifactsAndOthers/index.html">Artifacts and Other Items</a></li>
<li><a href = "../ultimateEquipment/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Ultimate Magic -->
<li class = "has-subnav">
<a href = "archon.html#">Ultimate Magic</a>
<ul class = "level-2">
<li><a href = "../ultimateMagic/spellcasters/magus.html">Magus</a></li>
<li><a href = "../ultimateMagic/spellcastingClassOptions.html">Spellcasting Class Options</a></li>
<li><a href = "../ultimateMagic/magic/introduction.html">Mastering Magic</a></li>
<li><a href = "../ultimateMagic/ultimateMagicFeats.html">Feats</a></li>
<li><a href = "../ultimateMagic/ultimateMagicWordsOfPower.html">Words of Power</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellIndex.html">Spells</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellLists.html">Spell Lists</a></li>
<li><a href = "../ultimateMagic/ultimateMagicAppendices.html">Updates</a></li>
</ul>
</li>
<!-- Technology Guide -->
<li class = "has-subnav">
<a href = "archon.html#">Technology Guide</a>
<ul class = "level-2">
<li class = "has-subnav">
<a href = "archon.html#" style = "padding-left: 20px;">Technology in the World</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/skills.html">Skills</a></li>
<li><a href = "../technologyGuide/feats.html">Feats</a></li>
<li><a href = "../technologyGuide/spells.html">Spells</a></li>
<li><a href = "../technologyGuide/archetypes.html">Archetypes</a></li>
<li><a href = "../technologyGuide/technomancer.html">Technomancer</a></li>
<li><a href = "../technologyGuide/crafting.html">Crafting</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "archon.html#" style = "padding-left: 20px;">Equipment</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/equipmentIntroduction.html">Introduction</a></li>
<li><a href = "../technologyGuide/weapons.html">Weapons</a></li>
<li><a href = "../technologyGuide/armor.html">Armor</a></li>
<li><a href = "../technologyGuide/pharmaceuticals.html">Pharmaceuticals</a></li>
<li><a href = "../technologyGuide/cybertech.html">Cybertech</a></li>
<li><a href = "../technologyGuide/gear.html">Gear</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "archon.html#" style = "padding-left: 20px;">Hazards and Artifacts</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/hazards.html">Hazards</a></li>
<li><a href = "../technologyGuide/ai.html">Artificial Intelligences</a></li>
<li><a href = "../technologyGuide/artifacts.html">Artifacts</a></li>
</ul>
</li>
</ul>
</li>
<!-- Index -->
<li class = "has-subnav">
<a href = "archon.html#">Index</a>
<ul class = "level-2">
<li><a href = "../indices/bestiary.html">Bestiary Index</a></li>
<li><a href = "../indices/feats.html">Feats Index</a></li>
<!--<li><a href = "/pathfinderRPG/prd/indices/spells.html">Spell Index</a></li>-->
<li><a href = "../indices/spelllists.html">Spell List Index</a></li>
<li><a href = "../indices/templates.html">Template Index</a></li>
</ul>
</li>
<!-- OGL -->
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<h1 id="archon,-harbinger" class="monster-header">Archon, Harbinger</h1>
<p class="flavor-text">What appears to be a miniaturized orrery zips through the air, with thin, sharp blades flashing periodically from within.</p>
<p class="stat-block-title">Harbinger Archon <span class="stat-block-cr">CR 2</span></p>
<p class="stat-block-xp">XP 600</p>
<p class="stat-block-1">LG Tiny outsider (<a href="../bestiary/creatureTypes.html#archon-subtype" >archon</a>, <a href="../bestiary/creatureTypes.html#extraplanar-subtype" >extraplanar</a>, <a href="../bestiary/creatureTypes.html#good-subtype" >good</a>, <a href="../bestiary/creatureTypes.html#lawful-subtype" >lawful</a>)</p>
<p class="stat-block-1"><b>Init</b> +6; <b>Senses</b> darkvision 60 ft., <i><a href="../coreRulebook/spells/detectEvil.html#detect-evil" >detect evil</a></i>, low-light vision; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +7</p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 16, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +1 natural, +2 size)</p>
<p class="stat-block-1"><b>hp</b> 16 (3d10)</p>
<p class="stat-block-1"><b>Fort</b> +1, <b>Ref</b> +5, <b>Will</b> +4; +4 vs. <a href="../bestiary/universalMonsterRules.html#poison-(ex-or-su)" >poison</a></p>
<p class="stat-block-1"><b>DR</b> 5/evil; <b>Immune</b> electricity, petrification</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> fly 50 ft. (perfect)</p>
<p class="stat-block-1"><b>Melee</b> 3 blades +4 (1d4–1)</p>
<p class="stat-block-1"><b>Space</b> 2-1/2 ft.; <b>Reach</b> 0 ft.</p>
<p class="stat-block-1"><b>Special Attacks</b> wrath</p>
<p class="stat-block-1"><b>Spell-Like Abilities</b> (CL 6th; concentration +7)</p>
<p class="stat-block-2">Constant—<i><a href="../coreRulebook/spells/detectEvil.html#detect-evil" >detect evil</a></i></p>
<p class="stat-block-2">At will—<i><a href="../coreRulebook/spells/dancingLights.html#dancing-lights" >dancing lights</a></i> (duration lasts until dismissed)</p>
<p class="stat-block-2">3/day—<i><a href="../coreRulebook/spells/cureLightWounds.html#cure-light-wounds" >cure light wounds</a></i>, <i><a href="../coreRulebook/spells/protectionFromEvil.html#protection-from-evil" >protection from evil</a></i></p>
<p class="stat-block-2">1/week—<i><a href="../coreRulebook/spells/commune.html#commune" >commune</a></i> (CL 12th, 6 questions)</p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> 6, <b>Dex</b> 15, <b>Con</b> 11, <b>Int</b> 10, <b>Wis</b> 13, <b>Cha</b> 12</p>
<p class="stat-block-1"><b>Base Atk</b> +3; <b>CMB</b> +3; <b>CMD</b> 12</p>
<p class="stat-block-1"><b>Feats</b> <a href="../coreRulebook/feats.html#dodge" >Dodge</a>, <a href="../coreRulebook/feats.html#improved-initiative" >Improved Initiative</a></p>
<p class="stat-block-1"><b>Skills</b> <a href="../coreRulebook/skills/diplomacy.html#diplomacy" >Diplomacy</a> +7, <a href="../coreRulebook/skills/fly.html#fly" >Fly</a> +20, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (planes) +6, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (religion) +6, <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +7, <a href="../coreRulebook/skills/senseMotive.html#sense-motive" >Sense Motive</a> +7</p>
<p class="stat-block-1"><b>Languages</b> Celestial, Draconic, Infernal; truespeech</p>
<p class="stat-block-1"><b>SQ</b> disassemble, minor <a href="../bestiary/creatureTypes.html#archon-subtype" >archon</a></p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> any (Heaven)</p>
<p class="stat-block-1"><b>Organization</b> solitary, pair, or constellation (3–12)</p>
<p class="stat-block-1"><b>Treasure</b> none</p>
<p class="stat-block-breaker">Special Abilities</p>
<p class="stat-block-1"><b>Blades (Ex)</b> A harbinger can extend blades from its body to strike with as primary natural attacks. These blades possess a +1 enhancement bonus on attack and damage rolls, and are treated as both magic and good-aligned for the purposes of penetrating <a href="../bestiary/universalMonsterRules.html#damage-reduction-(ex-or-su)" >damage reduction</a>.</p>
<p class="stat-block-1"><b>Disassemble (Su)</b> As a move-equivalent action, a harbinger can break apart into its components. This is treated as <i><a href="../coreRulebook/spells/gaseousForm.html#gaseous-form" >gaseous form</a></i>, except the <a href="../bestiary/creatureTypes.html#archon-subtype" >archon</a> retains its full <a href="../bestiary/universalMonsterRules.html#flight-(ex,-sp,-or-su)" >flight</a> speed and DR, and cannot fit through gaps smaller than 1 inch in diameter. Reforming into an orrery is a standard action.</p>
<p class="stat-block-1"><b>Minor <a href="../bestiary/creatureTypes.html#archon-subtype" >Archon</a> (Ex)</b> Harbinger archons lack the <i>aura of menace</i> and <i><a href="../coreRulebook/spells/teleport.html#teleport" >teleport</a></i> abilities of more powerful archons.</p>
<p class="stat-block-1"><b>Wrath (Su) </b>Once per minute, a harbinger <a href="../bestiary/creatureTypes.html#archon-subtype" >archon</a> can emit a blast of energy that deals 2d6 points of force damage to adjacent creatures. A DC 12 Reflex save halves this damage. The harbinger can choose to omit any target from this blast that it desires, damaging only those foes it chooses. The save DC is Charisma-based.</p>
<p>Though counted among the least of the archons, harbingers nonetheless remain steadfast in their dedication to combating evil. These tiny beings serve as heralds and assistants for the forces of Heaven. While on the Material Plane, they advise mortals on how best to serve the causes of order and light. Some even venture to the other Outer Planes as minor ambassadors. Harbingers can also be bound into service as familiars, a role they accept eagerly, taking full responsibility for guiding their masters' souls toward salvation. A spellcaster must have the <a href="../coreRulebook/feats.html#improved-familiar" >Improved Familiar</a> feat, a lawful good alignment, and be an arcane caster level of 7th or higher to gain a harbinger familiar.</p>
<p>A harbinger resembles a whirling mechanical model of a planetary system. Its sun, moons, and planets are crafted of tiny glowing jewels whose color shifts with the harbinger's mood. Electric arcs and sparks of magical essence dance between its whirling pieces. The harbinger can dismantle itself into its component parts to squeeze through tiny gaps, its rings dissolving into glowing vapor while its star and planets remain. Harbingers shed light as brightly as a torch under normal conditions, but can dim to a faint glow if desired, and frequently spin off bits of their essence into <i><a href="../coreRulebook/spells/dancingLights.html#dancing-lights" >dancing lights</a></i>.</p>
<p>A harbinger archon's voice resembles the ringing of a dozen tiny bells, and regardless of the language the archon speaks, it retains that tinkling musical quality.</p>
<p>Most harbinger archons form from souls that led simple lives of wisdom and piety before their deaths. They remember nothing of their mortal existences, but retain a decidedly practical, if parochial, view of worldly matters. Only rarely does a harbinger want for a parable or proverb apropos to the task at hand.</p>
<h1 id="archon,-legion" class="monster-header">Archon, Legion</h1>
<p class="flavor-text">This celestial knight bears a flaming blade as it flies through the air on metallic wings that seem to grow from its armor.</p>
<p class="stat-block-title">Legion Archon <span class="stat-block-cr">CR 7</span></p>
<p class="stat-block-xp">XP 3,200</p>
<p class="stat-block-1">LG Medium outsider (<a href="../bestiary/creatureTypes.html#archon-subtype" >archon</a>, <a href="../bestiary/creatureTypes.html#extraplanar-subtype" >extraplanar</a>, <a href="../bestiary/creatureTypes.html#good-subtype" >good</a>, <a href="../bestiary/creatureTypes.html#lawful-subtype" >lawful</a>)</p>
<p class="stat-block-1"><b>Init</b> +1; <b>Senses</b> darkvision 60 ft. <i><a href="../coreRulebook/spells/detectEvil.html#detect-evil" >detect evil</a></i>, low-light vision; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +13</p>
<p class="stat-block-1"><b>Aura</b> aura of menace (DC 17)</p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 23, touch 11, flat-footed 22 (+9 armor, +1 Dex, +3 natural; +2 deflection vs. <a href="../bestiary/creatureTypes.html#evil-subtype" >evil</a>)</p>
<p class="stat-block-1"><b>hp</b> 76 (8d10+32)</p>
<p class="stat-block-1"><b>Fort</b> +10, <b>Ref</b> +3, <b>Will</b> +8; +4 vs. <a href="../bestiary/universalMonsterRules.html#poison-(ex-or-su)" >poison</a>, +2 vs. <a href="../bestiary/creatureTypes.html#evil-subtype" >evil</a></p>
<p class="stat-block-1"><b>DR</b> 10/evil; <b>Immune</b> electricity, petrification; <b>SR</b> 18</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> 40 ft., fly 90 ft. (average)</p>
<p class="stat-block-1"><b>Melee</b> <i>+1 <a href="../coreRulebook/magicItems/weapons.html#weapons-flaming-burst" >flaming burst</a> greatsword</i> +13/+8 (2d6+5/17–20 plus 1d6 <a href="../bestiary/creatureTypes.html#fire-subtype" >fire</a>)</p>
<p class="stat-block-1"><b>Ranged</b> <i>+1 <a href="../coreRulebook/magicItems/weapons.html#weapons-flaming" >flaming</a> javelin</i> +10 (1d6+4 plus 1d6 <a href="../bestiary/creatureTypes.html#fire-subtype" >fire</a>)</p>
<p class="stat-block-1"><b>Special Attacks</b> flames of faith</p>
<p class="stat-block-1"><b>Spell-Like Abilities</b> (CL 8th; concentration +11)</p>
<p class="stat-block-2">Constant—<i><a href="../coreRulebook/spells/detectEvil.html#detect-evil" >detect evil</a></i>, <i><a href="../coreRulebook/spells/magicCircleAgainstEvil.html#magic-circle-against-evil" >magic circle against evil</a></i></p>
<p class="stat-block-2">At will—<i><a href="../coreRulebook/spells/aid.html#aid" >aid</a></i>, <i><a href="../coreRulebook/spells/continualFlame.html#continual-flame" >continual flame</a></i>, <i><a href="../coreRulebook/spells/teleport.html#teleport-greater" >greater teleport</a></i> (self plus 50 lbs. of objects only), <i><a href="../coreRulebook/spells/message.html#message" >message</a></i></p>
<p class="stat-block-2">3/day—<i><a href="../coreRulebook/spells/alignWeapon.html#align-weapon" >align weapon</a></i>, <i><a href="../coreRulebook/spells/mirrorImage.html#mirror-image" >mirror image</a></i>, <i><a href="../advancedPlayersGuide/spells/versatileWeapon.html#versatile-weapon" >versatile weapon</a></i></p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> 16, <b>Dex</b> 12, <b>Con</b> 19, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 17</p>
<p class="stat-block-1"><b>Base Atk</b> +8; <b>CMB</b> +11; <b>CMD</b> 22</p>
<p class="stat-block-1"><b>Feats</b> <a href="../coreRulebook/feats.html#improved-bull-rush">Improved Bull Rush</a>, <a href="../coreRulebook/feats.html#improved-critical" >Improved Critical</a> (greatsword)<sup>B</sup>,<a href="../coreRulebook/feats.html#power-attack" >Power Attack</a>, <a href="../coreRulebook/feats.html#vital-strike" >Vital Strike</a>, <a href="../coreRulebook/feats.html#weapon-focus" >Weapon Focus</a> (greatsword), <a href="../bestiary/universalMonsterRules.html#whirlwind" >Whirlwind</a> Attack<sup>B</sup></p>
<p class="stat-block-1"><b>Skills</b> <a href="../coreRulebook/skills/diplomacy.html#diplomacy" >Diplomacy</a> +14, <a href="../coreRulebook/skills/fly.html#fly" >Fly</a> +12, <a href="../coreRulebook/skills/intimidate.html#intimidate" >Intimidate</a> +14, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (religion) +11, <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +13, <a href="../coreRulebook/skills/senseMotive.html#sense-motive" >Sense Motive</a> +9, <a href="../coreRulebook/skills/survival.html#survival" >Survival</a> +9</p>
<p class="stat-block-1"><b>Languages</b> Celestial, Draconic, Infernal; truespeech</p>
<p class="stat-block-1"><b>SQ</b> second skin</p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> any (Heaven)</p>
<p class="stat-block-1"><b>Organization</b> solitary, pair, or squad (3–12)</p>
<p class="stat-block-1"><b>Treasure</b> standard (masterwork full plate, other treasure)</p>
<p class="stat-block-breaker">Special Abilities</p>
<p class="stat-block-1"><b>Flames of Faith (Ex)</b> A legion <a href="../bestiary/creatureTypes.html#archon-subtype" >archon</a> can manifest a <i>+1 <a href="../coreRulebook/magicItems/weapons.html#weapons-flaming-burst" >flaming burst</a> greatsword</i> or <i>+1 <a href="../coreRulebook/magicItems/weapons.html#weapons-flaming" >flaming</a> javelin</i> as a move-equivalent action. The legion <a href="../bestiary/creatureTypes.html#archon-subtype" >archon</a>'s sword vanishes if it leaves its hand, and its javelin vanishes after striking or missing its target. </p>
<p class="stat-block-1"><b>Second Skin (Ex)</b> A legion <a href="../bestiary/creatureTypes.html#archon-subtype" >archon</a> is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor. </p>
<p>Where shield archons are the bulwarks of the armies of Heaven, legion archons are the swords, sent in file after file to match evil's boundless hordes.</p>
<p>Legion archons stand 6-1/2 feet in height and weigh 200 pounds. Beneath their helmets and armor, they have pale or nearly jet-black hairless skin. Their eyes burn bright with the flames of their faith, flaring brightest when they conjure forth their weapons. Regardless of the armor they choose to wear, their metallic wings merge with and extend beyond the armor, allowing them flight even when wearing the heaviest of protection.</p>
<p>Despite their warlike mien, legion archons prefer errands of peace and mercy. Their masters dispatch unarmed legion archons as celestial envoys, though still clad in their heavenly armor. In this fashion, they spread the word and love of Heaven to widely scattered realms. </p>
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