This the most efficient low level Vulkan implementation of 3DGS I've encountered. In particular because of the lack of CUDA dependency and the focus on performances. I've looked into porting this to Qt 6.10 / RHI (https://doc.qt.io/qt-6/qrhi.html). I think it's feasible without too much hassle and would enable multi platform 3DGS applications while retaining strong performances and control.
Do you know anyone that could handle the port ? I'd be willing to bounty such a thing.
This the most efficient low level Vulkan implementation of 3DGS I've encountered. In particular because of the lack of CUDA dependency and the focus on performances. I've looked into porting this to Qt 6.10 / RHI (https://doc.qt.io/qt-6/qrhi.html). I think it's feasible without too much hassle and would enable multi platform 3DGS applications while retaining strong performances and control.
Do you know anyone that could handle the port ? I'd be willing to bounty such a thing.