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<!DOCTYPE html>
<html>
<head>
<meta charset = "utf-8">
<meta name = "viewport" content = "width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0">
<title>Dybbuk</title>
<link rel = "stylesheet" type = "text/css" href = "../include/prd-stylesheet.css" />
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<div style="width: 100%; background: #c8433f; padding: 0.5rem;">
<article style="color: #fffdf8;">
<p style="font-size: 0.85rem; text-align: center;">You are viewing the legacy Pathfinder Reference Document website.<br />Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at <a href = "http://pfrd.info" style = "color: #fffdf8;"><b>pfrd.info</b></a>.<br />
<a href = "http://paizo.com/community/blog/v5748dyo6sg93?Big-PathfinderStarfinder-Reference-Document-News" style = "color: #fffdf8;">Learn more</a>.</p>
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<li><a href = "../advancedRaceGuide/uncommonRaces.html">Uncommon Races</a></li>
<li><a href = "../advancedRaceGuide/raceBuilder.html">Race Builder</a></li>
<li><a href = "../advancedRaceGuide/ageHeightWeight.html">Age, Height & Weight</a></li>
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<!-- Bestiaries -->
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<li><a href = "../bestiary/monsterIndex.html"><i>Bestiary</i> Monster Index</a></li>
<li><a href = "../bestiary2/additionalMonsterIndex.html"><i>Bestiary 2</i> Monster Index</a></li>
<li><a href = "monsterIndex.html"><i>Bestiary 3</i> Monster Index</a></li>
<li><a href = "../bestiary4/monsterIndex.html"><i>Bestiary 4</i> Monster Index</a></li>
<li><a href = "../bestiary5/index.html"><em>Bestiary 5</em> Monster Index</a></li>
<li><a href = "../bestiary/variantMonsterIndex.html">Variant Monster Index</a></li>
<li><a href = "../bestiary/monsterCohorts.html">Monster Cohorts</a></li>
<li><a href = "../bestiary/animalCompanions.html">Animal Companions</a></li>
<li><a href = "../bestiary/monstersAsPCs.html">Monsters as PCs</a></li>
<li><a href = "../bestiary/monsterRoles.html">Monster Roles</a></li>
<li><a href = "../bestiary/encounterTables.html"><i>Bestiary</i> Encounter Tables</a></li>
<li><a href = "../bestiary/monsterCreation.html">Monster Creation</a></li>
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<li><a href = "../bestiary/universalMonsterRules.html">Universal Monster Rules</a></li>
<li><a href = "../bestiary/creatureTypes.html">Creature Types</a></li>
<li><a href = "../bestiary/monsterFeats.html">Monster Feats</a></li>
<!--<li><a href = "/pathfinderRPG/prd/bestiary/monstersByType.html"><i>Bestiary</i> Monsters by Type</a></li>
<li><a href = "/pathfinderRPG/prd/bestiary/monstersByCR.html"><i>Bestiary</i> Monsters by CR</a></li>
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<!-- Game Mastery Guide -->
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<li><a href = "../gameMasteryGuide/planarAdventures.html">Planar Adventures</a></li>
<li><a href = "../gameMasteryGuide/settlements.html">Settlements</a></li>
<li><a href = "../gameMasteryGuide/fastPlayShipCombat.html">Fast Play Ship Combat</a></li>
<li><a href = "../gameMasteryGuide/chases.html">Chases</a></li>
<li><a href = "../gameMasteryGuide/disasters.html">Disasters</a></li>
<li><a href = "../gameMasteryGuide/drugsAndAddiction.html">Drugs and Addiction</a></li>
<li><a href = "../gameMasteryGuide/haunts.html">Haunts</a></li>
<li><a href = "../gameMasteryGuide/hazards.html">Hazards</a></li>
<li><a href = "../gameMasteryGuide/sanityAndMadness.html">Sanity and Madness</a></li>
<li><a href = "../gameMasteryGuide/nPCBoons.html">NPC Boons</a></li>
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</ul>
</li>
<!-- Monster Codex -->
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<a href = "dybbuk.html#">Monster Codex</a>
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<li><a href = "../monsterCodex/drow.html">Drow</a></li>
<li><a href = "../monsterCodex/duergar.html">Duergar</a></li>
<li><a href = "../monsterCodex/fireGiants.html">Fire Giants</a></li>
<li><a href = "../monsterCodex/frostGiants.html">Frost Giants</a></li>
<li><a href = "../monsterCodex/ghouls.html">Ghouls</a></li>
<li><a href = "../monsterCodex/gnolls.html">Gnolls</a></li>
<li><a href = "../monsterCodex/goblins.html">Goblins</a></li>
<li><a href = "../monsterCodex/hobgoblins.html">Hobgoblins</a></li>
<li><a href = "../monsterCodex/kobolds.html">Kobolds</a></li>
<li><a href = "../monsterCodex/lizardfolk.html">Lizardfolk</a></li>
<li><a href = "../monsterCodex/ogres.html">Ogres</a></li>
<li><a href = "../monsterCodex/orcs.html">Orcs</a></li>
<li><a href = "../monsterCodex/ratfolk.html">Ratfolk</a></li>
<li><a href = "../monsterCodex/sahuagin.html">Sahuagin</a></li>
<li><a href = "../monsterCodex/serpentfolk.html">Serpentfolk</a></li>
<li><a href = "../monsterCodex/troglodytes.html">Troglodytes</a></li>
<li><a href = "../monsterCodex/trolls.html">Trolls</a></li>
<li><a href = "../monsterCodex/vampires.html">Vampires</a></li>
<li><a href = "../monsterCodex/appendix.html">Modifying Monsters</a></li>
</ul>
</li>
<!-- Mythic Adventures -->
<li class = "has-subnav">
<a href = "dybbuk.html#">Mythic Adventures</a>
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<li><a href = "../mythicAdventures/glossary.html">Glossary</a></li>
<li><a href = "../mythicAdventures/mythicHeroes.html">Mythic Heroes</a></li>
<li><a href = "../mythicAdventures/mythicFeats.html">Mythic Feats</a></li>
<li><a href = "../mythicAdventures/mythicSpells.html">Mythic Spells</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellIndex.html">Mythic Spell Index</a></li>
<li><a href = "../mythicAdventures/mythicSpells/spellLists.html">Mythic Spell Lists</a></li>
<li><a href = "../mythicAdventures/mythicGame.html">Running a Mythic Game</a></li>
<li><a href = "../mythicAdventures/mythicItems.html">Mythic Magic Items</a></li>
<li><a href = "../mythicAdventures/mythicMonsters.html">Mythic Monsters</a></li>
</ul>
</li>
<!-- NPC Codex -->
<li class = "has-subnav">
<a href = "dybbuk.html#">NPC Codex</a>
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<li><a href = "../npcCodex/core/index.html">Core Classes</a></li>
<li><a href = "../npcCodex/prestige/index.html">Prestige Classes</a></li>
<li><a href = "../npcCodex/npc/index.html">NPC Classes</a></li>
<li><a href = "../npcCodex/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Pathfinder Unchained -->
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<a href = "dybbuk.html#">Pathfinder Unchained</a>
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<li><a href = "../unchained/classes/index.html">Classes</a></li>
<li><a href = "../unchained/skillsAndOptions/index.html">Skills and Options</a></li>
<li><a href = "../unchained/gameplay/index.html">Gameplay</a></li>
<li><a href = "../unchained/magic/index.html">Magic</a></li>
<li><a href = "../unchained/monsters/index.html">Monsters</a></li>
</ul>
</li>
<!-- Occult Adventures -->
<li class = "has-subnav">
<a href = "dybbuk.html#">Occult Adventures</a>
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<li><a href = "../occultAdventures/classes/index.html">Occult Classes</a></li>
<li><a href = "../occultAdventures/archetypes/index.html">Archetypes</a></li>
<li><a href = "../occultAdventures/feats.html">Feats</a></li>
<li><a href = "../occultAdventures/psychicMagic.html">Psychic Magic</a></li>
<li><a href = "../occultAdventures/spellLists.html">Spell Lists</a></li>
<li><a href = "../occultAdventures/spells/index.html">Spells</a></li>
<li><a href = "../occultAdventures/occultRules.html">Occult Rules</a></li>
<li><a href = "../occultAdventures/occultGame.html">Running an Occult Game</a></li>
<li><a href = "../occultAdventures/occultRewards.html">Occult Rewards</a></li>
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<!-- Ultimate Campaign -->
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<a href = "dybbuk.html#">Ultimate Campaign</a>
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<li><a href = "../ultimateCampaign/characterBackground.html">Character Background</a></li>
<li><a href = "../ultimateCampaign/downtime.html">Downtime</a></li>
<li><a href = "../ultimateCampaign/campaignSystems.html">Campaign Systems</a></li>
<li><a href = "../ultimateCampaign/kingdomsAndWar.html">Kingdoms and War</a></li>
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<li><a href = "../ultimateCombat/classes/gunslinger.html">Gunslinger</a></li>
<li><a href = "../ultimateCombat/classes/ninja.html">Ninja</a></li>
<li><a href = "../ultimateCombat/classes/samurai.html">Samurai</a></li>
<li><a href = "../ultimateCombat/classArchetypes.html">Class Archetypes</a></li>
<li><a href = "../ultimateCombat/ultimateCombatFeats.html">Feats</a></li>
<li><a href = "../ultimateCombat/combat/introduction.html">Mastering Combat</a></li>
<li><a href = "../ultimateCombat/ultimateCombatVehicles.html">Vehicles</a></li>
<li><a href = "../ultimateCombat/variants/introduction.html">Variant Rules</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellIndex.html">Spell Index</a></li>
<li><a href = "../ultimateCombat/ultimateCombatSpellLists.html">Spell Lists</a></li>
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<li><a href = "../ultimateEquipment/gear/index.html">Gear</a></li>
<li><a href = "../ultimateEquipment/magicArmsAndArmor/index.html">Magic Arms and Armor</a></li>
<li><a href = "../ultimateEquipment/ringsRodsStaves/index.html">Rings, Rods, and Staves</a></li>
<li><a href = "../ultimateEquipment/wondrousItems/index.html">Wondrous Items</a></li>
<li><a href = "../ultimateEquipment/artifactsAndOthers/index.html">Artifacts and Other Items</a></li>
<li><a href = "../ultimateEquipment/appendix.html">Appendix</a></li>
</ul>
</li>
<!-- Ultimate Magic -->
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<a href = "dybbuk.html#">Ultimate Magic</a>
<ul class = "level-2">
<li><a href = "../ultimateMagic/spellcasters/magus.html">Magus</a></li>
<li><a href = "../ultimateMagic/spellcastingClassOptions.html">Spellcasting Class Options</a></li>
<li><a href = "../ultimateMagic/magic/introduction.html">Mastering Magic</a></li>
<li><a href = "../ultimateMagic/ultimateMagicFeats.html">Feats</a></li>
<li><a href = "../ultimateMagic/ultimateMagicWordsOfPower.html">Words of Power</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellIndex.html">Spells</a></li>
<li><a href = "../ultimateMagic/ultimateMagicSpellLists.html">Spell Lists</a></li>
<li><a href = "../ultimateMagic/ultimateMagicAppendices.html">Updates</a></li>
</ul>
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<!-- Technology Guide -->
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<a href = "dybbuk.html#">Technology Guide</a>
<ul class = "level-2">
<li class = "has-subnav">
<a href = "dybbuk.html#" style = "padding-left: 20px;">Technology in the World</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/skills.html">Skills</a></li>
<li><a href = "../technologyGuide/feats.html">Feats</a></li>
<li><a href = "../technologyGuide/spells.html">Spells</a></li>
<li><a href = "../technologyGuide/archetypes.html">Archetypes</a></li>
<li><a href = "../technologyGuide/technomancer.html">Technomancer</a></li>
<li><a href = "../technologyGuide/crafting.html">Crafting</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "dybbuk.html#" style = "padding-left: 20px;">Equipment</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/equipmentIntroduction.html">Introduction</a></li>
<li><a href = "../technologyGuide/weapons.html">Weapons</a></li>
<li><a href = "../technologyGuide/armor.html">Armor</a></li>
<li><a href = "../technologyGuide/pharmaceuticals.html">Pharmaceuticals</a></li>
<li><a href = "../technologyGuide/cybertech.html">Cybertech</a></li>
<li><a href = "../technologyGuide/gear.html">Gear</a></li>
</ul>
</li>
<li class = "has-subnav">
<a href = "dybbuk.html#" style = "padding-left: 20px;">Hazards and Artifacts</a>
<ul class = "level-3">
<li><a href = "../technologyGuide/hazards.html">Hazards</a></li>
<li><a href = "../technologyGuide/ai.html">Artificial Intelligences</a></li>
<li><a href = "../technologyGuide/artifacts.html">Artifacts</a></li>
</ul>
</li>
</ul>
</li>
<!-- Index -->
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<a href = "dybbuk.html#">Index</a>
<ul class = "level-2">
<li><a href = "../indices/bestiary.html">Bestiary Index</a></li>
<li><a href = "../indices/feats.html">Feats Index</a></li>
<!--<li><a href = "/pathfinderRPG/prd/indices/spells.html">Spell Index</a></li>-->
<li><a href = "../indices/spelllists.html">Spell List Index</a></li>
<li><a href = "../indices/templates.html">Template Index</a></li>
</ul>
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<!-- OGL -->
<li>
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</li>
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<div id = "nav-path"></div>
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<h1 id="dybbuk" class="monster-header">Dybbuk</h1>
<p class="flavor-text">This grinning spectre has mad eyes and blood-red hands that twitch and jerk like a puppeteer's.</p>
<p class="stat-block-title">Dybbuk <span class="stat-block-cr">CR 15</span></p>
<p class="stat-block-xp">XP 51,200</p>
<p class="stat-block-1">NE Medium undead (<a href="../bestiary/creatureTypes.html#incorporeal-subtype" >incorporeal</a>)</p>
<p class="stat-block-1"><b>Init</b> +15; <b>Senses</b> darkvision 60 ft.; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +29</p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 28, touch 28, flat-footed 17 (+7 deflection, +11 Dex)</p>
<p class="stat-block-1"><b>hp</b> 207 (18d8+126)</p>
<p class="stat-block-1"><b>Fort</b> +13, <b>Ref</b> +17, <b>Will</b> +17</p>
<p class="stat-block-1"><b>Defensive Abilities</b> <a href="../bestiary/creatureTypes.html#incorporeal-subtype" >incorporeal</a>, channel <a href="../bestiary/universalMonsterRules.html#resistance" >resistance</a> +4; <b>DR</b> 10/good; <b>Immune</b> undead traits; <b>SR</b> 26</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> fly 60 ft. (perfect)</p>
<p class="stat-block-1"><b>Melee</b> pain touch +25 touch (7d6)</p>
<p class="stat-block-1"><b>Special Attacks</b> malevolence</p>
<p class="stat-block-1"><b>Spell-Like Abilities</b> (CL 18th; concentration +25)</p>
<p class="stat-block-2">At will—<i><a href="../coreRulebook/spells/detectThoughts.html#detect-thoughts" >detect thoughts</a></i> (DC 19), <i><a href="../coreRulebook/spells/telekinesis.html#telekinesis" >telekinesis</a></i> (DC 22)</p>
<p class="stat-block-2">3/day—<i><a href="../coreRulebook/spells/dominateMonster.html#dominate-monster" >dominate monster</a></i> (DC 26), <i><a href="../coreRulebook/spells/feeblemind.html#feeblemind" >feeblemind</a></i> (DC 22), <i><a href="../coreRulebook/spells/inflictSeriousWounds.html#inflict-serious-wounds" >inflict serious wounds</a></i> (DC 20)</p>
<p class="stat-block-2">1/day—<i><a href="../coreRulebook/spells/heroism.html#heroism-greater" >greater heroism</a></i>, <i><a href="../coreRulebook/spells/modifyMemory.html#modify-memory" >modify memory</a></i> (DC 21), <i><a href="../coreRulebook/spells/tongues.html#tongues" >tongues</a></i></p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> —, <b>Dex</b> 32, <b>Con</b> —, <b>Int</b> 15, <b>Wis</b> 18, <b>Cha</b> 25</p>
<p class="stat-block-1"><b>Base Atk</b> +13; <b>CMB</b> +24; <b>CMD</b> 41</p>
<p class="stat-block-1"><b>Feats</b> <a href="../coreRulebook/feats.html#alertness" >Alertness</a>, <a href="../coreRulebook/feats.html#blind-fight" >Blind-Fight</a>, <a href="../coreRulebook/feats.html#combat-reflexes" >Combat Reflexes</a>, <a href="../bestiary/monsterFeats.html#flyby-attack" >Flyby Attack</a>, <a href="../coreRulebook/feats.html#improved-initiative" >Improved Initiative</a>, <a href="../coreRulebook/feats.html#iron-will" >Iron Will</a>, <a href="../coreRulebook/feats.html#lunge" >Lunge</a>, <a href="../coreRulebook/feats.html#step-up" >Step Up</a>, <a href="../coreRulebook/feats.html#weapon-focus" >Weapon Focus</a> (pain touch)</p>
<p class="stat-block-1"><b>Skills</b> <a href="../coreRulebook/skills/bluff.html#bluff" >Bluff</a> +25, <a href="../coreRulebook/skills/diplomacy.html#diplomacy" >Diplomacy</a> +25, <a href="../coreRulebook/skills/fly.html#fly" >Fly</a> +19, <a href="../coreRulebook/skills/intimidate.html#intimidate" >Intimidate</a> +28, <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +29, <a href="../coreRulebook/skills/senseMotive.html#sense-motive" >Sense Motive</a> +29, <a href="../coreRulebook/skills/stealth.html#stealth" >Stealth</a> +32</p>
<p class="stat-block-1"><b>Languages</b> Abyssal, Celestial, Common</p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> any</p>
<p class="stat-block-1"><b>Organization</b> solitary</p>
<p class="stat-block-1"><b>Treasure</b> none</p>
<p class="stat-block-breaker">Special Abilities</p>
<p class="stat-block-1"><b>Malevolence (Su)</b> Once per round, a dybbuk can merge itself with a creature on the Material Plane. This ability is similar to a <i><a href="../coreRulebook/spells/magicJar.html#magic-jar" >magic jar</a></i> spell (caster level 18th), except that it does not require a receptacle. To use this ability, the dybbuk must be adjacent to the target. The target can resist the attack with a successful DC 26 Will save. A creature that successfully saves is immune to that same dybbuk's malevolence for 24 hours. The save DC is Charisma-based.</p>
<p class="stat-block-1"><b>Pain Touch (Su)</b> With a successful touch attack, a dybbuk causes painful spasms throughout the target's body, dealing 7d6 points of damage. Creatures that are immune to pain take no damage from this touch.</p>
<p class="stat-block-1"><b>Possess Object (Su)</b> A dybbuk can use its malevolence ability to possess a Large or smaller unattended object, animating it as if using <i><a href="../coreRulebook/spells/animateObjects.html#animate-objects" >animate objects</a></i>, except the dybbuk merges with and controls the object as if it were a living creature. The dybbuk cannot speak or use its other special abilities while possessing the object.</p>
<p>A dybbuk is a misplaced soul who has eluded judgment because of a some great transgression or a pitiful suicide. Like a ghost, it lingers on in the mortal world, either trying to fulfill an insane need to right some great failure that has marked its soul for eternity or merely to spread the torment it is condemned to face for eternity. Bodiless and left to wander, dybbuks grow increasingly bitter and resentful over the loss of their bodies and endlessly seek mortal or even inanimate forms to steal and use to sow suffering. Vile manipulators, they seek bodies that have the greatest potential to cause pain in those closest to their victims, taking pleasure in shifting a leader's agenda toward the destruction of her followers or torturing an innocent from within. Dybbuks also often animate unliving things to spread fear, reveling in the chaos resulting from manipulating corpses to confuse and terrify. Most also realize they have all of eternity to torment their chosen victims, and might lurk quietly near a living target for weeks or months, waiting for the right moment to act and begin their terrors anew.</p>
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