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I've noticed that you support obj files only for 3D models. However, gltf and glb are support widely for WebGL. Compared to these, an obj file is heavier as well. Hence, consider supporting gltf and glb file formats as well.
Alternatively, an option to convert obj to light weight gltf/glb files. That way at least the published version will have light weight gltf and glb files.
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