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<!DOCTYPE html>
<html>
<head>
<meta charset = "utf-8">
<meta name = "viewport" content = "width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0">
<title>Daemon</title>
<link rel = "stylesheet" type = "text/css" href = "../include/prd-stylesheet.css" />
<link rel = "stylesheet" type = "text/css" href = "http://cdn.paizo.com/chrome/style/jquery.dataTables.min.css" />
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<body>
<div style="width: 100%; background: #c8433f; padding: 0.5rem;">
<article style="color: #fffdf8;">
<p style="font-size: 0.85rem; text-align: center;">You are viewing the legacy Pathfinder Reference Document website.<br />Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at <a href = "http://pfrd.info" style = "color: #fffdf8;"><b>pfrd.info</b></a>.<br />
<a href = "http://paizo.com/community/blog/v5748dyo6sg93?Big-PathfinderStarfinder-Reference-Document-News" style = "color: #fffdf8;">Learn more</a>.</p>
</article>
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<div class = "header">
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<!-- Search & Navigation -->
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<a href = "daemon.html#menu" class = "menu-link has-subnav"><img src = "../include/menu.png"></a>
<div id = "menu" class = "menu">
<ul>
<!-- Search -->
<!-- Core Rulebook -->
<li class = "has-subnav">
<a href = "daemon.html#">Core Rulebook</a>
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<li><a href = "../coreRulebook/spellIndex.html">Spell Index</a></li>
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<li><a href = "../coreRulebook/environment.html">Environment</a></li>
<li><a href = "../coreRulebook/nPCClasses.html">NPC Classes</a></li>
<li><a href = "../coreRulebook/creatingNPCs.html">Creating NPCs</a></li>
<li><a href = "../coreRulebook/magicItems.html">Magic Items</a></li>
<li><a href = "../coreRulebook/glossary.html">Glossary</a></li>
</ul>
</li>
<!-- Advanced Class Guide -->
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<li><a href = "../advancedClassGuide/feats.html">Feats</a></li>
<li><a href = "../advancedClassGuide/spells/index.html">Spells</a></li>
<li><a href = "../advancedClassGuide/spells/spellLists.html">Spell Lists</a></li>
<li><a href = "../advancedClassGuide/gear/index.html">Gear and Magic Items</a></li>
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</ul>
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<li><a href = "../advancedPlayersGuide/advancedPrestigeClasses.html">Prestige Classes</a></li>
<li><a href = "../advancedPlayersGuide/advancedFeats.html">Feats</a></li>
<li><a href = "../advancedPlayersGuide/advancedGear.html">Gear</a></li>
<li><a href = "../advancedPlayersGuide/advancedSpellLists.html">Spell Lists</a></li>
<li><a href = "../advancedPlayersGuide/advancedSpellIndex.html">Spell Index</a></li>
<li><a href = "../advancedPlayersGuide/advancedMagicItems.html">Magic Items</a></li>
<li><a href = "../advancedPlayersGuide/advancedNewRules.html">New Rules</a></li>
</ul>
</li>
<!-- Advanced Race Guide -->
<li class = "has-subnav">
<a href = "daemon.html#">Advanced Race Guide</a>
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<li><a href = "../advancedRaceGuide/featuredRaces.html">Featured Races</a></li>
<li><a href = "../advancedRaceGuide/uncommonRaces.html">Uncommon Races</a></li>
<li><a href = "../advancedRaceGuide/raceBuilder.html">Race Builder</a></li>
<li><a href = "../advancedRaceGuide/ageHeightWeight.html">Age, Height & Weight</a></li>
<li><a href = "../advancedRaceGuide/spellLists.html">Spell Lists</a></li>
</ul>
</li>
<!-- Bestiaries -->
<li class = "has-subnav">
<a href = "daemon.html#">Bestiaries</a>
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<li><a href = "../bestiary/introduction.html">Monster Introduction</a></li>
<li><a href = "../indices/bestiary.html">Global Bestiary Indices</a></li>
<li><a href = "../bestiary/monsterIndex.html"><i>Bestiary</i> Monster Index</a></li>
<li><a href = "../bestiary2/additionalMonsterIndex.html"><i>Bestiary 2</i> Monster Index</a></li>
<li><a href = "monsterIndex.html"><i>Bestiary 3</i> Monster Index</a></li>
<li><a href = "../bestiary4/monsterIndex.html"><i>Bestiary 4</i> Monster Index</a></li>
<li><a href = "../bestiary5/index.html"><em>Bestiary 5</em> Monster Index</a></li>
<li><a href = "../bestiary/variantMonsterIndex.html">Variant Monster Index</a></li>
<li><a href = "../bestiary/monsterCohorts.html">Monster Cohorts</a></li>
<li><a href = "../bestiary/animalCompanions.html">Animal Companions</a></li>
<li><a href = "../bestiary/monstersAsPCs.html">Monsters as PCs</a></li>
<li><a href = "../bestiary/monsterRoles.html">Monster Roles</a></li>
<li><a href = "../bestiary/encounterTables.html"><i>Bestiary</i> Encounter Tables</a></li>
<li><a href = "../bestiary/monsterCreation.html">Monster Creation</a></li>
<li><a href = "../bestiary/monsterAdvancement.html">Monster Advancement</a></li>
<li><a href = "../bestiary/universalMonsterRules.html">Universal Monster Rules</a></li>
<li><a href = "../bestiary/creatureTypes.html">Creature Types</a></li>
<li><a href = "../bestiary/monsterFeats.html">Monster Feats</a></li>
<!--<li><a href = "/pathfinderRPG/prd/bestiary/monstersByType.html"><i>Bestiary</i> Monsters by Type</a></li>
<li><a href = "/pathfinderRPG/prd/bestiary/monstersByCR.html"><i>Bestiary</i> Monsters by CR</a></li>
<li><a href = "/pathfinderRPG/prd/bestiary/monstersByTerrain.html"><i>Bestiary</i> Monsters by Terrain</a></li>-->
</ul>
</li>
<!-- Game Mastery Guide -->
<li class = "has-subnav">
<a href = "daemon.html#">Game Mastery Guide</a>
<ul class = "level-2">
<li><a href = "../gameMasteryGuide/planarAdventures.html">Planar Adventures</a></li>
<li><a href = "../gameMasteryGuide/settlements.html">Settlements</a></li>
<li><a href = "../gameMasteryGuide/fastPlayShipCombat.html">Fast Play Ship Combat</a></li>
<li><a href = "../gameMasteryGuide/chases.html">Chases</a></li>
<li><a href = "../gameMasteryGuide/disasters.html">Disasters</a></li>
<li><a href = "../gameMasteryGuide/drugsAndAddiction.html">Drugs and Addiction</a></li>
<li><a href = "../gameMasteryGuide/haunts.html">Haunts</a></li>
<li><a href = "../gameMasteryGuide/hazards.html">Hazards</a></li>
<li><a href = "../gameMasteryGuide/sanityAndMadness.html">Sanity and Madness</a></li>
<li><a href = "../gameMasteryGuide/nPCBoons.html">NPC Boons</a></li>
<li><a href = "../gameMasteryGuide/nPCGallery.html">NPC Gallery</a></li>
</ul>
</li>
<!-- Monster Codex -->
<li class = "has-subnav">
<a href = "daemon.html#">Monster Codex</a>
<ul class = "level-2">
<li><a href = "../monsterCodex/boggards.html">Boggards</a></li>
<li><a href = "../monsterCodex/bugbears.html">Bugbears</a></li>
<li><a href = "../monsterCodex/drow.html">Drow</a></li>
<li><a href = "../monsterCodex/duergar.html">Duergar</a></li>
<li><a href = "../monsterCodex/fireGiants.html">Fire Giants</a></li>
<li><a href = "../monsterCodex/frostGiants.html">Frost Giants</a></li>
<li><a href = "../monsterCodex/ghouls.html">Ghouls</a></li>
<li><a href = "../monsterCodex/gnolls.html">Gnolls</a></li>
<li><a href = "../monsterCodex/goblins.html">Goblins</a></li>
<li><a href = "../monsterCodex/hobgoblins.html">Hobgoblins</a></li>
<li><a href = "../monsterCodex/kobolds.html">Kobolds</a></li>
<li><a href = "../monsterCodex/lizardfolk.html">Lizardfolk</a></li>
<li><a href = "../monsterCodex/ogres.html">Ogres</a></li>
<li><a href = "../monsterCodex/orcs.html">Orcs</a></li>
<li><a href = "../monsterCodex/ratfolk.html">Ratfolk</a></li>
<li><a href = "../monsterCodex/sahuagin.html">Sahuagin</a></li>
<li><a href = "../monsterCodex/serpentfolk.html">Serpentfolk</a></li>
<li><a href = "../monsterCodex/troglodytes.html">Troglodytes</a></li>
<li><a href = "../monsterCodex/trolls.html">Trolls</a></li>
<li><a href = "../monsterCodex/vampires.html">Vampires</a></li>
<li><a href = "../monsterCodex/appendix.html">Modifying Monsters</a></li>
</ul>
</li>
<!-- Mythic Adventures -->
<li class = "has-subnav">
<a href = "daemon.html#">Mythic Adventures</a>
<ul class = "level-2">
<li><a href = "../mythicAdventures/glossary.html">Glossary</a></li>
<li><a href = "../mythicAdventures/mythicHeroes.html">Mythic Heroes</a></li>
<li><a href = "../mythicAdventures/mythicFeats.html">Mythic Feats</a></li>
<li><a href = "../mythicAdventures/mythicSpells.html">Mythic Spells</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellIndex.html">Mythic Spell Index</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellLists.html">Mythic Spell Lists</a></li>
<li><a href = "../mythicAdventures/mythicGame.html">Running a Mythic Game</a></li>
<li><a href = "../mythicAdventures/mythicItems.html">Mythic Magic Items</a></li>
<li><a href = "../mythicAdventures/mythicMonsters.html">Mythic Monsters</a></li>
</ul>
</li>
<!-- NPC Codex -->
<li class = "has-subnav">
<a href = "daemon.html#">NPC Codex</a>
<ul class = "level-2">
<li><a href = "../npcCodex/core/index.html">Core Classes</a></li>
<li><a href = "../npcCodex/prestige/index.html">Prestige Classes</a></li>
<li><a href = "../npcCodex/npc/index.html">NPC Classes</a></li>
<li><a href = "../npcCodex/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Pathfinder Unchained -->
<li class = "has-subnav">
<a href = "daemon.html#">Pathfinder Unchained</a>
<ul class = "level-2">
<li><a href = "../unchained/classes/index.html">Classes</a></li>
<li><a href = "../unchained/skillsAndOptions/index.html">Skills and Options</a></li>
<li><a href = "../unchained/gameplay/index.html">Gameplay</a></li>
<li><a href = "../unchained/magic/index.html">Magic</a></li>
<li><a href = "../unchained/monsters/index.html">Monsters</a></li>
</ul>
</li>
<!-- Occult Adventures -->
<li class = "has-subnav">
<a href = "daemon.html#">Occult Adventures</a>
<ul class = "level-2">
<li><a href = "../occultAdventures/classes/index.html">Occult Classes</a></li>
<li><a href = "../occultAdventures/archetypes/index.html">Archetypes</a></li>
<li><a href = "../occultAdventures/feats.html">Feats</a></li>
<li><a href = "../occultAdventures/psychicMagic.html">Psychic Magic</a></li>
<li><a href = "../occultAdventures/spellLists.html">Spell Lists</a></li>
<li><a href = "../occultAdventures/spells/index.html">Spells</a></li>
<li><a href = "../occultAdventures/occultRules.html">Occult Rules</a></li>
<li><a href = "../occultAdventures/occultGame.html">Running an Occult Game</a></li>
<li><a href = "../occultAdventures/occultRewards.html">Occult Rewards</a></li>
</ul>
</li>
<!-- Ultimate Campaign -->
<li class = "has-subnav">
<a href = "daemon.html#">Ultimate Campaign</a>
<ul class = "level-2">
<li><a href = "../ultimateCampaign/characterBackground.html">Character Background</a></li>
<li><a href = "../ultimateCampaign/downtime.html">Downtime</a></li>
<li><a href = "../ultimateCampaign/campaignSystems.html">Campaign Systems</a></li>
<li><a href = "../ultimateCampaign/kingdomsAndWar.html">Kingdoms and War</a></li>
</ul>
</li>
<!-- Ultimate Combat -->
<li class = "has-subnav">
<a href = "daemon.html#">Ultimate Combat</a>
<ul class = "level-2">
<li><a href = "../ultimateCombat/classes/gunslinger.html">Gunslinger</a></li>
<li><a href = "../ultimateCombat/classes/ninja.html">Ninja</a></li>
<li><a href = "../ultimateCombat/classes/samurai.html">Samurai</a></li>
<li><a href = "../ultimateCombat/classArchetypes.html">Class Archetypes</a></li>
<li><a href = "../ultimateCombat/ultimateCombatFeats.html">Feats</a></li>
<li><a href = "../ultimateCombat/combat/introduction.html">Mastering Combat</a></li>
<li><a href = "../ultimateCombat/ultimateCombatVehicles.html">Vehicles</a></li>
<li><a href = "../ultimateCombat/variants/introduction.html">Variant Rules</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellIndex.html">Spell Index</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellLists.html">Spell Lists</a></li>
</ul>
</li>
<!-- Ultimate Equipment -->
<li class = "has-subnav">
<a href = "daemon.html#">Ultimate Equipment</a>
<ul class = "level-2">
<li><a href = "../ultimateEquipment/armsAndArmor/index.html">Arms and Armor</a></li>
<li><a href = "../ultimateEquipment/gear/index.html">Gear</a></li>
<li><a href = "../ultimateEquipment/magicArmsAndArmor/index.html">Magic Arms and Armor</a></li>
<li><a href = "../ultimateEquipment/ringsRodsStaves/index.html">Rings, Rods, and Staves</a></li>
<li><a href = "../ultimateEquipment/wondrousItems/index.html">Wondrous Items</a></li>
<li><a href = "../ultimateEquipment/artifactsAndOthers/index.html">Artifacts and Other Items</a></li>
<li><a href = "../ultimateEquipment/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Ultimate Magic -->
<li class = "has-subnav">
<a href = "daemon.html#">Ultimate Magic</a>
<ul class = "level-2">
<li><a href = "../ultimateMagic/spellcasters/magus.html">Magus</a></li>
<li><a href = "../ultimateMagic/spellcastingClassOptions.html">Spellcasting Class Options</a></li>
<li><a href = "../ultimateMagic/magic/introduction.html">Mastering Magic</a></li>
<li><a href = "../ultimateMagic/ultimateMagicFeats.html">Feats</a></li>
<li><a href = "../ultimateMagic/ultimateMagicWordsOfPower.html">Words of Power</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellIndex.html">Spells</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellLists.html">Spell Lists</a></li>
<li><a href = "../ultimateMagic/ultimateMagicAppendices.html">Updates</a></li>
</ul>
</li>
<!-- Technology Guide -->
<li class = "has-subnav">
<a href = "daemon.html#">Technology Guide</a>
<ul class = "level-2">
<li class = "has-subnav">
<a href = "daemon.html#" style = "padding-left: 20px;">Technology in the World</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/skills.html">Skills</a></li>
<li><a href = "../technologyGuide/feats.html">Feats</a></li>
<li><a href = "../technologyGuide/spells.html">Spells</a></li>
<li><a href = "../technologyGuide/archetypes.html">Archetypes</a></li>
<li><a href = "../technologyGuide/technomancer.html">Technomancer</a></li>
<li><a href = "../technologyGuide/crafting.html">Crafting</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "daemon.html#" style = "padding-left: 20px;">Equipment</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/equipmentIntroduction.html">Introduction</a></li>
<li><a href = "../technologyGuide/weapons.html">Weapons</a></li>
<li><a href = "../technologyGuide/armor.html">Armor</a></li>
<li><a href = "../technologyGuide/pharmaceuticals.html">Pharmaceuticals</a></li>
<li><a href = "../technologyGuide/cybertech.html">Cybertech</a></li>
<li><a href = "../technologyGuide/gear.html">Gear</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "daemon.html#" style = "padding-left: 20px;">Hazards and Artifacts</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/hazards.html">Hazards</a></li>
<li><a href = "../technologyGuide/ai.html">Artificial Intelligences</a></li>
<li><a href = "../technologyGuide/artifacts.html">Artifacts</a></li>
</ul>
</li>
</ul>
</li>
<!-- Index -->
<li class = "has-subnav">
<a href = "daemon.html#">Index</a>
<ul class = "level-2">
<li><a href = "../indices/bestiary.html">Bestiary Index</a></li>
<li><a href = "../indices/feats.html">Feats Index</a></li>
<!--<li><a href = "/pathfinderRPG/prd/indices/spells.html">Spell Index</a></li>-->
<li><a href = "../indices/spelllists.html">Spell List Index</a></li>
<li><a href = "../indices/templates.html">Template Index</a></li>
</ul>
</li>
<!-- OGL -->
<li>
<a href = "../openGameLicense.html">Open Game License</a>
</li>
</ul>
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<h1 id="daemon,-crucidaemon" class="monster-header">Daemon, Crucidaemon</h1>
<p class="flavor-text">Its body seemingly made of iron, this shapely feminine form has wrists pierced by chains that end in curved blades.</p>
<p class="stat-block-title">Crucidaemon <span class="stat-block-cr">CR 15</span></p>
<p class="stat-block-xp">XP 51,200</p>
<p class="stat-block-1">NE Medium outsider (<a href="../bestiary/creatureTypes.html#daemon-subtype" >daemon</a>, <a href="../bestiary/creatureTypes.html#evil-subtype" >evil</a>, <a href="../bestiary/creatureTypes.html#extraplanar-subtype" >extraplanar</a>)</p>
<p class="stat-block-1"><b>Init</b> +9; <b>Senses</b> darkvision 60 ft., <i><a href="../coreRulebook/spells/deathwatch.html#deathwatch" >deathwatch</a></i>, <i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/trueSeeing.html#true-seeing" >true seeing</a></i>; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +23</p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 29, touch 16, flat-footed 23 (+5 Dex, +1 dodge, +13 natural)</p>
<p class="stat-block-1"><b>hp</b> 212 (17d10+119)</p>
<p class="stat-block-1"><b>Fort</b> +17, <b>Ref</b> +12, <b>Will</b> +13</p>
<p class="stat-block-1"><b>DR</b> 10/good and silver; <b>Immune</b> acid, <a href="../bestiary/universalMonsterRules.html#bleed" >bleed</a>, death effects, <a href="../bestiary/universalMonsterRules.html#disease-(ex-or-su)" >disease</a>, <a href="../bestiary/universalMonsterRules.html#poison-(ex-or-su)" >poison</a>; <b>Resist</b> <a href="../bestiary/creatureTypes.html#cold-subtype" >cold</a> 10, electricity 10, <a href="../bestiary/creatureTypes.html#fire-subtype" >fire</a> 10; <b>SR</b> 26</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> 50 ft.</p>
<p class="stat-block-1"><b>Melee</b> daggers +29/+29/+24/+19/+14 (1d4+11/17–20 plus bleed)</p>
<p class="stat-block-1"><b>Space</b> 5 ft.; <b>Reach</b> 10 ft.</p>
<p class="stat-block-1"><b>Special Attacks</b> <a href="../bestiary/universalMonsterRules.html#bleed" >bleed</a> (2d6), chained daggers, trap making</p>
<p class="stat-block-1"><b>Spell-Like Abilities</b> (CL 16th; concentration +25)</p>
<p class="stat-block-2">Constant—<i><a href="../coreRulebook/spells/airWalk.html#air-walk" >air walk</a></i>, <i><a href="../coreRulebook/spells/deathwatch.html#deathwatch" >deathwatch</a></i>, <i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/trueSeeing.html#true-seeing" >true seeing</a></i></p>
<p class="stat-block-2">At will—<i><a href="../coreRulebook/spells/fear.html#fear" >fear</a></i> (DC 23), <i><a href="../coreRulebook/spells/teleport.html#teleport-greater" >greater teleport</a></i> (self plus 50 lbs. of objects only), <i><a href="../coreRulebook/spells/invisibility.html#invisibility" >invisibility</a></i></p>
<p class="stat-block-2">3/day—<i><a href="../coreRulebook/spells/glyphOfWarding.html#glyph-of-warding-greater" >greater glyph of warding</a></i> (DC 25), <i><a href="../coreRulebook/spells/holdMonster.html#hold-monster" >hold monster</a></i> (DC 24) </p>
<p class="stat-block-2">1/day—<i><a href="../coreRulebook/spells/insanity.html#insanity" >insanity</a> </i>(DC 26), summon (level 4, 2 piscodaemons 50%), <i><a href="../coreRulebook/spells/symbolOfPain.html#symbol-of-pain" >symbol of pain</a></i> (DC 24)</p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> 28, <b>Dex</b> 21, <b>Con</b> 24, <b>Int</b> 16, <b>Wis</b> 17, <b>Cha</b> 29</p>
<p class="stat-block-1"><b>Base Atk</b> +17; <b>CMB</b> +26; <b>CMD</b> 42</p>
<p class="stat-block-1"><b>Feats</b> <a href="../coreRulebook/feats.html#dodge" >Dodge</a>, <a href="../coreRulebook/feats.html#improved-critical" >Improved Critical</a> (daggers), <a href="../coreRulebook/feats.html#improved-initiative" >Improved Initiative</a>, <a href="../coreRulebook/feats.html#lightning-reflexes" >Lightning Reflexes</a>, <a href="../coreRulebook/feats.html#mobility" >Mobility</a>, <a href="../coreRulebook/feats.html#spring-attack" >Spring Attack</a>, <a href="../coreRulebook/feats.html#stealthy" >Stealthy</a>, <a href="../coreRulebook/feats.html#step-up" >Step Up</a>, <a href="../coreRulebook/feats.html#weapon-focus" >Weapon Focus</a> (daggers)</p>
<p class="stat-block-1"><b>Skills</b> <a href="../coreRulebook/skills/bluff.html#bluff" >Bluff</a> +29, <a href="../coreRulebook/skills/craft.html#craft" >Craft</a> (traps) +31, <a href="../coreRulebook/skills/disableDevice.html#disable-device" >Disable Device</a> +25, <a href="../coreRulebook/skills/escapeArtist.html#escape-artist" >Escape Artist</a> +7, <a href="../coreRulebook/skills/intimidate.html#intimidate" >Intimidate</a> +29, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (arcana, engineering) +11, <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +23, <a href="../coreRulebook/skills/senseMotive.html#sense-motive" >Sense Motive</a> +16, <a href="../coreRulebook/skills/spellcraft.html#spellcraft" >Spellcraft</a> +18, <a href="../coreRulebook/skills/stealth.html#stealth" >Stealth</a> +29, <a href="../coreRulebook/skills/useMagicDevice.html#use-magic-device" >Use Magic Device</a> +19; <b>Racial Modifiers</b> +8 <a href="../coreRulebook/skills/craft.html#craft" >Craft</a> (traps)</p>
<p class="stat-block-1"><b>Languages</b> Abyssal, Draconic, Infernal; telepathy 100 ft.</p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> any (Abaddon)</p>
<p class="stat-block-1"><b>Organization</b> solitary, pair, or inquisition (3–6)</p>
<p class="stat-block-1"><b>Treasure</b> standard</p>
<p class="stat-block-breaker">Special Abilities</p>
<p class="stat-block-1"><b>Chained Daggers (Su) </b>A crucidaemon fights with the two daggers chained to its wrists as if dual wielding daggers with a reach of 10 feet (although it can also attack adjacent foes with no penalty). It takes no penalty on attack or damage rolls while wielding both of these daggers at once. These daggers are considered to be <i>+2 daggers</i> that deal 2d6 points of <a href="../bestiary/universalMonsterRules.html#bleed" >bleed</a> damage. The daggers become nonmagical upon the <a href="../bestiary/creatureTypes.html#daemon-subtype" >daemon</a>'s death, and cannot be disarmed. A crucidaemon may remanifest a destroyed dagger as a standard action.</p>
<p class="stat-block-1"><b>Trap Making (Ex) </b>A crucidaemon can use <a href="../coreRulebook/skills/disableDevice.html#disable-device" >Disable Device</a> to disarm magic traps. When it uses its <i><a href="../coreRulebook/spells/glyphOfWarding.html#glyph-of-warding-greater" >greater glyph of warding</a></i> spell-like ability to create a spell glyph, it may utilize any 6th-level or lower spell from the cleric or the wizard spell list, even though it otherwise can't cast these spells. The <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> and <a href="../coreRulebook/skills/disableDevice.html#disable-device" >Disable Device</a> DCs for any traps a crucidaemon creates gain a +2 bonus.</p>
<p>Bloody representations of death by traps or torture, crucidaemons spend their existence subjecting creatures to an eternity of pain and terror. Whereas many daemons are quick to feed on the soul of mortals they capture, a crucidaemon lets its victims linger, marinating their souls in torment and pain so that when the time for feeding finally comes, they welcome their final oblivion with tears of gratitude.</p>
<p>Crucidaemons are 6 feet tall and weigh 250 pounds.</p>
<h1 id="daemon-vulnudaemon" class="monster-header">Daemon, Vulnudaemon</h1>
<p class="flavor-text">A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck of this pale, childlike horror.</p>
<p class="stat-block-title">Vulnudaemon <span class="stat-block-cr">CR 4</span></p>
<p class="stat-block-xp">XP 1,200</p>
<p class="stat-block-1">NE Small outsider (<a href="../bestiary/creatureTypes.html#daemon-subtype" >daemon</a>, <a href="../bestiary/creatureTypes.html#evil-subtype" >evil</a>, <a href="../bestiary/creatureTypes.html#extraplanar-subtype" >extraplanar</a>)</p>
<p class="stat-block-1"><b>Init</b> +3; <b>Senses</b> darkvision 60 ft., <i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/detectMagic.html#detect-magic" >detect magic</a></i>; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +10</p>
<p class="stat-block-1"><b>Aura</b> aura of doom (30 ft., DC 18) </p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)</p>
<p class="stat-block-1"><b>hp</b> 39 (6d10+6)</p>
<p class="stat-block-1"><b>Fort</b> +6, <b>Ref</b> +5, <b>Will</b> +6</p>
<p class="stat-block-1"><b>DR</b> 5/good or silver; <b>Immune</b> acid, death effects, <a href="../bestiary/universalMonsterRules.html#disease-(ex-or-su)" >disease</a>, <a href="../bestiary/universalMonsterRules.html#poison-(ex-or-su)" >poison</a>; <b>Resist</b> <a href="../bestiary/creatureTypes.html#cold-subtype" >cold</a> 10, electricity 10, <a href="../bestiary/creatureTypes.html#fire-subtype" >fire</a> 10</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> 30 ft.</p>
<p class="stat-block-1"><b>Melee</b> short sword +10/+5 (1d4+2/19–20 plus <a href="../bestiary/universalMonsterRules.html#bleed" >bleed</a>), bite +5 (1d3+1)</p>
<p class="stat-block-1"><b>Special Attacks</b> <a href="../bestiary/universalMonsterRules.html#bleed" >bleed</a> (1d4), sneak attack +1d6</p>
<p class="stat-block-1"><b>Spell-Like Abilities</b> (CL 7th; concentration +10)</p>
<p class="stat-block-2">Constant—<i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/detectMagic.html#detect-magic" >detect magic</a></i></p>
<p class="stat-block-2">3/day—<i><a href="../coreRulebook/spells/blur.html#blur" >blur</a></i>, <i><a href="../coreRulebook/spells/deathKnell.html#death-knell" >death knell</a></i> (DC 15), <i><a href="../coreRulebook/spells/invisibility.html#invisibility" >invisibility</a>, <a href="../coreRulebook/spells/minorImage.html#minor-image" >minor image</a> </i>(DC 15)</p>
<p class="stat-block-2">1/day—<i><a href="../coreRulebook/spells/inflictCriticalWounds.html#inflict-critical-wounds" >inflict critical wounds</a> </i>(DC 17), summon (level 2, 1d4 cacodaemons 40%)</p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> 14, <b>Dex</b> 17, <b>Con</b> 13, <b>Int</b> 12, <b>Wis</b> 13, <b>Cha</b> 16</p>
<p class="stat-block-1"><b>Base Atk</b> +6; <b>CMB</b> +7; <b>CMD</b> 20</p>
<p class="stat-block-1"><b>Feats</b> <a href="../bestiary/monsterFeats.html#ability-focus" >Ability Focus</a> (aura of doom), <a href="../coreRulebook/feats.html#combat-casting" >Combat Casting</a>, <a href="../coreRulebook/feats.html#weapon-finesse" >Weapon Finesse</a></p>
<p class="stat-block-1"><b>Skills</b> <a href="../coreRulebook/skills/bluff.html#bluff" >Bluff</a> +12, <a href="../coreRulebook/skills/diplomacy.html#diplomacy" >Diplomacy</a> +10, <a href="../coreRulebook/skills/fly.html#fly" >Fly</a> +11, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (arcana) +7, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (planes) +8, <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +10, <a href="../coreRulebook/skills/senseMotive.html#sense-motive" >Sense Motive</a> +10, <a href="../coreRulebook/skills/spellcraft.html#spellcraft" >Spellcraft</a> +8, <a href="../coreRulebook/skills/stealth.html#stealth" >Stealth</a> +16</p>
<p class="stat-block-1"><b>Languages</b> Abyssal, Draconic, Infernal; telepathy 100 ft.</p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> any (Abaddon)</p>
<p class="stat-block-1"><b>Organization</b> solitary, pair, or murder (3–12)</p>
<p class="stat-block-1"><b>Treasure</b> standard</p>
<p class="stat-block-breaker">Special Abilities</p>
<p class="stat-block-1"><b>Aura of Doom (Su)</b> As a free action, a vulnudaemon can radiate an aura of dread and hopelessness. Any creature within 30 feet of the vulnudaemon must succeed at a DC 18 Will save or become shaken for as long as it remains in the aura.</p>
<p>These deceptive daemons personify death resulting from murder accented with betrayal. Most often formed from the souls of evil creatures killed by family or friends, vulnudaemons spread their insanity throughout the worlds by deceiving and killing all creatures they meet.</p>
<p>Vulnudaemons stalk their prey, infecting them with a sense of impending doom and watching their reactions, learning their responses before attacking and savoring their death. These daemons serve as excellent assassins, hiding in the shadows before debilitating their enemies, or striking from the protection of invisibility in order to deliver the killing blow. When facing stronger enemies, vulnudaemons seek to wear them down through a series of attacks, nicking at them and darting off, then repeating the process until their opponents bleed out.</p>
<p>Vulnudaemons often find themselves called to the Material Plane by cultists of deities associated with murder and assassination. These cultists often see vulnudaemons as sacred creatures favored by their deity, and rather than simply use the daemons as assassins, cultists often grant them a shocking degree of freedom to wander the region as they will, picking victims to fit their own agendas and murdering whomever they wish. Cultists who conjure vulnudaemons into the world usually take care to show the daemons a secret hand sign or other code that members of the cult can show them, lest the monsters decide to target one of the believers for an attack. Whether or not an accidentally targeted cultist has the time to flash her safety sign to the daemon should the creature attack her at a later date is, of course, another matter.</p>
<p>Vulnudaemons stand 3 feet tall and weigh 25 pounds.</p>
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