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As far as I can see, the scene graph allows for exactly one parent for each node, as most do. Is that correct ?
I was looking at how litescene.js could work with X3D (VRML) for import/export or as a player. X3D (and SVG) have a concept of (DEF) nodes with can be reused as USE nodes elsewhere in the graph. They are placed not as copies or clones but just exist in multiple places, and therefore can have multiple parents.
Could such multi-parenting be simulated with components or prefabs ?
Instancing is similar but in X3D the DEF/USE concept applies to any node.
For importing and playing one could just make clones, I suppose. Do the clones keep a relationship with their originals ?
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