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# Godot
.godot/
export_presets.cfg
# Smoke probe logs (scripts/dev/run.sh --smoke)
.smoke/
# Godot import sidecars: ignore by default but allow-list the bundled data/
# tree so fonts + audio + textures resolve as typed resources on a clean
# clone. Without these committed, theme/audio loads silently fall back to
# raw bytes (W1.6 reviewer finding).
*.import
!data/fonts/*.import
!data/audio/**/*.import
!data/textures/**/*.import
!data/models/**/*.import
!data/themes/*.import
# OS
.DS_Store
Thumbs.db
# IDE
.vscode/
*.swp
*.swo
*~
# Environment / secrets
.env
.env.*
.vibe/
*.key
*.pem
# Build
build/
dist/
# Logs
*.log
# Ollama local data
ollama_data/
# User project data (created at runtime)
projects/
# Python venv (if used for tooling)
venv/
__pycache__/
.claude/
# Local AI session state
.claude.json
.mcp.json
.ohno/
# First-run asset bulk-download trees. Big aspirational packs were
# fetched on demand; what's bundled in-tree is attributed in NOTICES.md.
# Texture/VFX/voxel-music bulk dirs still gitignored.
data/textures/voxel/
data/vfx/voxel/
data/audio/music/voxel/
data/.assets_complete
data/.assets_cache/
!data/textures/voxel/.gitkeep
!data/vfx/voxel/.gitkeep
!data/audio/music/voxel/.gitkeep