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rollDice.js
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68 lines (56 loc) · 1.92 KB
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let scores,
roundScore,
activePlayer,
currentScore0,
currentScore1,
playerScore0,
playerScore1;
var gamePlaying = true;
currentScore0 = document.querySelector("#current-0");
currentScore1 = document.querySelector("#current-1");
const playerPanel0 = document.querySelector(".player-0-panel");
const playerPanel1 = document.querySelector(".player-1-panel");
const rollButton = document.querySelector(".btn-roll");
const diceImg = document.querySelector(".dice");
playerScore0 = document.getElementById("score-0");
playerScore1 = document.getElementById("score-1");
const holdButton = document.querySelector(".btn-hold");
const newGame = document.querySelector(".btn-new");
init();
diceImg.style.display = "none";
rollButton.addEventListener("click", () => {
if (gamePlaying) {
let dice = Math.floor(Math.random() * 6) + 1;
diceImg.src = "dice-" + dice + ".png";
diceImg.style.display = "block";
if (dice !== 1) {
roundScore += dice;
roundScore;
document.querySelector(
`#current-${activePlayer}`
).textContent = roundScore;
} else {
nextPlayer();
}
}
});
newGame.addEventListener("click", init);
function init() {
scores = [0, 0];
roundScore = 0;
activePlayer = 0;
currentScore0.textContent = 0;
currentScore1.textContent = 0;
playerScore0.textContent = 0;
playerScore1.textContent = 0;
document.querySelector("#name-0").textContent = "Player 1";
document.querySelector("#name-1").textContent = "Player 2";
holdButton.style.display = "block";
rollButton.style.display = "block";
document.querySelector(".player-0-panel").classList.remove("winner");
document.querySelector(".player-1-panel").classList.remove("winner");
document.querySelector(".player-0-panel").classList.remove("active");
document.querySelector(".player-0-panel").classList.add("active");
document.querySelector(".player-1-panel").classList.remove("active");
gamePlaying = true;
}