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OWB → TinyWorld port notes (feat/owb-port)

Tracks what landed from open-world-builder and what was deliberately deferred. Each landed item is a separate commit on this branch.

Shipped

# Item Status Where
1 Palette / design tokens shipped new components reuse the
existing --bg/--panel/
--ink/--muted/--line/
--accent vars
8 First-person + top-down view popup shipped #view-modes button → 3-
option popup bound to
setCameraMode
9 Time / season / weather drawer shipped #time-weather button →
#time-popup. CSS-only via
body.tod-*/weather-*
+ #tod-tint overlay
10 Developer / showcase mode shipped #dev-mode button reuses
the existing stats overlay
(backtick toggle)
11 Command palette (⌘K) shipped #palette-overlay indexes
TOOLS + top-bar + settings
tabs + raise/lower
12 World-name popup menu shipped brand title → #world-menu
with multi-slot local store
(tinyworld:worlds.v1)
13 AI generate panel (seed + biomes + shipped #gen-modal extended with
elevation + gpt-image-1 plan) seed input, biome composition
sliders (auto-sum 100%),
elevation sliders, "sketch
plan first" calling
gpt-image-1
7 Raise / lower controls shipped R / F shortcuts +
palette entries; clamped
1..8 on terrainFloors

Items 4, 5, 6 — second pass

All three originally-deferred items now ship as additive code on this branch:

# Item Status Where
4 Map / terrain generation ✅ shipped generateProceduralWorld()
emits v=4 cells directly
from seed + biome % +
elevation %. "Procedural
(offline)" toggle in the
generate panel bypasses the
LLM entirely.
5 Performance optimisations ✅ shipped Page Visibility pause in
animate(); low-fps DPR
backoff (28ms threshold →
0.15 step down, restores
when avg frame ≤ 19ms).
6 New objects (plants / animals) ✅ shipped Adds 4 new kinds:
flower / bush / cow / sheep
wired through every
dispatch site, the schema,
and TOOLS (new 'Animals'
group).

Architecture honoured

The branch never touches the existing render pipeline, animation system (voxel clouds, chimney smoke, crop duster, banner streamer, ghost boards), audio panel, auth flow, account modal, or render-settings panel. All additions are overlays / popups / shortcuts that route through existing public functions (setCameraMode, applyState, setCell, toggleStatsOverlay, etc.). No CSS rules override the live #cloud-layer keyframes — the time-of-day tint uses a separate #tod-tint element.