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bugclock.js
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237 lines (194 loc) · 7.55 KB
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; /* Critter clock */ ;
/* Licensed under AGPL */
/* Namespace */
var namespace = window.namespace || {};
namespace.model = namespace.model || {};
/* Model */
namespace.model.Bug = function(vigor, derpitude, position, colour) {
this.vigor = vigor;
this.derpitude = derpitude;
this.acceleration = {x: 0, y: 0};
this.velocity = {x: 0, y: 0};
this.homePosition = position;
this.position = position;
this.colour = colour;
}
namespace.model.ClockBitmap = function(width, height) {
var bitmap = new Array(width * height);
var points = [];
var centreX = width / 2;
var centreY = height / 2;
var hourLength = ((width > height) ? width : height) / 4;
var minuteSecondLength = ((width > height) ? width : height) / 2;
function clear() {
points = [];
for (var i = 0; i < bitmap.length; i++) {
bitmap[i] = false;
}
}
function _bresenhamLine(x0, y0, x1, y1) {
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var err = dx - dy;
while (x0 != x1 || y0 != y1) {
if (x0 >= 0 && x0 < width && y0 >= 0 && y0 < height) {
bitmap[y0 * width + x0] = true;
}
points.push({x: x0, y: y0});
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
}
function bresenhamLine(x0, y0, x1, y1) {
// Normalise parameters
x0 = Math.floor(x0);
x1 = Math.floor(x1);
y0 = Math.floor(y0);
y1 = Math.floor(y1);
_bresenhamLine(x0, x0, x1, y1);
}
this.setDate = function(date) {
var hour = date.getHours() % 12;
var minutes = date.getMinutes();
var seconds = date.getSeconds();
var hourRadians = (hour / 12) * 2 * Math.PI - Math.PI / 2;
var minuteRadians = (minutes / 60) * 2 * Math.PI - Math.PI / 2;
var secondRadians = (seconds / 60) * 2 * Math.PI - Math.PI / 2;
var hourX = centreX + Math.cos(hourRadians) * hourLength;
var hourY = centreY + Math.sin(hourRadians) * hourLength;
var minuteX = centreX + Math.cos(minuteRadians) * minuteSecondLength;
var minuteY = centreY + Math.sin(minuteRadians) * minuteSecondLength;
var secondX = centreX + Math.cos(secondRadians) * minuteSecondLength;
var secondY = centreY + Math.sin(secondRadians) * minuteSecondLength;
// Draw
clear();
bresenhamLine(centreX, centreY, hourX, hourY);
bresenhamLine(centreX, centreY, minuteX, minuteY);
bresenhamLine(centreX, centreY, secondX, secondY);
}
this.getBit = function(x, y) {
return bitmap[y * width + x];
}
this.getPoints = function() {
return points;
}
this.setDate(new Date());
};
/* View */
namespace.View = function(width, height, bugs) {
this.width = width;
this.height = height;
this.bugs = bugs;
}
/* Controller */
namespace.Controller = function(width, height, startTime) {
var friction = 0.85;
var previousTime = startTime;
var clockBitmap = new namespace.model.ClockBitmap(width, height);
var bugs = [];
this.tick = function(newTime) {
// Update time
var elapsedSeconds = (newTime.getTime() - previousTime.getTime()) / 1000.0;
previousTime = newTime;
// Set clock
clockBitmap.setDate(newTime);
// Update bugs
var points = clockBitmap.getPoints();
// 1. Find bug targets, update their colour
var bugTargets = [];
for (var i = 0; i < bugs.length; i++) {
var bug = bugs[i];
var pointForBug = points[Math.floor(Math.random() * points.length)];
for (var j = 0; j < points.length; j++) {
var point = points[j];
var diffX = point.x - bug.position.x;
var diffY = point.y - bug.position.y;
point.distance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
}
for (var j = 0; j < points.length; j++) {
var point = points[j];
if (point.distance < pointForBug.distance) {
pointForBug = point;
}
}
bug.colour.a = 1; //Math.min(0.5, (1 / Math.ceil(pointForBug.distance)));
bugTargets.push(pointForBug);
}
// 2. Update bugs
for (var i = 0; i < bugs.length; i++) {
// Newton!
var bug = bugs[i];
var point = bugTargets[i];
var deltaX = point.x - bug.position.x;
var deltaY = point.y - bug.position.y;
bug.acceleration.x += deltaX;
bug.acceleration.y += deltaY;
bug.acceleration.x = Math.max(-bug.vigor, Math.min(bug.vigor, bug.acceleration.x)) + (Math.random() * bug.derpitude - bug.derpitude / 2);
bug.acceleration.y = Math.max(-bug.vigor, Math.min(bug.vigor, bug.acceleration.y)) + (Math.random() * bug.derpitude - bug.derpitude / 2);
bug.velocity.x += bug.acceleration.x * elapsedSeconds;
bug.velocity.y += bug.acceleration.y * elapsedSeconds;
bug.velocity.x *= friction;
bug.velocity.y *= friction;
bug.position.x += bug.velocity.x * elapsedSeconds;
bug.position.y += bug.velocity.y * elapsedSeconds;
}
// Return bugs
return new namespace.View(width, height, bugs);
}
// Create bugs
for (var i = 0; i < 64; i++) {
var position = {x: Math.random() * width, y: Math.random() * height};
var r = Math.round(Math.random() * 255);
var g = Math.round(Math.random() * 255);
var b = Math.round(Math.random() * 255);
var colour = {r: r, g: g, b: b, a: 0};
var vigor = Math.random() * 6 + 4;
var derpitude = Math.random() * 4 + 1;
var bug = new namespace.model.Bug(vigor, derpitude, position, colour);
bugs.push(bug);
}
}
/* Renderer */
namespace.Renderer = function(canvas) {
var context = canvas.getContext('2d');
this.render = function(view) {
// X scale
var xScale = canvas.width / view.width;
var yScale = canvas.height / view.height;
var biggestScale = Math.max(xScale, yScale);
// Clear
context.clearRect(0, 0, canvas.width, canvas.height);
// Draw bugs
var bugs = view.bugs;
for (var i = 0; i < bugs.length; i++) {
var bug = bugs[i];
context.fillStyle = 'rgba(' + bug.colour.r + ', ' + bug.colour.g + ', ' + bug.colour.b + ',' + bug.colour.a + ')';
context.beginPath();
context.arc(bug.position.x * xScale, bug.position.y * yScale, biggestScale, 0, Math.PI*2, true);
context.closePath();
context.fill();
}
}
}
/* Main loop */
window.addEventListener('load', function() {
var width = 64;
var height = 64;
var canvas = document.getElementById('bug-clock');
var controller = new namespace.Controller(width, height, new Date());
var renderer = new namespace.Renderer(canvas);
function loop() {
var view = controller.tick(new Date());
renderer.render(view);
}
window.setInterval(loop, 50);
});