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142 lines (114 loc) · 3.48 KB
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Copy pathspace invaders.js
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142 lines (114 loc) · 3.48 KB
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const grid = document.querySelector(".grid_si")
const width = 15
const result_d = document.querySelector(".result")
for (let i = 0; i < width * width; i++) {
const square = document.createElement("div")
grid.appendChild(square)
}
let alienInvaders = [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
30, 31, 32, 33, 34, 35, 36, 37, 38, 39
]
const squares = Array.from(document.querySelectorAll(".grid_si div"))
function draw() {
for (let i = 0; i < alienInvaders.length; i++) {
squares[alienInvaders[i]].classList.add("invader")
}
}
draw()
function remove() {
for (let i = 0; i < alienInvaders.length; i++) {
squares[alienInvaders[i]].classList.remove("invader")
}
}
let shooterI = 200
squares[shooterI].classList.add("shooter")
function moveShooter(e) {
squares[shooterI].classList.remove("shooter")
switch (e.key) {
case "ArrowLeft":
if (shooterI % width !== 0)
shooterI -= 1;
break
case "ArrowRight":
if (shooterI % width < width - 1)
shooterI += 1;
break
case "ArrowUp":
if (shooterI >= width)
shooterI -= width
break
case "ArrowDown":
if (shooterI / width < width - 1)
shooterI += width
break
}
squares[shooterI].classList.add("shooter")
}
document.addEventListener("keydown", moveShooter)
let invadersID
let direction = 1
function moveInvaders() {
const leftEdge = alienInvaders[0] % width === 0
const rightEdge = alienInvaders[alienInvaders.length - 1] % width === width - 1
remove()
if ((leftEdge && (direction === -1)) || (rightEdge && (direction === 1))) {
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += width
}
direction *= -1
}
else {
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += direction
}
}
let oob = false
for (let i = 0; i < alienInvaders.length; i++) {
if (alienInvaders[i] > (squares.length)) {
result_d.innerHTML = "GAME OBER"
clearInterval(invadersID)
oob = true
}
}
if (!oob) {
draw()
}
if (squares[shooterI].classList.contains("invader", "shooter")) {
result_d.innerHTML = "GAME OBER"
clearInterval(invadersID)
}
}
invadersID = setInterval(moveInvaders, 500)
function shoot(e) {
let laserID
let laserI = shooterI
function moveLaser() {
squares[laserI].classList.remove("laser")
laserI -= width
if (laserI < 0) {
clearInterval(laserID)
return
}
squares[laserI].classList.add("laser")
if (squares[laserI].classList.contains("invader")) {
squares[laserI].classList.remove("laser")
squares[laserI].classList.remove("invader")
squares[laserI].classList.add("boom")
setTimeout(() => squares[laserI].classList.remove("boom"), 300)
clearInterval(laserID)
alienInvaders.splice(alienInvaders.indexOf(laserI), 1)
if (alienInvaders.length === 0) {
result_d.innerHTML = "U R WINRAR"
clearInterval(invadersID)
}
}
}
switch (e.key) {
case " ":
laserID = setInterval(moveLaser, 100)
break
}
}
document.addEventListener("keydown", shoot)