|
| 1 | +<?xml version="1.0" encoding="UTF-8"?> |
| 2 | +<Catalog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/jamiephan/HeroesOfTheStorm_Gamedata/master/xsd/latest.xsd"> |
| 3 | + |
| 4 | + <!-- This file added permanent status effects, like unstoppable/fear --> |
| 5 | + <!-- To have a status effect, simply add the following behaviors (e.g using tools such as "adb" chat command): --> |
| 6 | + |
| 7 | + <!-- For Permanent +/- Armors, please see PermaArmor.xml file. --> |
| 8 | + |
| 9 | + <!-- ╔═════════════════════════════════════════════════════════════╗ --> |
| 10 | + <!-- ║ - Buffs - ║ --> |
| 11 | + <!-- ╠═════════════════════════════════════════════════════════════╣ --> |
| 12 | + <!-- ║ PermaAbsorbing (e.g Yrel's R ........Ardent Defender) ║ --> |
| 13 | + <!-- ║ PermaEvade (e.g Illidan's E......Evasion) ║ --> |
| 14 | + <!-- ║ PermaInvulnerable (e.g Uther's R........Divine Shield) ║ --> |
| 15 | + <!-- ║ PermaParry (e.g Varian's W.......Parry) ║ --> |
| 16 | + <!-- ║ PermaProtect (e.g Medivh's W ......Force of Will) ║ --> |
| 17 | + <!-- ║ PermaStasis (e.g Nazeebo's lv13...Ice Block) ║ --> |
| 18 | + <!-- ║ PermaSprint (e.g Arthas's lv20....Death's Advance) ║ --> |
| 19 | + <!-- ║ PermaStealth (e.g Nova's Trait.....Permanent Cloak ) ║ --> |
| 20 | + <!-- ║ PermaUnkillable (e.g Zuljin's R.......Tazdingo) ║ --> |
| 21 | + <!-- ║ PermaUnstoppable (e.g Anubarak's E.....Burrow Charge) ║ --> |
| 22 | + <!-- ║ PermaUntargetable (e.g Valeera's R......Smoke Bomb) ║ --> |
| 23 | + <!-- ╚═════════════════════════════════════════════════════════════╝ --> |
| 24 | + |
| 25 | + <!-- ╔═════════════════════════════════════════════════════════════╗ --> |
| 26 | + <!-- ║ - Debuffs - ║ --> |
| 27 | + <!-- ╠═════════════════════════════════════════════════════════════╣ --> |
| 28 | + <!-- ║ PermaBlind (e.g Johanna's E......Shield Glare) ║ --> |
| 29 | + <!-- ║ PermaDisplacement (e.g ETC's W..........Face Melt) ║ --> |
| 30 | + <!-- ║ PermaFear (e.g Guldan's R.......Horrify) ║ --> |
| 31 | + <!-- ║ PermaMindControl (e.g Sylvanas's R.....Mind Control) ║ --> |
| 32 | + <!-- ║ PermaRevealed (e.g Tassadar's lv13..Oracle) ║ --> |
| 33 | + <!-- ║ PermaRoot (e.g Malfurion's E....Entangling Roots) ║ --> |
| 34 | + <!-- ║ PermaSilence (e.g Sylvanas's R.....Wailing Arrow) ║ --> |
| 35 | + <!-- ║ PermaSleep (e.g Ana's E..........Sleep Dart) ║ --> |
| 36 | + <!-- ║ PermaSlow (e.g Arthas's E.......Frozen Tempest) ║ --> |
| 37 | + <!-- ║ PermaTimeStop (e.g Zeratul's R......Void Prison) ║ --> |
| 38 | + <!-- ║ PermaStun (e.g Muradin's Q......Strom Bolt) ║ --> |
| 39 | + <!-- ║ PermaTaunt (e.g Varian's R.......Taunt) ║ --> |
| 40 | + <!-- ╚═════════════════════════════════════════════════════════════╝ --> |
| 41 | + |
| 42 | + |
| 43 | + |
| 44 | + |
| 45 | + |
| 46 | + |
| 47 | + |
| 48 | + |
| 49 | + <!-- ============================================================= --> |
| 50 | + <!-- ======================== Buffs ============================== --> |
| 51 | + |
| 52 | + <!-- // TODO Make effects separate from the heroes FX, so using the actual ability will not override the effect --> |
| 53 | + |
| 54 | + <!-- Absorbing (// TODO figure how to absorb to heal...)--> |
| 55 | + <CBehaviorBuff id="PermaAbsorbing"> |
| 56 | + <Alignment value="Positive" /> |
| 57 | + <BehaviorCategories index="Restorable" value="1" /> |
| 58 | + <BehaviorCategories index="Absorbing" value="1" /> |
| 59 | + <DamageResponse Chance="1" Priority="96" ModifyFraction="0"> |
| 60 | + <ModifyScoreArray Value="SelfHealing" /> |
| 61 | + <RecordBehaviorShieldDamage value="1" /> |
| 62 | + </DamageResponse> |
| 63 | + </CBehaviorBuff> |
| 64 | + |
| 65 | + <!-- Evade--> |
| 66 | + <CBehaviorBuff id="PermaEvade" parent="StormEvasion" /> |
| 67 | + <CActorSimple id="PermaEvadeSimpleFx"> |
| 68 | + <!-- On Enable --> |
| 69 | + <On Terms="Behavior.PermaEvade.On" Send="Create" /> |
| 70 | + <On Terms="ActorCreation" Send="Create IllidanEvasionCastSound" /> |
| 71 | + <On Terms="ActorCreation" Target="_Unit" Send="SetOpacity 0.500000 0.100000 Opacity" /> |
| 72 | + <On Terms="ActorCreation" Target="_Unit" Send="ModelMaterialApply IllidanEvasionGlaze" /> |
| 73 | + |
| 74 | + <!-- On Disable --> |
| 75 | + <On Terms="Behavior.PermaEvade.Off" Send="Destroy" /> |
| 76 | + <On Terms="ActorDestruction" Target="_Unit" Send="ClearOpacity 0.250000 Opacity" /> |
| 77 | + <On Terms="ActorDestruction" Target="IllidanEvasionGlaze" Send="AnimBracketStop BSD" /> |
| 78 | + </CActorSimple> |
| 79 | + |
| 80 | + <!-- Invulnerable --> |
| 81 | + <!-- PermaInvulnerable (Built in) --> |
| 82 | + <CActorSimple id="PermaInvulnerableSimpleFX"> |
| 83 | + <!-- On Enable --> |
| 84 | + <On Terms="Behavior.PermaInvulnerable.On" Send="Create" /> |
| 85 | + <On Terms="ActorCreation" Send="Create AnduinHolyWordSalvationBuffFX" /> |
| 86 | + <On Terms="ActorCreation" Target="_Unit" Send="ModelMaterialApply AnduinHolyWordSalvationBuffGlazeFX" /> |
| 87 | + <!-- On Disable --> |
| 88 | + <On Terms="Behavior.PermaInvulnerable.Off" Send="Destroy" /> |
| 89 | + <On Terms="ActorDestruction" Target="AnduinHolyWordSalvationBuffFX" Send="AnimBracketStop BSD" /> |
| 90 | + <On Terms="ActorDestruction" Target="AnduinHolyWordSalvationBuffGlazeFX" Send="AnimBracketStop BSD" /> |
| 91 | + </CActorSimple> |
| 92 | + |
| 93 | + <!-- Parry --> |
| 94 | + <CBehaviorBuff id="PermaParry" parent="StormProtect"> |
| 95 | + <BehaviorCategories index="Protected" value="0" /> |
| 96 | + <BehaviorCategories index="Evasion" value="1" /> |
| 97 | + <DamageResponse TargetFilters="-;Player,Ally" Priority="95"> |
| 98 | + <Kind index="Ability" value="0" /> |
| 99 | + </DamageResponse> |
| 100 | + </CBehaviorBuff> |
| 101 | + <CActorSimple id="PermaParrySimpleFX"> |
| 102 | + <!-- On Enable --> |
| 103 | + <On Terms="Behavior.PermaParry.On" Send="Create" /> |
| 104 | + <On Terms="ActorCreation" Send="Create VarianParryActiveSound" /> |
| 105 | + <On Terms="ActorCreation" Target="_Unit" Send="ModelMaterialApply VarianParryActiveGlaze" /> |
| 106 | + |
| 107 | + <!-- On Disable --> |
| 108 | + <On Terms="Behavior.PermaParry.Off" Send="Destroy" /> |
| 109 | + <On Terms="ActorDestruction" Target="VarianParryActiveGlaze" Send="AnimBracketStop BSD" /> |
| 110 | + </CActorSimple> |
| 111 | + |
| 112 | + |
| 113 | + <!-- Protect --> |
| 114 | + <CBehaviorBuff id="PermaProtect" parent="StormProtect" /> |
| 115 | + <CActorSimple id="PermaProtectSimpleFX"> |
| 116 | + <!-- On Enable --> |
| 117 | + <On Terms="Behavior.PermaProtect.On" Send="Create" /> |
| 118 | + <On Terms="ActorCreation" Send="Create Medivh_ForceOfWill_Impact" /> |
| 119 | + <On Terms="ActorCreation" Target="_Unit" Send="Create MedivhForceOfWillBuffFX" /> |
| 120 | + |
| 121 | + <!-- On Disable --> |
| 122 | + <On Terms="Behavior.PermaProtect.Off" Send="Destroy" /> |
| 123 | + <On Terms="ActorDestruction" Target="MedivhForceOfWillBuffFX" Send="AnimBracketStop BSD" /> |
| 124 | + </CActorSimple> |
| 125 | + |
| 126 | + <!-- Stasis --> |
| 127 | + <!-- PermaStasis (Built in) --> |
| 128 | + <CBehaviorBuff id="PermaStasis"> |
| 129 | + <!-- Add Disable movement and weapon to build in--> |
| 130 | + <Modification> |
| 131 | + <ModifyFlags index="DisableAbils" value="1" /> |
| 132 | + <ModifyFlags index="SuppressCloak" value="1" /> |
| 133 | + <ModifyFlags index="SuppressFidgeting" value="1" /> |
| 134 | + <ModifyFlags index="SuppressMoving" value="1" /> |
| 135 | + <ModifyFlags index="DisableWeapons" value="1" /> |
| 136 | + </Modification> |
| 137 | + </CBehaviorBuff> |
| 138 | + <CActorSimple id="PermaStasisSimpleFX"> |
| 139 | + <!-- On Enable --> |
| 140 | + <On Terms="Behavior.PermaStasis.On" Send="Create" /> |
| 141 | + <On Terms="ActorCreation" Target="::Main" Send="SetTintColor 129,129,129 0.25 OneShot Active" /> |
| 142 | + <On Terms="ActorCreation" Target="_Unit" Send="AnimSetPausedAll" /> |
| 143 | + <!-- On Disable --> |
| 144 | + <On Terms="Behavior.PermaStasis.Off" Send="Destroy" /> |
| 145 | + <On Terms="ActorDestruction" Target="::Main" Send="ClearTintColor 0.25 Active" /> |
| 146 | + <On Terms="ActorDestruction" Target="_Unit" Send="AnimSetPausedAll 0" /> |
| 147 | + </CActorSimple> |
| 148 | + |
| 149 | + <!-- Sprint --> |
| 150 | + <CBehaviorBuff id="PermaSprint" parent="StormSprint"> |
| 151 | + <Modification> |
| 152 | + <UnifiedMoveSpeedFactor value="0.25" /> |
| 153 | + </Modification> |
| 154 | + </CBehaviorBuff> |
| 155 | + |
| 156 | + <!-- Stealth --> |
| 157 | + <CBehaviorBuff id="PermaStealth" parent="StormPersistentCloak" /> |
| 158 | + |
| 159 | + <!-- Unkillable --> |
| 160 | + <CBehaviorBuff id="PermaUnkillable"> |
| 161 | + <InfoFlags index="AlwaysUseGameText" value="1" /> |
| 162 | + <BehaviorCategories index="Restorable" value="1" /> |
| 163 | + <BehaviorCategories index="Unkillable" value="1" /> |
| 164 | + <DisplayDuration index="Self" value="1" /> |
| 165 | + <DisplayDuration index="Ally" value="1" /> |
| 166 | + <DisplayDuration index="Neutral" value="1" /> |
| 167 | + <DisplayDuration index="Enemy" value="1" /> |
| 168 | + <DamageResponse> |
| 169 | + <Chance value="1" /> |
| 170 | + <Priority value="23" /> |
| 171 | + <Fatal value="1" /> |
| 172 | + <RecordBehaviorShieldDamage value="1" /> |
| 173 | + <RestoreLifeAfterFatal value="1" /> |
| 174 | + <ModifyFraction value="0" /> |
| 175 | + <ModifyMinimumDamage value="1" /> |
| 176 | + <ProvideCategories index="Shield" value="1" /> |
| 177 | + <PreventCategories index="Shield" value="1" /> |
| 178 | + </DamageResponse> |
| 179 | + </CBehaviorBuff> |
| 180 | + |
| 181 | + <!-- Unstoppable --> |
| 182 | + <!-- PermaUnstoppable (Built in) --> |
| 183 | + |
| 184 | + <!-- Untargetable --> |
| 185 | + <CBehaviorBuff id="PermaUntargetable" parent="StormUnrevealableCloak" /> |
| 186 | + |
| 187 | + |
| 188 | + <!-- ============================================================== --> |
| 189 | + <!-- ========================= Debuffs ============================ --> |
| 190 | + |
| 191 | + <!-- Blind --> |
| 192 | + <!-- PermaBlind (Built in)--> |
| 193 | + |
| 194 | + <!-- Displacement (// TODO Effects)--> |
| 195 | + <CBehaviorBuff id="PermaDisplacement" parent="PushPullParent" /> |
| 196 | + |
| 197 | + <!-- Fear --> |
| 198 | + <!-- PermaFear (Built in)--> |
| 199 | + |
| 200 | + <!-- Mind Control --> |
| 201 | + <CBehaviorBuff id="PermaMindControl" parent="PermaSilence"> |
| 202 | + <BehaviorCategories index="MindControl" value="1" /> |
| 203 | + <Modification> |
| 204 | + <!-- <ModifyFlags index="SuppressMoving" value="1" /> --> |
| 205 | + <ModifyFlags index="DisableWeapons" value="1" /> |
| 206 | + </Modification> |
| 207 | + </CBehaviorBuff> |
| 208 | + |
| 209 | + <!-- Poly --> |
| 210 | + <!-- PermaPoly (Built in)--> |
| 211 | + |
| 212 | + <!-- Revealed --> |
| 213 | + <CBehaviorBuff id="PermaRevealed" parent="StormReveal" /> |
| 214 | + |
| 215 | + <!-- Root --> |
| 216 | + <!-- PermaRoot (Built in)--> |
| 217 | + |
| 218 | + <!-- Silence --> |
| 219 | + <!-- PermaSilence (Built in)--> |
| 220 | + |
| 221 | + <!-- Sleep --> |
| 222 | + <!-- PermaSleep (Built in)--> |
| 223 | + |
| 224 | + <!-- Slow --> |
| 225 | + <!-- PermaSlow (Built in)--> |
| 226 | + |
| 227 | + <!-- Time Stop --> |
| 228 | + <!-- PermaTimeStop (Built in)--> |
| 229 | + |
| 230 | + <!-- Stun --> |
| 231 | + <!-- PermaStun (Built in)--> |
| 232 | + |
| 233 | + <!-- Taunt --> |
| 234 | + <CBehaviorBuff id="PermaTaunt" parent="StormTauntParent" /> |
| 235 | + |
| 236 | +</Catalog> |
0 commit comments