Skip to content

Latest commit

 

History

History
32 lines (25 loc) · 1.04 KB

File metadata and controls

32 lines (25 loc) · 1.04 KB

AmethystFramework: Amethyst Demiurge

originally made for: for psx story jam #4

(keep in mind this is work in progress) (disclaimer i suffer from psychosis as well as divorce)

Resources

Hydration, Saturation, but also Creativity, Faith, Science, etc Could be used as money, or mana, or health.

Items

Increase Resources with Item Food increases Saturation, Art supplies increase Creativity, etcetera.

NPCS (Entity vs Identity)

NPCs can trigger dialogue and exist out of 2 parts: Entity and Identity. Identity are the qualities of the personality, Entity can posess any Identity. For example, a Phone can have the Identity of the person you're calling.

Quests

Quests trigger Dialogue and require resources to complete. On completion, Quests can trigger an Event

Events

Events when triggered can toggle any GameObject Or Teleport any GameObject from point A to point B.

Stretch goals

  • make it possible to deplete resources with item (for example smoking costs cigarettes)
  • barter/trading -> possibility to trade with NPCs
  • crafting -> create food