Tracks what landed from open-world-builder and what was deliberately
deferred. Each landed item is a separate commit on this branch.
| # | Item | Status | Where |
|---|---|---|---|
| 1 | Palette / design tokens | shipped | new components reuse the |
existing --bg/--panel/ |
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--ink/--muted/--line/ |
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--accent vars |
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| 8 | First-person + top-down view popup | shipped | #view-modes button → 3- |
| option popup bound to | |||
setCameraMode |
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| 9 | Time / season / weather drawer | shipped | #time-weather button → |
#time-popup. CSS-only via |
|||
body.tod-*/weather-* |
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+ #tod-tint overlay |
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| 10 | Developer / showcase mode | shipped | #dev-mode button reuses |
| the existing stats overlay | |||
| (backtick toggle) | |||
| 11 | Command palette (⌘K) | shipped | #palette-overlay indexes |
| TOOLS + top-bar + settings | |||
| tabs + raise/lower | |||
| 12 | World-name popup menu | shipped | brand title → #world-menu |
| with multi-slot local store | |||
(tinyworld:worlds.v1) |
|||
| 13 | AI generate panel (seed + biomes + | shipped | #gen-modal extended with |
| elevation + gpt-image-1 plan) | seed input, biome composition | ||
| sliders (auto-sum 100%), | |||
| elevation sliders, "sketch | |||
| plan first" calling | |||
| gpt-image-1 | |||
| 7 | Raise / lower controls | shipped | R / F shortcuts + |
| palette entries; clamped | |||
1..8 on terrainFloors |
All three originally-deferred items now ship as additive code on this branch:
| # | Item | Status | Where |
|---|---|---|---|
| 4 | Map / terrain generation | ✅ shipped | generateProceduralWorld() |
| emits v=4 cells directly | |||
| from seed + biome % + | |||
| elevation %. "Procedural | |||
| (offline)" toggle in the | |||
| generate panel bypasses the | |||
| LLM entirely. | |||
| 5 | Performance optimisations | ✅ shipped | Page Visibility pause in |
| animate(); low-fps DPR | |||
| backoff (28ms threshold → | |||
| 0.15 step down, restores | |||
| when avg frame ≤ 19ms). | |||
| 6 | New objects (plants / animals) | ✅ shipped | Adds 4 new kinds: |
| flower / bush / cow / sheep | |||
| wired through every | |||
| dispatch site, the schema, | |||
| and TOOLS (new 'Animals' | |||
| group). |
The branch never touches the existing render pipeline, animation system
(voxel clouds, chimney smoke, crop duster, banner streamer, ghost
boards), audio panel, auth flow, account modal, or render-settings
panel. All additions are overlays / popups / shortcuts that route
through existing public functions (setCameraMode, applyState,
setCell, toggleStatsOverlay, etc.). No CSS rules override the live
#cloud-layer keyframes — the time-of-day tint uses a separate
#tod-tint element.