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<!DOCTYPE html>
<html>
<head>
<meta charset = "utf-8">
<meta name = "viewport" content = "width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0">
<title>Caryatid Column</title>
<link rel = "stylesheet" type = "text/css" href = "../include/prd-stylesheet.css" />
<link rel = "stylesheet" type = "text/css" href = "http://cdn.paizo.com/chrome/style/jquery.dataTables.min.css" />
<link rel = "stylesheet" type = "text/css" href = "http://cdn.paizo.com/chrome/style/jquery-ui.min.css" />
</head>
<body>
<div style="width: 100%; background: #c8433f; padding: 0.5rem;">
<article style="color: #fffdf8;">
<p style="font-size: 0.85rem; text-align: center;">You are viewing the legacy Pathfinder Reference Document website.<br />Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at <a href = "http://pfrd.info" style = "color: #fffdf8;"><b>pfrd.info</b></a>.<br />
<a href = "http://paizo.com/community/blog/v5748dyo6sg93?Big-PathfinderStarfinder-Reference-Document-News" style = "color: #fffdf8;">Learn more</a>.</p>
</article>
</div>
<div class = "header">
<!-- Logos -->
<div class = "header-content">
<div id = "header-full">
<a href = "../index.html"><img src = "../include/PRD-Logo.png" alt = "Pathfinder Reference Document" style = "margin: 15px 0 0 0;" /></a>
</div>
<div id = "header-mobile">
<a href = "../index.html"><img src = "../include/PRD-Logo_Mobile.png" alt = "Pathfinder Reference Document" style = "margin: 5px 0 0 10px;" /></a>
</div>
</div>
<!-- Search & Navigation -->
<div id = "nav-menu" class = "nav-menu">
<a href = "caryatidColumn.html#menu" class = "menu-link has-subnav"><img src = "../include/menu.png"></a>
<div id = "menu" class = "menu">
<ul>
<!-- Search -->
<!-- Core Rulebook -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Core Rulebook</a>
<ul class = "level-2">
<li><a href = "../coreRulebook/gettingStarted.html">Getting Started</a></li>
<li><a href = "../coreRulebook/races.html">Races</a></li>
<li><a href = "../coreRulebook/classes.html">Classes</a></li>
<li><a href = "../coreRulebook/usingSkills.html">Using Skills</a></li>
<li><a href = "../coreRulebook/skillDescriptions.html">Skill Descriptions</a></li>
<li><a href = "../coreRulebook/feats.html">Feats</a></li>
<li><a href = "../coreRulebook/equipment.html">Equipment</a></li>
<li><a href = "../coreRulebook/additionalRules.html">Additional Rules</a></li>
<li><a href = "../coreRulebook/combat.html">Combat</a></li>
<li><a href = "../coreRulebook/magic.html">Magic</a></li>
<li><a href = "../coreRulebook/spellLists.html">Spell Lists</a></li>
<li><a href = "../coreRulebook/spellIndex.html">Spell Index</a></li>
<li><a href = "../coreRulebook/prestigeClasses.html">Prestige Classes</a></li>
<li><a href = "../coreRulebook/gamemastering.html">Gamemastering</a></li>
<li><a href = "../coreRulebook/environment.html">Environment</a></li>
<li><a href = "../coreRulebook/nPCClasses.html">NPC Classes</a></li>
<li><a href = "../coreRulebook/creatingNPCs.html">Creating NPCs</a></li>
<li><a href = "../coreRulebook/magicItems.html">Magic Items</a></li>
<li><a href = "../coreRulebook/glossary.html">Glossary</a></li>
</ul>
</li>
<!-- Advanced Class Guide -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Advanced Class Guide</a>
<ul class = "level-2">
<li><a href = "../advancedClassGuide/classes/index.html">Classes</a></li>
<li><a href = "../advancedClassGuide/classOptions/index.html">Archetypes and Class Options</a></li>
<li><a href = "../advancedClassGuide/feats.html">Feats</a></li>
<li><a href = "../advancedClassGuide/spells/index.html">Spells</a></li>
<li><a href = "../advancedClassGuide/spells/spellLists.html">Spell Lists</a></li>
<li><a href = "../advancedClassGuide/gear/index.html">Gear and Magic Items</a></li>
<li><a href = "../advancedClassGuide/designingClasses.html">Designing Classes</a></li>
</ul>
</li>
<!-- Advanced Player's Guide -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Advanced Player's Guide</a>
<ul class = "level-2">
<li><a href = "../advancedPlayersGuide/advancedRaces.html">Races</a></li>
<li><a href = "../advancedPlayersGuide/advancedBaseClasses.html">Base Classes</a></li>
<li><a href = "../advancedPlayersGuide/advancedCoreClasses.html">Core Classes</a></li>
<li><a href = "../advancedPlayersGuide/advancedPrestigeClasses.html">Prestige Classes</a></li>
<li><a href = "../advancedPlayersGuide/advancedFeats.html">Feats</a></li>
<li><a href = "../advancedPlayersGuide/advancedGear.html">Gear</a></li>
<li><a href = "../advancedPlayersGuide/advancedSpellLists.html">Spell Lists</a></li>
<li><a href = "../advancedPlayersGuide/advancedSpellIndex.html">Spell Index</a></li>
<li><a href = "../advancedPlayersGuide/advancedMagicItems.html">Magic Items</a></li>
<li><a href = "../advancedPlayersGuide/advancedNewRules.html">New Rules</a></li>
</ul>
</li>
<!-- Advanced Race Guide -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Advanced Race Guide</a>
<ul class = "level-2">
<li><a href = "../advancedRaceGuide/coreRaces.html">Core Races</a></li>
<li><a href = "../advancedRaceGuide/featuredRaces.html">Featured Races</a></li>
<li><a href = "../advancedRaceGuide/uncommonRaces.html">Uncommon Races</a></li>
<li><a href = "../advancedRaceGuide/raceBuilder.html">Race Builder</a></li>
<li><a href = "../advancedRaceGuide/ageHeightWeight.html">Age, Height & Weight</a></li>
<li><a href = "../advancedRaceGuide/spellLists.html">Spell Lists</a></li>
</ul>
</li>
<!-- Bestiaries -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Bestiaries</a>
<ul class = "level-2">
<li><a href = "../bestiary/introduction.html">Monster Introduction</a></li>
<li><a href = "../indices/bestiary.html">Global Bestiary Indices</a></li>
<li><a href = "../bestiary/monsterIndex.html"><i>Bestiary</i> Monster Index</a></li>
<li><a href = "../bestiary2/additionalMonsterIndex.html"><i>Bestiary 2</i> Monster Index</a></li>
<li><a href = "monsterIndex.html"><i>Bestiary 3</i> Monster Index</a></li>
<li><a href = "../bestiary4/monsterIndex.html"><i>Bestiary 4</i> Monster Index</a></li>
<li><a href = "../bestiary5/index.html"><em>Bestiary 5</em> Monster Index</a></li>
<li><a href = "../bestiary/variantMonsterIndex.html">Variant Monster Index</a></li>
<li><a href = "../bestiary/monsterCohorts.html">Monster Cohorts</a></li>
<li><a href = "../bestiary/animalCompanions.html">Animal Companions</a></li>
<li><a href = "../bestiary/monstersAsPCs.html">Monsters as PCs</a></li>
<li><a href = "../bestiary/monsterRoles.html">Monster Roles</a></li>
<li><a href = "../bestiary/encounterTables.html"><i>Bestiary</i> Encounter Tables</a></li>
<li><a href = "../bestiary/monsterCreation.html">Monster Creation</a></li>
<li><a href = "../bestiary/monsterAdvancement.html">Monster Advancement</a></li>
<li><a href = "../bestiary/universalMonsterRules.html">Universal Monster Rules</a></li>
<li><a href = "../bestiary/creatureTypes.html">Creature Types</a></li>
<li><a href = "../bestiary/monsterFeats.html">Monster Feats</a></li>
<!--<li><a href = "/pathfinderRPG/prd/bestiary/monstersByType.html"><i>Bestiary</i> Monsters by Type</a></li>
<li><a href = "/pathfinderRPG/prd/bestiary/monstersByCR.html"><i>Bestiary</i> Monsters by CR</a></li>
<li><a href = "/pathfinderRPG/prd/bestiary/monstersByTerrain.html"><i>Bestiary</i> Monsters by Terrain</a></li>-->
</ul>
</li>
<!-- Game Mastery Guide -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Game Mastery Guide</a>
<ul class = "level-2">
<li><a href = "../gameMasteryGuide/planarAdventures.html">Planar Adventures</a></li>
<li><a href = "../gameMasteryGuide/settlements.html">Settlements</a></li>
<li><a href = "../gameMasteryGuide/fastPlayShipCombat.html">Fast Play Ship Combat</a></li>
<li><a href = "../gameMasteryGuide/chases.html">Chases</a></li>
<li><a href = "../gameMasteryGuide/disasters.html">Disasters</a></li>
<li><a href = "../gameMasteryGuide/drugsAndAddiction.html">Drugs and Addiction</a></li>
<li><a href = "../gameMasteryGuide/haunts.html">Haunts</a></li>
<li><a href = "../gameMasteryGuide/hazards.html">Hazards</a></li>
<li><a href = "../gameMasteryGuide/sanityAndMadness.html">Sanity and Madness</a></li>
<li><a href = "../gameMasteryGuide/nPCBoons.html">NPC Boons</a></li>
<li><a href = "../gameMasteryGuide/nPCGallery.html">NPC Gallery</a></li>
</ul>
</li>
<!-- Monster Codex -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Monster Codex</a>
<ul class = "level-2">
<li><a href = "../monsterCodex/boggards.html">Boggards</a></li>
<li><a href = "../monsterCodex/bugbears.html">Bugbears</a></li>
<li><a href = "../monsterCodex/drow.html">Drow</a></li>
<li><a href = "../monsterCodex/duergar.html">Duergar</a></li>
<li><a href = "../monsterCodex/fireGiants.html">Fire Giants</a></li>
<li><a href = "../monsterCodex/frostGiants.html">Frost Giants</a></li>
<li><a href = "../monsterCodex/ghouls.html">Ghouls</a></li>
<li><a href = "../monsterCodex/gnolls.html">Gnolls</a></li>
<li><a href = "../monsterCodex/goblins.html">Goblins</a></li>
<li><a href = "../monsterCodex/hobgoblins.html">Hobgoblins</a></li>
<li><a href = "../monsterCodex/kobolds.html">Kobolds</a></li>
<li><a href = "../monsterCodex/lizardfolk.html">Lizardfolk</a></li>
<li><a href = "../monsterCodex/ogres.html">Ogres</a></li>
<li><a href = "../monsterCodex/orcs.html">Orcs</a></li>
<li><a href = "../monsterCodex/ratfolk.html">Ratfolk</a></li>
<li><a href = "../monsterCodex/sahuagin.html">Sahuagin</a></li>
<li><a href = "../monsterCodex/serpentfolk.html">Serpentfolk</a></li>
<li><a href = "../monsterCodex/troglodytes.html">Troglodytes</a></li>
<li><a href = "../monsterCodex/trolls.html">Trolls</a></li>
<li><a href = "../monsterCodex/vampires.html">Vampires</a></li>
<li><a href = "../monsterCodex/appendix.html">Modifying Monsters</a></li>
</ul>
</li>
<!-- Mythic Adventures -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Mythic Adventures</a>
<ul class = "level-2">
<li><a href = "../mythicAdventures/glossary.html">Glossary</a></li>
<li><a href = "../mythicAdventures/mythicHeroes.html">Mythic Heroes</a></li>
<li><a href = "../mythicAdventures/mythicFeats.html">Mythic Feats</a></li>
<li><a href = "../mythicAdventures/mythicSpells.html">Mythic Spells</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellIndex.html">Mythic Spell Index</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellLists.html">Mythic Spell Lists</a></li>
<li><a href = "../mythicAdventures/mythicGame.html">Running a Mythic Game</a></li>
<li><a href = "../mythicAdventures/mythicItems.html">Mythic Magic Items</a></li>
<li><a href = "../mythicAdventures/mythicMonsters.html">Mythic Monsters</a></li>
</ul>
</li>
<!-- NPC Codex -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">NPC Codex</a>
<ul class = "level-2">
<li><a href = "../npcCodex/core/index.html">Core Classes</a></li>
<li><a href = "../npcCodex/prestige/index.html">Prestige Classes</a></li>
<li><a href = "../npcCodex/npc/index.html">NPC Classes</a></li>
<li><a href = "../npcCodex/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Pathfinder Unchained -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Pathfinder Unchained</a>
<ul class = "level-2">
<li><a href = "../unchained/classes/index.html">Classes</a></li>
<li><a href = "../unchained/skillsAndOptions/index.html">Skills and Options</a></li>
<li><a href = "../unchained/gameplay/index.html">Gameplay</a></li>
<li><a href = "../unchained/magic/index.html">Magic</a></li>
<li><a href = "../unchained/monsters/index.html">Monsters</a></li>
</ul>
</li>
<!-- Occult Adventures -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Occult Adventures</a>
<ul class = "level-2">
<li><a href = "../occultAdventures/classes/index.html">Occult Classes</a></li>
<li><a href = "../occultAdventures/archetypes/index.html">Archetypes</a></li>
<li><a href = "../occultAdventures/feats.html">Feats</a></li>
<li><a href = "../occultAdventures/psychicMagic.html">Psychic Magic</a></li>
<li><a href = "../occultAdventures/spellLists.html">Spell Lists</a></li>
<li><a href = "../occultAdventures/spells/index.html">Spells</a></li>
<li><a href = "../occultAdventures/occultRules.html">Occult Rules</a></li>
<li><a href = "../occultAdventures/occultGame.html">Running an Occult Game</a></li>
<li><a href = "../occultAdventures/occultRewards.html">Occult Rewards</a></li>
</ul>
</li>
<!-- Ultimate Campaign -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Ultimate Campaign</a>
<ul class = "level-2">
<li><a href = "../ultimateCampaign/characterBackground.html">Character Background</a></li>
<li><a href = "../ultimateCampaign/downtime.html">Downtime</a></li>
<li><a href = "../ultimateCampaign/campaignSystems.html">Campaign Systems</a></li>
<li><a href = "../ultimateCampaign/kingdomsAndWar.html">Kingdoms and War</a></li>
</ul>
</li>
<!-- Ultimate Combat -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Ultimate Combat</a>
<ul class = "level-2">
<li><a href = "../ultimateCombat/classes/gunslinger.html">Gunslinger</a></li>
<li><a href = "../ultimateCombat/classes/ninja.html">Ninja</a></li>
<li><a href = "../ultimateCombat/classes/samurai.html">Samurai</a></li>
<li><a href = "../ultimateCombat/classArchetypes.html">Class Archetypes</a></li>
<li><a href = "../ultimateCombat/ultimateCombatFeats.html">Feats</a></li>
<li><a href = "../ultimateCombat/combat/introduction.html">Mastering Combat</a></li>
<li><a href = "../ultimateCombat/ultimateCombatVehicles.html">Vehicles</a></li>
<li><a href = "../ultimateCombat/variants/introduction.html">Variant Rules</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellIndex.html">Spell Index</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellLists.html">Spell Lists</a></li>
</ul>
</li>
<!-- Ultimate Equipment -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Ultimate Equipment</a>
<ul class = "level-2">
<li><a href = "../ultimateEquipment/armsAndArmor/index.html">Arms and Armor</a></li>
<li><a href = "../ultimateEquipment/gear/index.html">Gear</a></li>
<li><a href = "../ultimateEquipment/magicArmsAndArmor/index.html">Magic Arms and Armor</a></li>
<li><a href = "../ultimateEquipment/ringsRodsStaves/index.html">Rings, Rods, and Staves</a></li>
<li><a href = "../ultimateEquipment/wondrousItems/index.html">Wondrous Items</a></li>
<li><a href = "../ultimateEquipment/artifactsAndOthers/index.html">Artifacts and Other Items</a></li>
<li><a href = "../ultimateEquipment/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Ultimate Magic -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Ultimate Magic</a>
<ul class = "level-2">
<li><a href = "../ultimateMagic/spellcasters/magus.html">Magus</a></li>
<li><a href = "../ultimateMagic/spellcastingClassOptions.html">Spellcasting Class Options</a></li>
<li><a href = "../ultimateMagic/magic/introduction.html">Mastering Magic</a></li>
<li><a href = "../ultimateMagic/ultimateMagicFeats.html">Feats</a></li>
<li><a href = "../ultimateMagic/ultimateMagicWordsOfPower.html">Words of Power</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellIndex.html">Spells</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellLists.html">Spell Lists</a></li>
<li><a href = "../ultimateMagic/ultimateMagicAppendices.html">Updates</a></li>
</ul>
</li>
<!-- Technology Guide -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Technology Guide</a>
<ul class = "level-2">
<li class = "has-subnav">
<a href = "caryatidColumn.html#" style = "padding-left: 20px;">Technology in the World</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/skills.html">Skills</a></li>
<li><a href = "../technologyGuide/feats.html">Feats</a></li>
<li><a href = "../technologyGuide/spells.html">Spells</a></li>
<li><a href = "../technologyGuide/archetypes.html">Archetypes</a></li>
<li><a href = "../technologyGuide/technomancer.html">Technomancer</a></li>
<li><a href = "../technologyGuide/crafting.html">Crafting</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "caryatidColumn.html#" style = "padding-left: 20px;">Equipment</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/equipmentIntroduction.html">Introduction</a></li>
<li><a href = "../technologyGuide/weapons.html">Weapons</a></li>
<li><a href = "../technologyGuide/armor.html">Armor</a></li>
<li><a href = "../technologyGuide/pharmaceuticals.html">Pharmaceuticals</a></li>
<li><a href = "../technologyGuide/cybertech.html">Cybertech</a></li>
<li><a href = "../technologyGuide/gear.html">Gear</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "caryatidColumn.html#" style = "padding-left: 20px;">Hazards and Artifacts</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/hazards.html">Hazards</a></li>
<li><a href = "../technologyGuide/ai.html">Artificial Intelligences</a></li>
<li><a href = "../technologyGuide/artifacts.html">Artifacts</a></li>
</ul>
</li>
</ul>
</li>
<!-- Index -->
<li class = "has-subnav">
<a href = "caryatidColumn.html#">Index</a>
<ul class = "level-2">
<li><a href = "../indices/bestiary.html">Bestiary Index</a></li>
<li><a href = "../indices/feats.html">Feats Index</a></li>
<!--<li><a href = "/pathfinderRPG/prd/indices/spells.html">Spell Index</a></li>-->
<li><a href = "../indices/spelllists.html">Spell List Index</a></li>
<li><a href = "../indices/templates.html">Template Index</a></li>
</ul>
</li>
<!-- OGL -->
<li>
<a href = "../openGameLicense.html">Open Game License</a>
</li>
</ul>
</div>
</div>
</div>
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<h1 id="caryatid-column" class="monster-header">Caryatid Column</h1>
<p class="flavor-text">With its feet planted firmly together, this marble statue of a female warrior holding a stone sword rises up to support the ceiling.</p>
<p class="stat-block-title">Caryatid Column <span class="stat-block-cr">CR 3</span></p>
<p class="stat-block-xp">XP 800</p>
<p class="stat-block-1">N Medium construct </p>
<p class="stat-block-1"><b>Init</b> –1; <b>Senses</b> darkvision 60 ft., low-light vision; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +0</p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 14, touch 9, flat-footed 14 (–1 Dex, +5 natural)</p>
<p class="stat-block-1"><b>hp</b> 36 (3d10+20)</p>
<p class="stat-block-1"><b>Fort</b> +1, <b>Ref</b> +0, <b>Will</b> +1</p>
<p class="stat-block-1"><b>Defensive Abilities</b> shatter weapons; <b>DR</b> 5/—; <b>Immune</b> construct traits, magic</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> 20 ft.</p>
<p class="stat-block-1"><b>Melee</b> mwk longsword +8 (1d8+4/19–20)</p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> 18, <b>Dex</b> 9, <b>Con</b> —, <b>Int</b> —, <b>Wis</b> 11, <b>Cha</b> 1</p>
<p class="stat-block-1"><b>Base Atk</b> +3; <b>CMB</b> +7; <b>CMD</b> 16 (cannot be disarmed)</p>
<p class="stat-block-1"><b>SQ</b> statue</p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> any</p>
<p class="stat-block-1"><b>Organization</b> solitary, pair, or colonnade (6–11)</p>
<p class="stat-block-1"><b>Treasure</b> standard (masterwork longsword, other treasure)</p>
<p class="stat-block-breaker">Special Abilities</p>
<p class="stat-block-1"><b>Immunity to Magic (Ex)</b> A caryatid column is immune to any spell or spell-like ability that allows spell <a href="../bestiary/universalMonsterRules.html#resistance" >resistance</a>. In addition, certain spells and effects function differently against the creature, as noted below.</p>
<ul class = "stat-block-2"><li>A <i><a href="../coreRulebook/spells/transmuteRockToMud.html#transmute-rock-to-mud" >transmute rock to mud</a></i> spell deals 1d6 points of damage per caster level to a caryatid column, with no saving throw.</li>
<li><i><a href="../coreRulebook/spells/transmuteMudToRock.html#transmute-mud-to-rock" >Transmute mud to rock</a></i> immediately heals any and all damage currently suffered by a caryatid column.</li>
<li>A <i><a href="../coreRulebook/spells/stoneToFlesh.html#stone-to-flesh" >stone to flesh</a></i> spell does not actually change the column's structure but negates its <a href="../bestiary/universalMonsterRules.html#damage-reduction-(ex-or-su)" >damage reduction</a> and <a href="../bestiary/universalMonsterRules.html#immunity-(ex-or-su)" >immunity</a> to magic for 1 round.</li></ul>
<p class="stat-block-1"><b>Shatter Weapons (Ex)</b> Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon's hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.</p>
<p class="stat-block-1"><b>Statue (Ex)</b> A caryatid column can stand perfectly still, emulating a statue (usually one that is holding up the ceiling, like a carved column). An observer must succeed at a DC 20 <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> check to notice the caryatid column is alive. If a caryatid column initiates combat from this pose, it gains a +6 bonus on its initiative check.</p>
<p>Caryatid columns are the lesser cousins of true golems, constructs created by spellcasters to guard objects or areas. Unlike true golems, caryatid columns cannot be made into shield guardians, but they are often used in greater numbers because of their relatively inexpensive creation cost. Each caryatid column is programmed to guard an object or area when created, and once set, this command cannot be changed. Caryatid columns are often given specific parameters concerning whom to ignore and whom to attack, but since they have no special form of detection, such restrictions can be overcome with disguises if the parameters are known.</p>
<p>A caryatid column stands 7 feet tall and weighs 1,500 pounds. Caryatid columns are always equipped with a masterwork weapon that appears to be made out of stone as long as the construct remains in statue form. The weapon can be recovered after a caryatid column has been defeated. Arming a caryatid column with magical weapons is expensive but feasible—even the most powerful of magic weapons appear as nothing more than stone when held by a caryatid column. Since a weapon held in this manner does not radiate magic, many use this trait as a method to hide potent or powerful weapons from both casual observation and study via <i><a href="../coreRulebook/spells/detectMagic.html#detect-magic" >detect magic</a></i>. <i><a href="../coreRulebook/spells/trueSeeing.html#true-seeing" >True seeing</a></i> reveals such disguised weapons for what they really are. Often, only particularly powerful caryatid columns (typically those with advanced Hit Dice, but rarely those made much larger than Medium size) are entrusted with the care and protection of such weapons. Of course, the constructs themselves make full use of any magic weapons they are given to guard.</p>
<h2>Construction</h2>
<p>A caryatid column's body is carved from a single 2,000-pound block of stone, such as granite or marble. The stone must be of exceptional quality, and costs 2,000 gp.</p>
<p class="stat-block-title">Caryatid Column</p>
<p class="stat-block-1"><b>CL</b> 9th; <b>Price</b> 12,000 gp</p>
<p class="stat-block-breaker">Construction</p>
<p class="stat-block-1"><b>Requirements</b> <a href="../bestiary/monsterFeats.html#craft-construct" >Craft Construct</a>, <i><a href="../coreRulebook/spells/geasQuest.html#geas-lesser" >lesser geas</a></i>, <i><a href="../coreRulebook/spells/polymorph.html#polymorph" >polymorph</a></i>, <i><a href="../coreRulebook/spells/shatter.html#shatter" >shatter</a></i>, caster must be at least 9th level; <b>Skill</b> <a href="../coreRulebook/skills/craft.html#craft" >Craft</a> ( sculpting) or <a href="../coreRulebook/skills/craft.html#craft" >Craft</a> (stonemasonry) DC 15; <b>Cost</b> 7,000 gp</p>
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