-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathedfroot.edf
More file actions
102 lines (88 loc) · 4 KB
/
Copy pathedfroot.edf
File metadata and controls
102 lines (88 loc) · 4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
setdialect("ALFHEIM")
stdinclude("root.edf") // Includes the file base/root.edf, which in turns includes the other files
// that are required for definition of all sprites, sounds, things etc.
damagetype BruiserMOD { num 100 }
include("edf/animations.edf")
// Terrain
include("edf/effects/terrain.edf")
// New effects
include("edf/effects/blood.edf")
include("edf/effects/skyfallers.edf")
include("edf/effects/casings.edf")
include("edf/effects/glass.edf") // Glass particles
include("edf/effects/painelementalchunk.edf")
include("edf/effects/smoke.edf")
include("edf/effects/steam.edf")
// New items
include("edf/items/health.edf")
include("edf/items/armor.edf")
include("edf/items/silencer.edf")
include("edf/items/wings.edf")
// Modded Player
include("edf/deltas/playerdelta.edf")
include("edf/deltas/mbfhelperdogdelta.edf")
// Modded items
include("edf/deltas/itemdeltas/ammodeltas.edf")
include("edf/deltas/itemdeltas/armordeltas.edf")
include("edf/deltas/itemdeltas/keydeltas.edf")
// Modded powerups
include("edf/deltas/itemdeltas/bonusdeltas.edf")
include("edf/deltas/itemdeltas/powerupdeltas/berserkdelta.edf")
include("edf/deltas/itemdeltas/powerupdeltas/computerareamapdelta.edf")
include("edf/deltas/itemdeltas/powerupdeltas/invulnerabilityspheredelta.edf")
include("edf/deltas/itemdeltas/powerupdeltas/lightamplificationgogglesdelta.edf")
include("edf/deltas/itemdeltas/powerupdeltas/megaspheredelta.edf")
include("edf/deltas/itemdeltas/powerupdeltas/partialinvisibilitydelta.edf")
include("edf/deltas/itemdeltas/powerupdeltas/soulspheredelta.edf")
// Modded weapons
include("edf/weapons/flamethrower.edf")
include("edf/weapons/grenadelauncher.edf")
include("edf/weapons/wolfgun.edf")
include("edf/deltas/weapondeltas/fistdelta.edf")
include("edf/deltas/weapondeltas/chainsawdelta.edf")
include("edf/deltas/weapondeltas/pistoldelta.edf")
include("edf/deltas/weapondeltas/shotgundelta.edf")
include("edf/deltas/weapondeltas/supershotgundelta.edf")
include("edf/deltas/weapondeltas/chaingundelta.edf")
include("edf/deltas/weapondeltas/rocketlauncherdelta.edf")
include("edf/deltas/weapondeltas/plasmarifledelta.edf")
include("edf/deltas/weapondeltas/bfgdelta.edf")
// Modded monsters
include("edf/deltas/monsterdeltas/arachnotrondelta.edf")
include("edf/deltas/monsterdeltas/archviledelta.edf")
include("edf/deltas/monsterdeltas/barondelta.edf")
include("edf/deltas/monsterdeltas/cacodemondelta.edf")
include("edf/deltas/monsterdeltas/chaingunnerdelta.edf")
include("edf/deltas/monsterdeltas/cyberdemondelta.edf")
include("edf/deltas/monsterdeltas/demondelta.edf")
include("edf/deltas/monsterdeltas/hellknightdelta.edf")
include("edf/deltas/monsterdeltas/impdelta.edf")
include("edf/deltas/monsterdeltas/lostsouldelta.edf")
include("edf/deltas/monsterdeltas/mancubusdelta.edf")
include("edf/deltas/monsterdeltas/miscmonsterdeltas.edf")
include("edf/deltas/monsterdeltas/painelementaldelta.edf")
include("edf/deltas/monsterdeltas/revenantdelta.edf")
include("edf/deltas/monsterdeltas/sergeantdelta.edf")
include("edf/deltas/monsterdeltas/spectredelta.edf")
include("edf/deltas/monsterdeltas/spiderdemondelta.edf")
include("edf/deltas/monsterdeltas/wolfssdelta.edf")
include("edf/deltas/monsterdeltas/zombiemandelta.edf")
// New monsters
include("edf/heretic volcano.edf")
include("edf/monsters/sorcerer.edf")
include("edf/monsters/catharsi.edf")
include("edf/monsters/turbopinky.edf")
include("edf/monsters/miketyson.edf")
include("edf/monsters/spectrecaco.edf")
include("edf/monsters/marine.edf") //mutineer
include("edf/monsters/stealthmarine.edf") // mutineer
include("edf/monsters/plasmazombie.edf")
include("edf/monsters/suicidebomber.edf")
include("edf/monsters/cyberbaron.edf") // Cool design that uses counter variables.
include("edf/monsters/grell.edf") // Weaker flying enemy
include("edf/monsters/rocketzombie.edf") // Rocket Zombie
include("edf/monsters/minimastermind.edf") // Tanky hitscanner
include("edf/monsters/ssgguy.edf") // Kinda tanky hitscanner
include("edf/monsters/looney.edf")
//sound code
include("edf/sound/sounddefs.edf")