-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathdemodand.html
495 lines (474 loc) · 47.1 KB
/
demodand.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
<!DOCTYPE html>
<html>
<head>
<meta charset = "utf-8">
<meta name = "viewport" content = "width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0">
<title>Demodand</title>
<link rel = "stylesheet" type = "text/css" href = "../include/prd-stylesheet.css" />
<link rel = "stylesheet" type = "text/css" href = "http://cdn.paizo.com/chrome/style/jquery.dataTables.min.css" />
<link rel = "stylesheet" type = "text/css" href = "http://cdn.paizo.com/chrome/style/jquery-ui.min.css" />
</head>
<body>
<div style="width: 100%; background: #c8433f; padding: 0.5rem;">
<article style="color: #fffdf8;">
<p style="font-size: 0.85rem; text-align: center;">You are viewing the legacy Pathfinder Reference Document website.<br />Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at <a href = "http://pfrd.info" style = "color: #fffdf8;"><b>pfrd.info</b></a>.<br />
<a href = "http://paizo.com/community/blog/v5748dyo6sg93?Big-PathfinderStarfinder-Reference-Document-News" style = "color: #fffdf8;">Learn more</a>.</p>
</article>
</div>
<div class = "header">
<!-- Logos -->
<div class = "header-content">
<div id = "header-full">
<a href = "../index.html"><img src = "../include/PRD-Logo.png" alt = "Pathfinder Reference Document" style = "margin: 15px 0 0 0;" /></a>
</div>
<div id = "header-mobile">
<a href = "../index.html"><img src = "../include/PRD-Logo_Mobile.png" alt = "Pathfinder Reference Document" style = "margin: 5px 0 0 10px;" /></a>
</div>
</div>
<!-- Search & Navigation -->
<div id = "nav-menu" class = "nav-menu">
<a href = "demodand.html#menu" class = "menu-link has-subnav"><img src = "../include/menu.png"></a>
<div id = "menu" class = "menu">
<ul>
<!-- Search -->
<!-- Core Rulebook -->
<li class = "has-subnav">
<a href = "demodand.html#">Core Rulebook</a>
<ul class = "level-2">
<li><a href = "../coreRulebook/gettingStarted.html">Getting Started</a></li>
<li><a href = "../coreRulebook/races.html">Races</a></li>
<li><a href = "../coreRulebook/classes.html">Classes</a></li>
<li><a href = "../coreRulebook/usingSkills.html">Using Skills</a></li>
<li><a href = "../coreRulebook/skillDescriptions.html">Skill Descriptions</a></li>
<li><a href = "../coreRulebook/feats.html">Feats</a></li>
<li><a href = "../coreRulebook/equipment.html">Equipment</a></li>
<li><a href = "../coreRulebook/additionalRules.html">Additional Rules</a></li>
<li><a href = "../coreRulebook/combat.html">Combat</a></li>
<li><a href = "../coreRulebook/magic.html">Magic</a></li>
<li><a href = "../coreRulebook/spellLists.html">Spell Lists</a></li>
<li><a href = "../coreRulebook/spellIndex.html">Spell Index</a></li>
<li><a href = "../coreRulebook/prestigeClasses.html">Prestige Classes</a></li>
<li><a href = "../coreRulebook/gamemastering.html">Gamemastering</a></li>
<li><a href = "../coreRulebook/environment.html">Environment</a></li>
<li><a href = "../coreRulebook/nPCClasses.html">NPC Classes</a></li>
<li><a href = "../coreRulebook/creatingNPCs.html">Creating NPCs</a></li>
<li><a href = "../coreRulebook/magicItems.html">Magic Items</a></li>
<li><a href = "../coreRulebook/glossary.html">Glossary</a></li>
</ul>
</li>
<!-- Advanced Class Guide -->
<li class = "has-subnav">
<a href = "demodand.html#">Advanced Class Guide</a>
<ul class = "level-2">
<li><a href = "../advancedClassGuide/classes/index.html">Classes</a></li>
<li><a href = "../advancedClassGuide/classOptions/index.html">Archetypes and Class Options</a></li>
<li><a href = "../advancedClassGuide/feats.html">Feats</a></li>
<li><a href = "../advancedClassGuide/spells/index.html">Spells</a></li>
<li><a href = "../advancedClassGuide/spells/spellLists.html">Spell Lists</a></li>
<li><a href = "../advancedClassGuide/gear/index.html">Gear and Magic Items</a></li>
<li><a href = "../advancedClassGuide/designingClasses.html">Designing Classes</a></li>
</ul>
</li>
<!-- Advanced Player's Guide -->
<li class = "has-subnav">
<a href = "demodand.html#">Advanced Player's Guide</a>
<ul class = "level-2">
<li><a href = "../advancedPlayersGuide/advancedRaces.html">Races</a></li>
<li><a href = "../advancedPlayersGuide/advancedBaseClasses.html">Base Classes</a></li>
<li><a href = "../advancedPlayersGuide/advancedCoreClasses.html">Core Classes</a></li>
<li><a href = "../advancedPlayersGuide/advancedPrestigeClasses.html">Prestige Classes</a></li>
<li><a href = "../advancedPlayersGuide/advancedFeats.html">Feats</a></li>
<li><a href = "../advancedPlayersGuide/advancedGear.html">Gear</a></li>
<li><a href = "../advancedPlayersGuide/advancedSpellLists.html">Spell Lists</a></li>
<li><a href = "../advancedPlayersGuide/advancedSpellIndex.html">Spell Index</a></li>
<li><a href = "../advancedPlayersGuide/advancedMagicItems.html">Magic Items</a></li>
<li><a href = "../advancedPlayersGuide/advancedNewRules.html">New Rules</a></li>
</ul>
</li>
<!-- Advanced Race Guide -->
<li class = "has-subnav">
<a href = "demodand.html#">Advanced Race Guide</a>
<ul class = "level-2">
<li><a href = "../advancedRaceGuide/coreRaces.html">Core Races</a></li>
<li><a href = "../advancedRaceGuide/featuredRaces.html">Featured Races</a></li>
<li><a href = "../advancedRaceGuide/uncommonRaces.html">Uncommon Races</a></li>
<li><a href = "../advancedRaceGuide/raceBuilder.html">Race Builder</a></li>
<li><a href = "../advancedRaceGuide/ageHeightWeight.html">Age, Height & Weight</a></li>
<li><a href = "../advancedRaceGuide/spellLists.html">Spell Lists</a></li>
</ul>
</li>
<!-- Bestiaries -->
<li class = "has-subnav">
<a href = "demodand.html#">Bestiaries</a>
<ul class = "level-2">
<li><a href = "../bestiary/introduction.html">Monster Introduction</a></li>
<li><a href = "../indices/bestiary.html">Global Bestiary Indices</a></li>
<li><a href = "../bestiary/monsterIndex.html"><i>Bestiary</i> Monster Index</a></li>
<li><a href = "../bestiary2/additionalMonsterIndex.html"><i>Bestiary 2</i> Monster Index</a></li>
<li><a href = "monsterIndex.html"><i>Bestiary 3</i> Monster Index</a></li>
<li><a href = "../bestiary4/monsterIndex.html"><i>Bestiary 4</i> Monster Index</a></li>
<li><a href = "../bestiary5/index.html"><em>Bestiary 5</em> Monster Index</a></li>
<li><a href = "../bestiary/variantMonsterIndex.html">Variant Monster Index</a></li>
<li><a href = "../bestiary/monsterCohorts.html">Monster Cohorts</a></li>
<li><a href = "../bestiary/animalCompanions.html">Animal Companions</a></li>
<li><a href = "../bestiary/monstersAsPCs.html">Monsters as PCs</a></li>
<li><a href = "../bestiary/monsterRoles.html">Monster Roles</a></li>
<li><a href = "../bestiary/encounterTables.html"><i>Bestiary</i> Encounter Tables</a></li>
<li><a href = "../bestiary/monsterCreation.html">Monster Creation</a></li>
<li><a href = "../bestiary/monsterAdvancement.html">Monster Advancement</a></li>
<li><a href = "../bestiary/universalMonsterRules.html">Universal Monster Rules</a></li>
<li><a href = "../bestiary/creatureTypes.html">Creature Types</a></li>
<li><a href = "../bestiary/monsterFeats.html">Monster Feats</a></li>
<!--<li><a href = "/pathfinderRPG/prd/bestiary/monstersByType.html"><i>Bestiary</i> Monsters by Type</a></li>
<li><a href = "/pathfinderRPG/prd/bestiary/monstersByCR.html"><i>Bestiary</i> Monsters by CR</a></li>
<li><a href = "/pathfinderRPG/prd/bestiary/monstersByTerrain.html"><i>Bestiary</i> Monsters by Terrain</a></li>-->
</ul>
</li>
<!-- Game Mastery Guide -->
<li class = "has-subnav">
<a href = "demodand.html#">Game Mastery Guide</a>
<ul class = "level-2">
<li><a href = "../gameMasteryGuide/planarAdventures.html">Planar Adventures</a></li>
<li><a href = "../gameMasteryGuide/settlements.html">Settlements</a></li>
<li><a href = "../gameMasteryGuide/fastPlayShipCombat.html">Fast Play Ship Combat</a></li>
<li><a href = "../gameMasteryGuide/chases.html">Chases</a></li>
<li><a href = "../gameMasteryGuide/disasters.html">Disasters</a></li>
<li><a href = "../gameMasteryGuide/drugsAndAddiction.html">Drugs and Addiction</a></li>
<li><a href = "../gameMasteryGuide/haunts.html">Haunts</a></li>
<li><a href = "../gameMasteryGuide/hazards.html">Hazards</a></li>
<li><a href = "../gameMasteryGuide/sanityAndMadness.html">Sanity and Madness</a></li>
<li><a href = "../gameMasteryGuide/nPCBoons.html">NPC Boons</a></li>
<li><a href = "../gameMasteryGuide/nPCGallery.html">NPC Gallery</a></li>
</ul>
</li>
<!-- Monster Codex -->
<li class = "has-subnav">
<a href = "demodand.html#">Monster Codex</a>
<ul class = "level-2">
<li><a href = "../monsterCodex/boggards.html">Boggards</a></li>
<li><a href = "../monsterCodex/bugbears.html">Bugbears</a></li>
<li><a href = "../monsterCodex/drow.html">Drow</a></li>
<li><a href = "../monsterCodex/duergar.html">Duergar</a></li>
<li><a href = "../monsterCodex/fireGiants.html">Fire Giants</a></li>
<li><a href = "../monsterCodex/frostGiants.html">Frost Giants</a></li>
<li><a href = "../monsterCodex/ghouls.html">Ghouls</a></li>
<li><a href = "../monsterCodex/gnolls.html">Gnolls</a></li>
<li><a href = "../monsterCodex/goblins.html">Goblins</a></li>
<li><a href = "../monsterCodex/hobgoblins.html">Hobgoblins</a></li>
<li><a href = "../monsterCodex/kobolds.html">Kobolds</a></li>
<li><a href = "../monsterCodex/lizardfolk.html">Lizardfolk</a></li>
<li><a href = "../monsterCodex/ogres.html">Ogres</a></li>
<li><a href = "../monsterCodex/orcs.html">Orcs</a></li>
<li><a href = "../monsterCodex/ratfolk.html">Ratfolk</a></li>
<li><a href = "../monsterCodex/sahuagin.html">Sahuagin</a></li>
<li><a href = "../monsterCodex/serpentfolk.html">Serpentfolk</a></li>
<li><a href = "../monsterCodex/troglodytes.html">Troglodytes</a></li>
<li><a href = "../monsterCodex/trolls.html">Trolls</a></li>
<li><a href = "../monsterCodex/vampires.html">Vampires</a></li>
<li><a href = "../monsterCodex/appendix.html">Modifying Monsters</a></li>
</ul>
</li>
<!-- Mythic Adventures -->
<li class = "has-subnav">
<a href = "demodand.html#">Mythic Adventures</a>
<ul class = "level-2">
<li><a href = "../mythicAdventures/glossary.html">Glossary</a></li>
<li><a href = "../mythicAdventures/mythicHeroes.html">Mythic Heroes</a></li>
<li><a href = "../mythicAdventures/mythicFeats.html">Mythic Feats</a></li>
<li><a href = "../mythicAdventures/mythicSpells.html">Mythic Spells</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellIndex.html">Mythic Spell Index</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellLists.html">Mythic Spell Lists</a></li>
<li><a href = "../mythicAdventures/mythicGame.html">Running a Mythic Game</a></li>
<li><a href = "../mythicAdventures/mythicItems.html">Mythic Magic Items</a></li>
<li><a href = "../mythicAdventures/mythicMonsters.html">Mythic Monsters</a></li>
</ul>
</li>
<!-- NPC Codex -->
<li class = "has-subnav">
<a href = "demodand.html#">NPC Codex</a>
<ul class = "level-2">
<li><a href = "../npcCodex/core/index.html">Core Classes</a></li>
<li><a href = "../npcCodex/prestige/index.html">Prestige Classes</a></li>
<li><a href = "../npcCodex/npc/index.html">NPC Classes</a></li>
<li><a href = "../npcCodex/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Pathfinder Unchained -->
<li class = "has-subnav">
<a href = "demodand.html#">Pathfinder Unchained</a>
<ul class = "level-2">
<li><a href = "../unchained/classes/index.html">Classes</a></li>
<li><a href = "../unchained/skillsAndOptions/index.html">Skills and Options</a></li>
<li><a href = "../unchained/gameplay/index.html">Gameplay</a></li>
<li><a href = "../unchained/magic/index.html">Magic</a></li>
<li><a href = "../unchained/monsters/index.html">Monsters</a></li>
</ul>
</li>
<!-- Occult Adventures -->
<li class = "has-subnav">
<a href = "demodand.html#">Occult Adventures</a>
<ul class = "level-2">
<li><a href = "../occultAdventures/classes/index.html">Occult Classes</a></li>
<li><a href = "../occultAdventures/archetypes/index.html">Archetypes</a></li>
<li><a href = "../occultAdventures/feats.html">Feats</a></li>
<li><a href = "../occultAdventures/psychicMagic.html">Psychic Magic</a></li>
<li><a href = "../occultAdventures/spellLists.html">Spell Lists</a></li>
<li><a href = "../occultAdventures/spells/index.html">Spells</a></li>
<li><a href = "../occultAdventures/occultRules.html">Occult Rules</a></li>
<li><a href = "../occultAdventures/occultGame.html">Running an Occult Game</a></li>
<li><a href = "../occultAdventures/occultRewards.html">Occult Rewards</a></li>
</ul>
</li>
<!-- Ultimate Campaign -->
<li class = "has-subnav">
<a href = "demodand.html#">Ultimate Campaign</a>
<ul class = "level-2">
<li><a href = "../ultimateCampaign/characterBackground.html">Character Background</a></li>
<li><a href = "../ultimateCampaign/downtime.html">Downtime</a></li>
<li><a href = "../ultimateCampaign/campaignSystems.html">Campaign Systems</a></li>
<li><a href = "../ultimateCampaign/kingdomsAndWar.html">Kingdoms and War</a></li>
</ul>
</li>
<!-- Ultimate Combat -->
<li class = "has-subnav">
<a href = "demodand.html#">Ultimate Combat</a>
<ul class = "level-2">
<li><a href = "../ultimateCombat/classes/gunslinger.html">Gunslinger</a></li>
<li><a href = "../ultimateCombat/classes/ninja.html">Ninja</a></li>
<li><a href = "../ultimateCombat/classes/samurai.html">Samurai</a></li>
<li><a href = "../ultimateCombat/classArchetypes.html">Class Archetypes</a></li>
<li><a href = "../ultimateCombat/ultimateCombatFeats.html">Feats</a></li>
<li><a href = "../ultimateCombat/combat/introduction.html">Mastering Combat</a></li>
<li><a href = "../ultimateCombat/ultimateCombatVehicles.html">Vehicles</a></li>
<li><a href = "../ultimateCombat/variants/introduction.html">Variant Rules</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellIndex.html">Spell Index</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellLists.html">Spell Lists</a></li>
</ul>
</li>
<!-- Ultimate Equipment -->
<li class = "has-subnav">
<a href = "demodand.html#">Ultimate Equipment</a>
<ul class = "level-2">
<li><a href = "../ultimateEquipment/armsAndArmor/index.html">Arms and Armor</a></li>
<li><a href = "../ultimateEquipment/gear/index.html">Gear</a></li>
<li><a href = "../ultimateEquipment/magicArmsAndArmor/index.html">Magic Arms and Armor</a></li>
<li><a href = "../ultimateEquipment/ringsRodsStaves/index.html">Rings, Rods, and Staves</a></li>
<li><a href = "../ultimateEquipment/wondrousItems/index.html">Wondrous Items</a></li>
<li><a href = "../ultimateEquipment/artifactsAndOthers/index.html">Artifacts and Other Items</a></li>
<li><a href = "../ultimateEquipment/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Ultimate Magic -->
<li class = "has-subnav">
<a href = "demodand.html#">Ultimate Magic</a>
<ul class = "level-2">
<li><a href = "../ultimateMagic/spellcasters/magus.html">Magus</a></li>
<li><a href = "../ultimateMagic/spellcastingClassOptions.html">Spellcasting Class Options</a></li>
<li><a href = "../ultimateMagic/magic/introduction.html">Mastering Magic</a></li>
<li><a href = "../ultimateMagic/ultimateMagicFeats.html">Feats</a></li>
<li><a href = "../ultimateMagic/ultimateMagicWordsOfPower.html">Words of Power</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellIndex.html">Spells</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellLists.html">Spell Lists</a></li>
<li><a href = "../ultimateMagic/ultimateMagicAppendices.html">Updates</a></li>
</ul>
</li>
<!-- Technology Guide -->
<li class = "has-subnav">
<a href = "demodand.html#">Technology Guide</a>
<ul class = "level-2">
<li class = "has-subnav">
<a href = "demodand.html#" style = "padding-left: 20px;">Technology in the World</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/skills.html">Skills</a></li>
<li><a href = "../technologyGuide/feats.html">Feats</a></li>
<li><a href = "../technologyGuide/spells.html">Spells</a></li>
<li><a href = "../technologyGuide/archetypes.html">Archetypes</a></li>
<li><a href = "../technologyGuide/technomancer.html">Technomancer</a></li>
<li><a href = "../technologyGuide/crafting.html">Crafting</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "demodand.html#" style = "padding-left: 20px;">Equipment</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/equipmentIntroduction.html">Introduction</a></li>
<li><a href = "../technologyGuide/weapons.html">Weapons</a></li>
<li><a href = "../technologyGuide/armor.html">Armor</a></li>
<li><a href = "../technologyGuide/pharmaceuticals.html">Pharmaceuticals</a></li>
<li><a href = "../technologyGuide/cybertech.html">Cybertech</a></li>
<li><a href = "../technologyGuide/gear.html">Gear</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "demodand.html#" style = "padding-left: 20px;">Hazards and Artifacts</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/hazards.html">Hazards</a></li>
<li><a href = "../technologyGuide/ai.html">Artificial Intelligences</a></li>
<li><a href = "../technologyGuide/artifacts.html">Artifacts</a></li>
</ul>
</li>
</ul>
</li>
<!-- Index -->
<li class = "has-subnav">
<a href = "demodand.html#">Index</a>
<ul class = "level-2">
<li><a href = "../indices/bestiary.html">Bestiary Index</a></li>
<li><a href = "../indices/feats.html">Feats Index</a></li>
<!--<li><a href = "/pathfinderRPG/prd/indices/spells.html">Spell Index</a></li>-->
<li><a href = "../indices/spelllists.html">Spell List Index</a></li>
<li><a href = "../indices/templates.html">Template Index</a></li>
</ul>
</li>
<!-- OGL -->
<li>
<a href = "../openGameLicense.html">Open Game License</a>
</li>
</ul>
</div>
</div>
</div>
<div class = "body-content">
<div id = "nav-path"></div>
<div class = "body">
<div>
<h1 id="demodand" class="monster-header">Demodand</h1>
<p>In an ancient war forgotten by most mortals, the thanatotic titans rose up against the gods in a horrific war. When the titans who launched this war were defeated, the gods banished them to the Abyss for eternity, where the gods hoped the titans' immense power would be contained. For millennia, the exiled titans seethed and brooded, convinced that only they were truly worthy of the adulation and worship of mortals—the bitter seed that had grown into their rebellion. This festering hatred mixed with arrogance led the thanatotic titans to create their own race of worshipers. They kneaded together the dark earth and polluted waters of the Abyss into clay the color of a starless night. The greatest of their sculptors and lifeshapers sculpted the clay into humanoid likenesses of themselves, the size of men but more comely, with proud visages, great draconic wings, and chiseled frames. Then the creators cut themselves and let their own blood flow into the empty shells of their creations, and let their own breath act as bellows, pumping blood and air into the sculpted figures to awaken them. Deeming their own powers to be deific, the titans reasoned that they could craft life and existence as well as the old gods. They were wrong.</p>
<p>The titans' sculpted paragons of might charred and melted, oozing into twisted shapes. These shapes, however, clung tenaciously to the spark of life imparted to them. </p>
<p>Thus the demodands were born—a hideous race of creatures imbued with the fickle cruelty of their masters. Misshapen and foul to behold, demodands are known by some scholars as titanspawn. Despite their physical repulsiveness, however, all demodands possess a drop of their creators' titanic power. This trace of near-divine power makes them as formidable as they are vicious, and many demon lords have spent years, if not centuries, waging wars, foiling raids, and undoing the damage that demodands cause. As the thanatotic titans expand their influence and holdings in the Abyss with immortal patience, it is the demodands who act as their shock troops, generals, and slavers. Their preferred captives are mortals with some connection to the gods, such as clerics, paladins, or other believers. Demodands take great pleasure in torturing such captives before subjecting them to lives of abject servitude. During the countless years of ensuing labor, demodands slip foul, insidious whispers into the ears of their slaves, designed to challenge and ultimately erode their captives' faith. Those that succumb are taken before one of the thanatotic titans to be "redeemed," and are then sent back into the world as new believers, spreading the "true" faith of the evil titans. Such mortals often form clandestine cults dedicated to thanatotic worship, and are closely monitored by the demodands who first captured them. For those mortal slaves whose faith will not break, the demodands ensure that their bodies eventually do. </p>
<p>Demodands have no such ulterior motives when they take demons as slaves, for they see their abyssal cohorts as little more than powerful servants to be used for their innate strength and spell-like powers. In particular, demodands prize powerful demons like glabrezus or nalfeshnees as status symbols if they can be held, and turn these slaves into bodyguards, or gladiators in the fabled thanatotic arenas. Shaggy demodands are also known to mount entire invasions into alternate planes of the Abyss to capture incubi and succubi to serve as pleasure slaves to themselves or their titan masters.</p>
<p>Unlike demons, who are created from the foulest of mortal souls, demodands procreate within the foul corners of the Abyss. Female demodands birth clutches upon clutches of eggs and then leave them to fend for themselves. Those that survive to the point of hatching then enter a gruesome race with their siblings, for demodands always hatch with a great hunger. With no parents to provide for them and no guaranteed source of food, they invariably turn on their brood mates for their first meal. Both the titans and the other demodands see this fight for survival as a necessity to make the race stronger. On occasion, more than one hatchling survives, usually by fleeing the dread hunger of its siblings.</p>
<p>When not gleefully carrying out the domineering orders of their masters, demodands rove the Abyss looking for foolish travelers and lost souls. Others use stealth to walk the Material Plane, where they can strike out in the name of their makers. Such demodands busy themselves defacing temples and holy sites, murdering religious leaders, or subverting entire communities. </p>
<p>Despite worshiping their masters like deities, all demodands are imbued with the same bitter hatred of the divine that cast their makers from the heavens. This heretical fervor makes them particularly resistant to divine magic in all its forms, and all demodands have a weaker form of their progenitors' godslayer ability. Demodands take particular pleasure in disrupting the link between gods and their servants, and on the rarest of occasions have let prospective victims live after such attacks, knowing that it was not just its enemy's power, but its very faith that was shaken.</p>
<p>The only hatred that eclipses the demodands' loathing of demons and the religiously faithful is their fury at the celestial races. Within these vessels of divine power—angels above all others—the demodands see the incarnate form of all they were crafted to despise and destroy. Indeed, powerful individuals and evil cults alike who seek to destroy a good-aligned outsider often find that the payments they need to offer to enlist the services of even the mightiest of demodands are greatly reduced.</p>
<h1 id="demodand,-shaggy" class="monster-header">Demodand, Shaggy</h1>
<p class="flavor-text">This toad-faced humanoid is bloated and swollen, with folds of obsidian skin hanging down beneath two immense bat wings.</p>
<p class="stat-block-title">Shaggy Demodand <span class="stat-block-cr">CR 18</span></p>
<p class="stat-block-xp">XP 153,600</p>
<p class="stat-block-1">CE Medium outsider (<a href="../bestiary/creatureTypes.html#chaotic-subtype" >chaotic</a>, <a href="../bestiary/creatureTypes.html#demodand-subtype" >demodand</a>, <a href="../bestiary/creatureTypes.html#evil-subtype" >evil</a>, <a href="../bestiary/creatureTypes.html#extraplanar-subtype" >extraplanar</a>)</p>
<p class="stat-block-1"><b>Init</b> +11; <b>Senses</b> <a href="../bestiary/universalMonsterRules.html#blindsense" >blindsense</a> 30 ft., darkvision 60 ft., <i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/detectMagic.html#detect-magic" >detect magic</a></i>, <i><a href="../coreRulebook/spells/seeInvisibility.html#see-invisibility" >see invisibility</a></i>; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +36</p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 32, touch 17, flat-footed 25 (+7 Dex, +15 natural)</p>
<p class="stat-block-1"><b>hp</b> 262 (25d10+125)</p>
<p class="stat-block-1"><b>Fort</b> +19, <b>Ref</b> +17, <b>Will</b> +18; +4 vs. divine spells</p>
<p class="stat-block-1"><b>DR</b> 15/good and magic; <b>Immune</b> acid, <a href="../bestiary/universalMonsterRules.html#poison-(ex-or-su)" >poison</a>; <b>Resist</b> <a href="../bestiary/creatureTypes.html#cold-subtype" >cold</a> 10, <a href="../bestiary/creatureTypes.html#fire-subtype" >fire</a> 10; <b>SR</b> 29</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> 40 ft., fly 50 ft. (average)</p>
<p class="stat-block-1"><b>Melee</b> <i>+2 <a href="../coreRulebook/magicItems/weapons.html#unholy" >unholy</a> morningstar</i> +36/+31/+26/+21 (1d8+11), bite +32 (2d6+4), claw +32 (1d6+4) or</p>
<p class="stat-block-1">bite +34 (2d6+9), 2 claws +34 (1d6+9)</p>
<p class="stat-block-1"><b>Special Attacks</b> faith-stealing strike (DC 27)</p>
<p class="stat-block-1"><b>Spell-Like Abilities</b> (CL 20th; concentration +25)</p>
<p class="stat-block-2">Constant—<i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/detectMagic.html#detect-magic" >detect magic</a></i>, <i><a href="../coreRulebook/spells/seeInvisibility.html#see-invisibility" >see invisibility</a></i></p>
<p class="stat-block-2">At will—<i><a href="../coreRulebook/spells/detectThoughts.html#detect-thoughts" >detect thoughts</a></i> (DC 17), <i><a href="../coreRulebook/spells/fear.html#fear" >fear</a></i> (DC 19), <i><a href="../coreRulebook/spells/gaseousForm.html#gaseous-form" >gaseous form</a></i>, <i><a href="../coreRulebook/spells/dispelMagic.html#dispel-magic-greater" >greater dispel magic</a></i>, <i><a href="../coreRulebook/spells/invisibility.html#invisibility" >invisibility</a></i> (self only), <i><a href="../coreRulebook/spells/magicCircleAgainstGood.html#magic-circle-against-good" >magic circle against good</a></i></p>
<p class="stat-block-2">3/day—empowered <i><a href="../coreRulebook/spells/cloudkill.html#cloudkill" >cloudkill</a></i> (DC 20), <i><a href="../coreRulebook/spells/fogCloud.html" >fog cloud</a></i>, quickened <i><a href="../coreRulebook/spells/rayOfEnfeeblement.html#ray-of-enfeeblement" >ray of enfeeblement</a></i> (DC 16), <i><a href="../coreRulebook/spells/stinkingCloud.html#stinking-cloud" >stinking cloud</a></i> (DC 18)</p>
<p class="stat-block-2">1/day—<i><a href="../coreRulebook/spells/blasphemy.html#blasphemy" >blasphemy</a></i> (DC 22), <i><a href="../coreRulebook/spells/chaosHammer.html#chaos-hammer" >chaos hammer</a></i> (DC 19), <i><a href="../coreRulebook/spells/charmMonster.html#charm-monster-mass" >mass charm monster</a></i> (DC 23), summon (level 6, 1d6 tarry demodands or 1d4 slimy demodands 60%)</p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> 29, <b>Dex</b> 24, <b>Con</b> 21, <b>Int</b> 19, <b>Wis</b> 18, <b>Cha</b> 20</p>
<p class="stat-block-1"><b>Base Atk</b> +25; <b>CMB</b> +34; <b>CMD</b> 51</p>
<p class="stat-block-1"><b>Feats</b> <a href="../coreRulebook/feats.html#alertness" >Alertness</a>, Cleave, <a href="../coreRulebook/feats.html#combat-casting" >Combat Casting</a>, <a href="../coreRulebook/feats.html#combat-reflexes" >Combat Reflexes</a>, <a href="../bestiary/monsterFeats.html#empower-spell-like-ability" >Empower Spell-Like Ability</a> (<i><a href="../coreRulebook/spells/cloudkill.html#cloudkill" >cloudkill</a></i>), <a href="../bestiary/monsterFeats.html#flyby-attack" >Flyby Attack</a>, <a href="../coreRulebook/feats.html#great-cleave">Great Cleave</a>, <a href="../coreRulebook/feats.html#improved-initiative" >Improved Initiative</a>, <a href="../coreRulebook/feats.html#intimidating-prowess" >Intimidating Prowess</a>, <a href="../coreRulebook/feats.html#lightning-reflexes" >Lightning Reflexes</a>, <a href="../bestiary/monsterFeats.html#multiattack" >Multiattack</a>, <a href="../coreRulebook/feats.html#power-attack" >Power Attack</a>, <a href="../bestiary/monsterFeats.html#quicken-spell-like-ability" >Quicken Spell-Like Ability</a> (<i><a href="../coreRulebook/spells/rayOfEnfeeblement.html#ray-of-enfeeblement" >ray of enfeeblement</a></i>)</p>
<p class="stat-block-1"><b>Skills</b> <a href="../coreRulebook/skills/acrobatics.html#acrobatics" >Acrobatics</a> +35 (+39 when jumping), <a href="../coreRulebook/skills/bluff.html#bluff" >Bluff</a> +28, <a href="../coreRulebook/skills/diplomacy.html#diplomacy" >Diplomacy</a> +28, <a href="../coreRulebook/skills/fly.html#fly" >Fly</a> +35, <a href="../coreRulebook/skills/intimidate.html#intimidate" >Intimidate</a> +42, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (arcana) +23, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (planes) +15, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (religion) +15, <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +36, <a href="../coreRulebook/skills/senseMotive.html#sense-motive" >Sense Motive</a> +36, <a href="../coreRulebook/skills/spellcraft.html#spellcraft" >Spellcraft</a> +29, <a href="../coreRulebook/skills/useMagicDevice.html#use-magic-device" >Use Magic Device</a> +30</p>
<p class="stat-block-1"><b>Languages</b> Abyssal, Celestial, Common</p>
<p class="stat-block-1"><b>SQ</b> heretical soul</p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> any (Abyss)</p>
<p class="stat-block-1"><b>Organization</b> solitary or warband (1 shaggy <a href="../bestiary/creatureTypes.html#demodand-subtype" >demodand</a> plus 2–5 tarry demodands)</p>
<p class="stat-block-1"><b>Treasure</b> double (<i>+2 <a href="../coreRulebook/magicItems/weapons.html#unholy" >unholy</a> morningstar</i>, other treasure)</p>
<p>Shaggy demodands are obese outsiders that occupy the highest status within demodand society. The fleshy tyrants stand just under 7 feet tall and have huge bat wings capable of supporting their 600-pound weight. Their faces have the broad-set eyes of a toad and toothy underbites.</p>
<p>Although they still answer to their titanic masters, shaggy demodands are the masters of their kind, and serve the thanatotic titans as advisors, covert agents, or battlefield generals. In the Abyss, shaggy demodands command great armies, leading them against demonic hordes as the balance of Abyssal power ebbs and flows. Often underestimated due to their shape, these demodands are both intelligent and cunning, and approach battle with an effective mixture of strategy and ruthless detachment.</p>
<h1 id="demodand,-slimy" class="monster-header">Demodand, Slimy</h1>
<p class="flavor-text">This muscular, frog-headed humanoid has tattered flesh hanging from its batlike wings and is covered in a viscous slime.</p>
<p class="stat-block-title">Slimy Demodand <span class="stat-block-cr">CR 16</span> </p>
<p class="stat-block-xp">XP 76,800</p>
<p class="stat-block-1">CE Medium outsider (<a href="../bestiary/creatureTypes.html#chaotic-subtype" >chaotic</a>, <a href="../bestiary/creatureTypes.html#demodand-subtype" >demodand</a>, <a href="../bestiary/creatureTypes.html#evil-subtype" >evil</a>, <a href="../bestiary/creatureTypes.html#extraplanar-subtype" >extraplanar</a>)</p>
<p class="stat-block-1"><b>Init</b> +4; <b>Senses</b> darkvision 120 ft., <i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/detectMagic.html#detect-magic" >detect magic</a></i>, <i><a href="../coreRulebook/spells/seeInvisibility.html#see-invisibility" >see invisibility</a></i>; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +2</p>
<p class="stat-block-1"><b>Aura</b> stench (DC 26, 1d6 rounds)</p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 30, touch 13, flat-footed 27 (+6 armor, +3 Dex, +11 natural)</p>
<p class="stat-block-1"><b>hp</b> 241 (21d10+126)</p>
<p class="stat-block-1"><b>Fort</b> +18, <b>Ref</b> +13, <b>Will</b> +14; +4 vs. divine spells</p>
<p class="stat-block-1"><b>DR</b> 10/good and magic; <b>Immune</b> acid, <a href="../bestiary/universalMonsterRules.html#poison-(ex-or-su)" >poison</a>; <b>Resist</b> <a href="../bestiary/creatureTypes.html#cold-subtype" >cold</a> 10, <a href="../bestiary/creatureTypes.html#fire-subtype" >fire</a> 10; <b>SR</b> 27</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> 30 ft., fly 60 ft. (average), 20 ft., fly 40 ft. (average) in armor</p>
<p class="stat-block-1"><b>Melee</b> bite +30 (1d10+9 plus 2d6 acid), 2 claws +30 (2d6+13/19–20 plus 2d6 acid and <a href="../bestiary/universalMonsterRules.html#grab" >grab</a>)</p>
<p class="stat-block-1"><b>Special Attacks</b> acid, dread claws, faith-stealing strike (DC 23)</p>
<p class="stat-block-1"><b>Spell-Like Abilities</b> (CL 16th; concentration +19)</p>
<p class="stat-block-2">Constant—<i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/detectMagic.html#detect-magic" >detect magic</a></i>, <i><a href="../coreRulebook/spells/seeInvisibility.html#see-invisibility" >see invisibility</a></i></p>
<p class="stat-block-2">At will—<i><a href="../coreRulebook/spells/detectThoughts.html#detect-thoughts" >detect thoughts</a></i> (DC 15), <i><a href="../coreRulebook/spells/fear.html#fear" >fear</a></i> (DC 17)</p>
<p class="stat-block-2">3/day—<i><a href="../coreRulebook/spells/acidFog.html#acid-fog" >acid fog</a></i>, <i><a href="../coreRulebook/spells/dispelMagic.html#dispel-magic-greater" >greater dispel magic</a></i></p>
<p class="stat-block-2">1/day—summon (level 6, 1d4 tarry demodands 50%)</p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> 28, <b>Dex</b> 18, <b>Con</b> 23, <b>Int</b> 14, <b>Wis</b> 15, <b>Cha</b> 17</p>
<p class="stat-block-1"><b>Base Atk</b> +21; <b>CMB</b> +30 (+34 grapple); <b>CMD</b> 44</p>
<p class="stat-block-1"><b>Feats</b> <a href="../coreRulebook/feats.html#bleeding-critcial">Bleeding Critical</a>, <a href="../coreRulebook/feats.html#blind-fight" >Blind-Fight</a>, <a href="../coreRulebook/feats.html#critical-focus" >Critical Focus</a>, <a href="../bestiary/monsterFeats.html#flyby-attack" >Flyby Attack</a>, Greater <a href="../coreRulebook/feats.html#vital-strike" >Vital Strike</a>, <a href="../coreRulebook/feats.html#improved-critical" >Improved Critical</a> (claw), <a href="../coreRulebook/feats.html#improved-vital-strike">Improved Vital Strike</a>, <a href="../coreRulebook/feats.html#intimidating-prowess" >Intimidating Prowess</a>, <a href="../coreRulebook/feats.html#lightning-reflexes" >Lightning Reflexes</a>, <a href="../coreRulebook/feats.html#power-attack" >Power Attack</a>, <a href="../coreRulebook/feats.html#vital-strike" >Vital Strike</a></p>
<p class="stat-block-1"><b>Skills</b> <a href="../coreRulebook/skills/acrobatics.html#acrobatics" >Acrobatics</a> +8, <a href="../coreRulebook/skills/bluff.html#bluff" >Bluff</a> +27, <a href="../coreRulebook/skills/climb.html#climb" >Climb</a> +16, <a href="../coreRulebook/skills/fly.html#fly" >Fly</a> +25, <a href="../coreRulebook/skills/intimidate.html#intimidate" >Intimidate</a> +36, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (arcana) +13, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (planes) +13, <a href="../coreRulebook/skills/senseMotive.html#sense-motive" >Sense Motive</a> +26, <a href="../coreRulebook/skills/spellcraft.html#spellcraft" >Spellcraft</a> +20, <a href="../coreRulebook/skills/stealth.html#stealth" >Stealth</a> +25, <a href="../coreRulebook/skills/survival.html#survival" >Survival</a> +20</p>
<p class="stat-block-1"><b>Languages</b> Abyssal, Celestial, Common</p>
<p class="stat-block-1"><b>SQ</b> heretical soul</p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> any (Abyss)</p>
<p class="stat-block-1"><b>Organization</b> solitary or slaving party (2 slimy demodands and 2–5 tarry demodands)</p>
<p class="stat-block-1"><b>Treasure</b> standard (masterwork breastplate, other treasure)</p>
<p class="stat-block-breaker">Special Abilities</p>
<p class="stat-block-1"><b>Acid (Su)</b> A slimy <a href="../bestiary/creatureTypes.html#demodand-subtype" >demodand</a> is coated in an ever-dripping layer of acid that deals an extra 2d6 points of acid damage on a successful natural attack. In addition, opponents that successfully strike a slimy <a href="../bestiary/creatureTypes.html#demodand-subtype" >demodand</a> with an unarmed strike or natural attack take 2d6 points of acid damage.</p>
<p class="stat-block-1"><b>Dread Claws (Ex)</b> A slimy <a href="../bestiary/creatureTypes.html#demodand-subtype" >demodand</a> adds 1-1/2 times its strength bonus on all attack rolls made when using its claws.</p>
<p>Slimy demodands are more muscular than shaggy demodands, but aren't as lithe or quick as their tarry brethren. They have froglike heads, similar to those of the shaggy demodands, but their constantly darting eyes give them a more feral look. A slimy demodand stands 6 feet tall and weighs 500 pounds. </p>
<p>Slimy demodands often serve as shock troops in demodand armies, but they are also frequently put in charge of gathering and keeping slaves. Slimy demodands have no magical mind control powers, but prefer to rely upon intimidation and physical threats anyway to manage their slaves and keep them in line.</p>
<h1 id="demodand,-tarry" class="monster-header">Demodand, Tarry</h1>
<p class="flavor-text">This lithe, toothy creature's jet-black skin looks like living tar, and ooze drips from the claws that cap its long arms. </p>
<p class="stat-block-title">Tarry Demodand <span class="stat-block-cr">CR 13</span></p>
<p class="stat-block-xp">XP 25,600</p>
<p class="stat-block-1">CE Medium outsider (<a href="../bestiary/creatureTypes.html#chaotic-subtype" >chaotic</a>, <a href="../bestiary/creatureTypes.html#demodand-subtype" >demodand</a>, <a href="../bestiary/creatureTypes.html#evil-subtype" >evil</a>, <a href="../bestiary/creatureTypes.html#extraplanar-subtype" >extraplanar</a>)</p>
<p class="stat-block-1"><b>Init</b> +9; <b>Senses</b> darkvision 120 ft., <i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/detectMagic.html#detect-magic" >detect magic</a></i>; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +22</p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 26, touch 13, flat-footed 23 (+6 armor, +3 Dex, +7 natural)</p>
<p class="stat-block-1"><b>hp</b> 171 (18d10+72)</p>
<p class="stat-block-1"><b>Fort</b> +15, <b>Ref</b> +11, <b>Will</b> +12; +4 vs. divine spells</p>
<p class="stat-block-1"><b>DR</b> 10/good and magic; <b>Immune</b> acid, <a href="../bestiary/universalMonsterRules.html#poison-(ex-or-su)" >poison</a>; <b>Resist</b> <a href="../bestiary/creatureTypes.html#cold-subtype" >cold</a> 10, <a href="../bestiary/creatureTypes.html#fire-subtype" >fire</a> 10; <b>SR</b> 24</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> 60 ft., fly 60 ft. (average); 20 ft., fly 40 ft. (average) in armor</p>
<p class="stat-block-1"><b>Melee</b> mwk short sword +27/+22/+17/+12 (1d6+9/19–20), mwk short sword +27/+22/+17 (1d6+4/19–20), bite +22 (1d8+4)</p>
<p class="stat-block-1"><b>Special Attacks</b> adhesion, faith-stealing strike (DC 22)</p>
<p class="stat-block-1"><b>Spell-Like Abilities</b> (CL 13th; concentration +16)</p>
<p class="stat-block-2">Constant—<i><a href="../coreRulebook/spells/detectGood.html#detect-good" >detect good</a></i>, <i><a href="../coreRulebook/spells/detectMagic.html#detect-magic" >detect magic</a></i></p>
<p class="stat-block-2">3/day—<i><a href="../coreRulebook/spells/dispelMagic.html#dispel-magic" >dispel magic</a></i></p>
<p class="stat-block-2">1/day—<i><a href="../coreRulebook/spells/chaosHammer.html#chaos-hammer" >chaos hammer</a></i> (DC 17), summon (level 4, 1d2 tarry demodands 40%)</p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> 28, <b>Dex</b> 21, <b>Con</b> 18, <b>Int</b> 12, <b>Wis</b> 13, <b>Cha</b> 17</p>
<p class="stat-block-1"><b>Base Atk</b> +18; <b>CMB</b> +27; <b>CMD</b> 42 (46 vs. disarm)</p>
<p class="stat-block-1"><b>Feats</b> <a href="../coreRulebook/feats.html#combat-reflexes" >Combat Reflexes</a>, <a href="../coreRulebook/feats.html#greater-two-weapon-fighting" >Greater Two-Weapon Fighting</a>, <a href="../coreRulebook/feats.html#improved-bull-rush" >Improved Bull Rush</a>, <a href="../coreRulebook/feats.html#improved-initiative" >Improved Initiative</a>, <a href="../coreRulebook/feats.html#improved-two-weapon-fighting" >Improved Two-Weapon Fighting</a>, <a href="../coreRulebook/feats.html#lunge" >Lunge</a>, <a href="../coreRulebook/feats.html#power-attack" >Power Attack</a>, <a href="../coreRulebook/feats.html#two-weapon-fighting" >Two-Weapon Fighting</a>, <a href="../coreRulebook/feats.html#weapon-focus" >Weapon Focus</a> (short sword)</p>
<p class="stat-block-1"><b>Skills</b> <a href="../coreRulebook/skills/bluff.html#bluff" >Bluff</a> +16, <a href="../coreRulebook/skills/climb.html#climb" >Climb</a> +19, <a href="../coreRulebook/skills/fly.html#fly" >Fly</a> +23, <a href="../coreRulebook/skills/intimidate.html#intimidate" >Intimidate</a> +24, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (arcana) +14, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (planes) +14, <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +22, <a href="../coreRulebook/skills/senseMotive.html#sense-motive" >Sense Motive</a> +14, <a href="../coreRulebook/skills/stealth.html#stealth" >Stealth</a> +17, <a href="../coreRulebook/skills/survival.html#survival" >Survival</a> +14</p>
<p class="stat-block-1"><b>Languages</b> Abyssal, Celestial, Common</p>
<p class="stat-block-1"><b>SQ</b> heretical soul</p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> any (Abyss)</p>
<p class="stat-block-1"><b>Organization</b> solitary, pair, or patrol (3–8)</p>
<p class="stat-block-1"><b>Treasure</b> standard (masterwork breastplate, 2 masterwork short swords, other treasure)</p>
<p class="stat-block-breaker">Special Abilities</p>
<p class="stat-block-1"><b>Adhesion (Ex)</b> A creature striking a tarry <a href="../bestiary/creatureTypes.html#demodand-subtype" >demodand</a> with a manufactured weapon must make a DC 23 Reflex save; failure means the weapon sticks to the <a href="../bestiary/creatureTypes.html#demodand-subtype" >demodand</a> and cannot be used to make attacks until freed. Freeing a stuck weapon requires a successful grapple check. This adhesion grants a +4 racial bonus to CMD against disarm attempts.</p>
<p>Tarry demodands are lithe and lean compared to other demodands. Despite this difference, all tarry demodands are strong and agile. Although their batlike wings appear tattered and useless, they can still fly. A tarry demodand stands 7 feet tall and weighs 400 pounds.</p>
<p>The tarry demodand is the grunt of the demodand army—bred for battle, these swift and deadly demodands make up the bulk of any demodand legion. That they themselves are more powerful than most outsiders is as much a testament to their race as anything else—a single tarry demodand is a formidable opponent, to say nothing of a group of the creatures. Although tarry demodands are quite strong, they prefer using light weapons—one in each hand. Tarry demodands only rarely use larger weaponry, and then only when directly ordered by a superior. They lack the terrific claws of the greater demodands, and a tarry demodand with no weapons tends to flee combat as soon as possible, only to return when it is properly armed.</p>
</div>
</div> <div class = "footer">
<p>
<!--<a href = "/threads/rzs2soys">Report a Problem</a><br /><br />
©2002-2016 Paizo, Inc.®<br />
Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc., and<br />
Pathfinder Roleplaying Game and Pathfinder Campaign Setting are trademarks of Paizo Inc.<br />-->
<a href="../openGameLicense.html">Open Game License</a>.
</p>
</div>
</div>
</div>
<script type = "text/javascript" src = "../include/js/jquery-1.10.2.min.js"></script>
<script type = "text/javascript" src = "../include/js/jquery.cookie.js"></script>
<script type = "text/javascript" src = "http://cdn.paizo.com/chrome/js/jquery.dataTables.min.js"></script>
<script type = "text/javascript" src = "../include/js/prd-jquery.js"></script>
<script type = "text/javascript" src = "../include/js/prd-scripts.js"></script>
<script type = "text/javascript">var globalTitle="Demodand",globalNavPath=[{ href: '/pathfinderRPG/prd/bestiary3/monsterIndex.html', name: 'Bestiary 3 Index'}];</script>
<script type = "text/javascript">
$(function () {
if(!/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
highlightNavLocation(globalNavPath);
}
});
</script>
</body>
</html>