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<!DOCTYPE html>
<html>
<head>
<meta charset = "utf-8">
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<title>Nephilim</title>
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<p style="font-size: 0.85rem; text-align: center;">You are viewing the legacy Pathfinder Reference Document website.<br />Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at <a href = "http://pfrd.info" style = "color: #fffdf8;"><b>pfrd.info</b></a>.<br />
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<li><a href = "../bestiary5/index.html"><em>Bestiary 5</em> Monster Index</a></li>
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<!-- Mythic Adventures -->
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<li><a href = "../mythicAdventures/mythicFeats.html">Mythic Feats</a></li>
<li><a href = "../mythicAdventures/mythicSpells.html">Mythic Spells</a></li>
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<li><a href = "../mythicAdventures/mythicGame.html">Running a Mythic Game</a></li>
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<li><a href = "../ultimateMagic/magic/introduction.html">Mastering Magic</a></li>
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<li><a href = "../ultimateMagic/ultimateMagicSpellLists.html">Spell Lists</a></li>
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<ul class = "level-3">
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<li><a href = "../technologyGuide/feats.html">Feats</a></li>
<li><a href = "../technologyGuide/spells.html">Spells</a></li>
<li><a href = "../technologyGuide/archetypes.html">Archetypes</a></li>
<li><a href = "../technologyGuide/technomancer.html">Technomancer</a></li>
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<a href = "nephilim.html#" style = "padding-left: 20px;">Equipment</a>
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<li><a href = "../technologyGuide/equipmentIntroduction.html">Introduction</a></li>
<li><a href = "../technologyGuide/weapons.html">Weapons</a></li>
<li><a href = "../technologyGuide/armor.html">Armor</a></li>
<li><a href = "../technologyGuide/pharmaceuticals.html">Pharmaceuticals</a></li>
<li><a href = "../technologyGuide/cybertech.html">Cybertech</a></li>
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<a href = "nephilim.html#" style = "padding-left: 20px;">Hazards and Artifacts</a>
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<li><a href = "../technologyGuide/hazards.html">Hazards</a></li>
<li><a href = "../technologyGuide/ai.html">Artificial Intelligences</a></li>
<li><a href = "../technologyGuide/artifacts.html">Artifacts</a></li>
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<!--<li><a href = "/pathfinderRPG/prd/indices/spells.html">Spell Index</a></li>-->
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<h1 id="nephilim" class="monster-header">Nephilim</h1>
<p class="flavor-text">The strength and stature of this giant-sized human is matched only by the nobility of its bearing.</p>
<p class="stat-block-title">Nephilim <span class="stat-block-cr">CR 8</span></p>
<p class="stat-block-xp">XP 4,800</p>
<p class="stat-block-1">N Large outsider (<a href="../bestiary/creatureTypes.html#native-subtype" >native</a>)</p>
<p class="stat-block-1"><b>Init</b> +2; <b>Senses</b> darkvision 60 ft.; <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +17</p>
<p class="stat-block-breaker">Defense</p>
<p class="stat-block-1"><b>AC</b> 22, touch 11, flat-footed 20 (+6 armor, +2 Dex, +5 natural, –1 size)</p>
<p class="stat-block-1"><b>hp</b> 104 (11d10+44)</p>
<p class="stat-block-1"><b>Fort</b> +13, <b>Ref</b> +7, <b>Will</b> +10; +2 vs. <a href="../bestiary/universalMonsterRules.html#fear-(su-or-sp)" >fear</a> and sorrow effects</p>
<p class="stat-block-1"><b>Defensive Abilities</b> soul of sorrow; <b>DR</b> 10/magic; <b>Resist</b> <a href="../bestiary/creatureTypes.html#cold-subtype" >cold</a> 10, <a href="../bestiary/creatureTypes.html#fire-subtype" >fire</a> 10; <b>SR</b> 19</p>
<p class="stat-block-breaker">Offense</p>
<p class="stat-block-1"><b>Speed</b> 40 ft. (30 ft. in armor)</p>
<p class="stat-block-2"><b>Melee</b> <i>+1 longsword</i> +18/+13/+8 (2d6+11/17–20) or 2 slams +17 (1d6+7)</p>
<p class="stat-block-1"><b>Ranged</b> mwk spear +13/+8/+3 (2d6+7/×3)</p>
<p class="stat-block-1"><b>Space</b> 10 ft.; <b>Reach</b> 10 ft.</p>
<p class="stat-block-1"><b>Special Attacks</b> crushing blow, mortal challenge</p>
<p class="stat-block-breaker">Statistics</p>
<p class="stat-block-1"><b>Str</b> 25, <b>Dex</b> 15, <b>Con</b> 18, <b>Int</b> 14, <b>Wis</b> 16, <b>Cha</b> 17</p>
<p class="stat-block-1"><b>Base Atk</b> +11; <b>CMB</b> +19 (+23 sunder); <b>CMD</b> 31 (33 vs. sunder)</p>
<p class="stat-block-1"><b>Feats</b> <a href="../coreRulebook/feats.html#endurance" >Endurance</a><sup>B</sup>, <a href="../coreRulebook/feats.html#great-fortitude" >Great Fortitude</a><sup>B</sup>, <a href="../coreRulebook/feats.html#greater-sunder">Greater Sunder</a>, <a href="../coreRulebook/feats.html#improved-critical" >Improved Critical</a> (longsword), <a href="../coreRulebook/feats.html#lightning-reflexes">Lightning Reflexes</a>, <a href="../coreRulebook/feats.html#improved-sunder">Improved Sunder</a>, <a href="../coreRulebook/feats.html#power-attack" >Power Attack</a>, <a href="../coreRulebook/feats.html#quick-draw" >Quick Draw</a></p>
<p class="stat-block-1"><b>Skills</b> <a href="../coreRulebook/skills/bluff.html#bluff" >Bluff</a> +12, <a href="../coreRulebook/skills/climb.html#climb" >Climb</a> +13, <a href="../coreRulebook/skills/diplomacy.html#diplomacy" >Diplomacy</a> +17, <a href="../coreRulebook/skills/intimidate.html#intimidate" >Intimidate</a> +17, <a href="../coreRulebook/skills/knowledge.html#knowledge" >Knowledge</a> (geography, planes) +11, <a href="../coreRulebook/skills/perception.html#perception" >Perception</a> +17, <a href="../coreRulebook/skills/senseMotive.html#sense-motive" >Sense Motive</a> +17, <a href="../coreRulebook/skills/stealth.html#stealth" >Stealth</a> +9, <a href="../coreRulebook/skills/survival.html#survival" >Survival</a> +12</p>
<p class = "stat-block-1"><b>Languages</b> celestial</p>
<p class="stat-block-breaker">Ecology</p>
<p class="stat-block-1"><b>Environment</b> warm hills</p>
<p class="stat-block-1"><b>Organization</b> solitary, pair, or tribe (3–8)</p>
<p class="stat-block-1"><b>Treasure</b> double (masterwork breastplate, <i>+1 longsword</i>, 4 masterwork spears, other treasure)</p>
<p class="stat-block-breaker">Special Abilities</p>
<p class="stat-block-1"><b><a href="../ultimateCombat/ultimateCombatFeats.html#crushing-blow" >Crushing Blow</a> (Ex)</b> When a nephilim makes a successful critical hit with a melee attack, the target must make a DC 22 Fortitude save or take an additional 3d6 points of nonlethal damage and be staggered for 1 round. The save DC is Strength-based.</p>
<p class="stat-block-1"><b>Mortal Challenge (Su)</b> When a nephilim spends a standard action to roar a battle challenge, all humanoids and monstrous humanoids within 100 feet of the nephilim must make a DC 18 Will save to avoid becoming frightened for 5d6 rounds. On a successful save, the creatures only become shaken for that time. Creatures with more HD than the nephilim become shaken if they fail their save, and suffer no effect if they succeed. A creature that succeeds at the save is immune to that nephilim's mortal challenge for 24 hours. This is a mind-affecting <a href="../bestiary/universalMonsterRules.html#fear-(su-or-sp)" >fear</a> effect. The save DC is Charisma-based.</p>
<p class="stat-block-1"><b>Soul of Sorrow (Ex)</b> A nephilim gains a +2 bonus on Will saves against <a href="../bestiary/universalMonsterRules.html#fear-(su-or-sp)" >fear</a> effects and any effect that causes sorrow.</p>
<p>The nephilim are the offspring of demigods who bred with humans. This joining resulted in a race of giant-sized beings possessed of a shard of divine power and the mortal consciousness of humans. A nephilim stands 11 feet tall and weighs 1,100 pounds. Its divine heritage grants it a lifespan of almost 600 years.</p>
<p>Nephilim are a nomadic, secretive race. This isolationism has only heightened the wild tales surrounding them, making it even harder for other races to trust them. While the ancient animosity humans once had against them has been largely forgotten, zealots occasionally try to mount pogroms and crusades to wipe the nephilim out forever. The nephilim have proven strikingly resistant to these efforts.</p>
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