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using Lucene.Net.Support.IO;
using Lucene.Net.Support.Threading;
using Lucene.Net.Util;
using System;
using System.Collections.Generic;
using System.IO;
namespace Lucene.Net.Store
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// <para>Implements <see cref="LockFactory"/> using native OS file
/// locks. For NFS based access to an index, it's
/// recommended that you try <see cref="SimpleFSLockFactory"/>
/// first and work around the one limitation that a lock file
/// could be left when the runtime exits abnormally.</para>
///
/// <para>The primary benefit of <see cref="NativeFSLockFactory"/> is
/// that locks (not the lock file itself) will be properly
/// removed (by the OS) if the runtime has an abnormal exit.</para>
///
/// <para>Note that, unlike <see cref="SimpleFSLockFactory"/>, the existence of
/// leftover lock files in the filesystem is fine because the OS
/// will free the locks held against these files even though the
/// files still remain. Lucene will never actively remove the lock
/// files, so although you see them, the index may not be locked.</para>
///
/// <para>Special care needs to be taken if you change the locking
/// implementation: First be certain that no writer is in fact
/// writing to the index otherwise you can easily corrupt
/// your index. Be sure to do the <see cref="LockFactory"/> change on all Lucene
/// instances and clean up all leftover lock files before starting
/// the new configuration for the first time. Different implementations
/// can not work together!</para>
///
/// <para>If you suspect that this or any other <see cref="LockFactory"/> is
/// not working properly in your environment, you can easily
/// test it by using <see cref="VerifyingLockFactory"/>,
/// <see cref="LockVerifyServer"/> and <see cref="LockStressTest"/>.</para>
/// </summary>
/// <seealso cref="LockFactory"/>
// LUCENENET specific - this class has been refactored significantly from its Java counterpart
// to take advantage of .NET FileShare locking in the Windows and Linux environments.
public class NativeFSLockFactory : FSLockFactory
{
internal enum FSLockingStrategy
{
FileStreamLockViolation,
FileSharingViolation,
Fallback
}
// LUCENENET: This controls the locking strategy used for the current operating system and framework
internal static FSLockingStrategy LockingStrategy
{
get
{
if (IS_FILESTREAM_LOCKING_PLATFORM && HRESULT_FILE_LOCK_VIOLATION.HasValue)
return FSLockingStrategy.FileStreamLockViolation;
else if (HRESULT_FILE_SHARE_VIOLATION.HasValue)
return FSLockingStrategy.FileSharingViolation;
else
// Fallback implementation for unknown platforms that don't rely on HResult
return FSLockingStrategy.Fallback;
}
}
// LUCNENENET NOTE: Lookup the HResult value we are interested in for the current OS
// by provoking the exception during initialization and caching its HResult value for later.
// We optimize for Windows because those HResult values are known and documented, but for
// other platforms, this is the only way we can reliably determine the HResult values
// we are interested in.
//
// Reference: https://stackoverflow.com/q/46380483
private static readonly bool IS_FILESTREAM_LOCKING_PLATFORM = LoadIsFileStreamLockingPlatform();
private const int WIN_HRESULT_FILE_LOCK_VIOLATION = unchecked((int)0x80070021);
private const int WIN_HRESULT_FILE_SHARE_VIOLATION = unchecked((int)0x80070020);
internal static readonly int? HRESULT_FILE_LOCK_VIOLATION = LoadFileLockViolationHResult();
internal static readonly int? HRESULT_FILE_SHARE_VIOLATION = LoadFileShareViolationHResult();
private static bool LoadIsFileStreamLockingPlatform()
{
#if FEATURE_FILESTREAM_LOCK
return Constants.WINDOWS; // LUCENENET: See: https://github.com/dotnet/corefx/issues/5964
#else
return false;
#endif
}
private static int? LoadFileLockViolationHResult()
{
if (Constants.WINDOWS)
return WIN_HRESULT_FILE_LOCK_VIOLATION;
// Skip provoking the exception unless we know we will use the value
if (IS_FILESTREAM_LOCKING_PLATFORM)
{
return FileSupport.GetFileIOExceptionHResult(provokeException: (fileName) =>
{
using var lockStream = new FileStream(fileName, FileMode.OpenOrCreate, FileAccess.Write, FileShare.ReadWrite);
#pragma warning disable CA1416 // Validate platform compatibility
lockStream.Lock(0, 1); // Create an exclusive lock
#pragma warning restore CA1416 // Validate platform compatibility
using var stream = new FileStream(fileName, FileMode.Open, FileAccess.Write, FileShare.ReadWrite);
// try to find out if the file is locked by writing a byte. Note that we need to flush the stream to find out.
stream.WriteByte(0);
stream.Flush(); // this *may* throw an IOException if the file is locked, but...
// ... closing the stream is the real test
});
}
return null;
}
private static int? LoadFileShareViolationHResult()
{
if (Constants.WINDOWS)
return WIN_HRESULT_FILE_SHARE_VIOLATION;
return FileSupport.GetFileIOExceptionHResult(provokeException: (fileName) =>
{
using var lockStream = new FileStream(fileName, FileMode.OpenOrCreate, FileAccess.Write, FileShare.Read, 1, FileOptions.None);
// Try to get an exclusive lock on the file - this should throw an IOException with the current platform's HResult value for FileShare violation
using var stream = new FileStream(fileName, FileMode.Open, FileAccess.Write, FileShare.None, 1, FileOptions.None);
});
}
/// <summary>
/// Create a <see cref="NativeFSLockFactory"/> instance, with <c>null</c> (unset)
/// lock directory. When you pass this factory to a <see cref="FSDirectory"/>
/// subclass, the lock directory is automatically set to the
/// directory itself. Be sure to create one instance for each directory
/// your create!
/// </summary>
public NativeFSLockFactory()
: this((DirectoryInfo)null)
{
}
/// <summary>
/// Create a <see cref="NativeFSLockFactory"/> instance, storing lock
/// files into the specified <paramref name="lockDirName"/>
/// </summary>
/// <param name="lockDirName"> where lock files are created. </param>
public NativeFSLockFactory(string lockDirName)
: this(new DirectoryInfo(lockDirName))
{
}
/// <summary>
/// Create a <see cref="NativeFSLockFactory"/> instance, storing lock
/// files into the specified <paramref name="lockDir"/>
/// </summary>
/// <param name="lockDir"> where lock files are created. </param>
public NativeFSLockFactory(DirectoryInfo lockDir)
{
SetLockDir(lockDir);
}
// LUCENENET: NativeFSLocks in Java are in fact singletons; this is how we mimic that to track instances and make sure
// IW.Unlock and IW.IsLocked works correctly
internal static readonly Dictionary<string, Lock> _locks = new Dictionary<string, Lock>();
/// <summary>
/// Given a lock name, return the full prefixed path of the actual lock file.
/// </summary>
/// <param name="lockName"></param>
/// <returns></returns>
private string GetCanonicalPathOfLockFile(string lockName)
{
if (m_lockPrefix != null)
{
lockName = m_lockPrefix + "-" + lockName;
}
return new FileInfo(Path.Combine(m_lockDir.FullName, lockName)).GetCanonicalPath();
}
public override Lock MakeLock(string lockName)
{
var path = GetCanonicalPathOfLockFile(lockName);
Lock l;
UninterruptableMonitor.Enter(_locks);
try
{
if (!_locks.TryGetValue(path, out l))
_locks.Add(path, l = NewLock(path));
}
finally
{
UninterruptableMonitor.Exit(_locks);
}
return l;
}
// Internal for testing
internal virtual Lock NewLock(string path)
{
switch (LockingStrategy)
{
case FSLockingStrategy.FileStreamLockViolation:
#pragma warning disable CA1416 // Validate platform compatibility
return new NativeFSLock(m_lockDir, path);
#pragma warning restore CA1416 // Validate platform compatibility
case FSLockingStrategy.FileSharingViolation:
return new SharingNativeFSLock(m_lockDir, path);
default:
// Fallback implementation for unknown platforms that don't rely on HResult
return new FallbackNativeFSLock(m_lockDir, path);
}
}
public override void ClearLock(string lockName)
{
var path = GetCanonicalPathOfLockFile(lockName);
// this is the reason why we can't use ConcurrentDictionary: we need the removal and disposal of the lock to be atomic
// otherwise it may clash with MakeLock making a lock and ClearLock disposing of it in another thread.
UninterruptableMonitor.Enter(_locks);
try
{
if (_locks.TryGetValue(path, out Lock l))
{
_locks.Remove(path);
l.Dispose();
}
}
finally
{
UninterruptableMonitor.Exit(_locks);
}
}
}
// LUCENENET NOTE: We use this implementation as a fallback for platforms that we don't
// know the HResult numbers for lock and file sharing errors.
//
// Note that using NativeFSLock would be ideal for all platforms. However, there is a
// small chance that provoking lock/share exceptions will fail. In that rare case, we
// fallback to this substandard implementation.
//
// Reference: https://stackoverflow.com/q/46380483
internal class FallbackNativeFSLock : Lock
{
#pragma warning disable CA2213 // Disposable fields should be disposed
private FileStream channel;
#pragma warning restore CA2213 // Disposable fields should be disposed
private readonly string path;
private readonly DirectoryInfo lockDir;
public FallbackNativeFSLock(DirectoryInfo lockDir, string path)
{
this.lockDir = lockDir;
this.path = path;
}
public override bool Obtain()
{
UninterruptableMonitor.Enter(this);
try
{
FailureReason = null;
if (channel != null)
{
// Our instance is already locked:
return false;
}
if (!System.IO.Directory.Exists(lockDir.FullName))
{
try
{
System.IO.Directory.CreateDirectory(lockDir.FullName);
}
catch
{
throw new IOException("Cannot create directory: " + lockDir.FullName);
}
}
else if (File.Exists(lockDir.FullName))
{
throw new IOException("Found regular file where directory expected: " + lockDir.FullName);
}
var success = false;
try
{
// LUCENENET: Allow read access for the RAMDirectory to be able to copy the lock file.
channel = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.Read);
success = true;
}
catch (Exception e) when (e.IsIOException())
{
// At least on OS X, we will sometimes get an
// intermittent "Permission Denied" Exception,
// which seems to simply mean "you failed to get
// the lock". But other IOExceptions could be
// "permanent" (eg, locking is not supported via
// the filesystem). So, we record the failure
// reason here; the timeout obtain (usually the
// one calling us) will use this as "root cause"
// if it fails to get the lock.
FailureReason = e;
}
finally
{
if (!success)
{
IOUtils.DisposeWhileHandlingException(channel);
channel = null;
}
}
return channel != null;
}
finally
{
UninterruptableMonitor.Exit(this);
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
UninterruptableMonitor.Enter(this);
try
{
// whether or not we have created a file, we need to remove
// the lock instance from the dictionary that tracks them.
try
{
UninterruptableMonitor.Enter(NativeFSLockFactory._locks);
try
{
NativeFSLockFactory._locks.Remove(path);
}
finally
{
UninterruptableMonitor.Exit(NativeFSLockFactory._locks);
}
}
finally
{
if (channel != null)
{
IOUtils.DisposeWhileHandlingException(channel);
channel = null;
bool tmpBool;
if (File.Exists(path))
{
File.Delete(path);
tmpBool = true;
}
else if (System.IO.Directory.Exists(path))
{
System.IO.Directory.Delete(path);
tmpBool = true;
}
else
{
tmpBool = false;
}
if (!tmpBool)
{
throw new LockReleaseFailedException("failed to delete " + path);
}
}
}
}
finally
{
UninterruptableMonitor.Exit(this);
}
}
}
public override bool IsLocked()
{
UninterruptableMonitor.Enter(this);
try
{
// The test for is isLocked is not directly possible with native file locks:
// First a shortcut, if a lock reference in this instance is available
if (channel != null)
{
return true;
}
// Look if lock file is present; if not, there can definitely be no lock!
bool tmpBool;
if (System.IO.File.Exists(path))
tmpBool = true;
else
tmpBool = System.IO.Directory.Exists(path);
if (!tmpBool)
return false;
// Try to obtain and release (if was locked) the lock
try
{
bool obtained = Obtain();
if (obtained)
{
Dispose();
}
return !obtained;
}
catch (Exception ioe) when (ioe.IsIOException())
{
return false;
}
}
finally
{
UninterruptableMonitor.Exit(this);
}
}
public override string ToString()
{
return $"{nameof(FallbackNativeFSLock)}@{path}";
}
}
// Locks the entire file. macOS requires this approach.
internal class SharingNativeFSLock : Lock
{
#pragma warning disable CA2213 // Disposable fields should be disposed
private FileStream channel;
#pragma warning restore CA2213 // Disposable fields should be disposed
private readonly string path;
private readonly DirectoryInfo lockDir;
public SharingNativeFSLock(DirectoryInfo lockDir, string path)
{
this.lockDir = lockDir;
this.path = path;
}
/// <summary>
/// Return true if the <see cref="IOException"/> is the result of a share violation
/// </summary>
private static bool IsShareViolation(IOException e) // LUCENENET: CA1822: Mark members as static
{
return e.HResult == NativeFSLockFactory.HRESULT_FILE_SHARE_VIOLATION;
}
private FileStream GetLockFileStream(FileMode mode)
{
if (!System.IO.Directory.Exists(lockDir.FullName))
{
try
{
System.IO.Directory.CreateDirectory(lockDir.FullName);
}
catch (Exception e)
{
// note that several processes might have been trying to create the same directory at the same time.
// if one succeeded, the directory will exist and the exception can be ignored. In all other cases we should report it.
if (!System.IO.Directory.Exists(lockDir.FullName))
throw new IOException("Cannot create directory: " + lockDir.FullName, e);
}
}
else if (File.Exists(lockDir.FullName))
{
throw new IOException("Found regular file where directory expected: " + lockDir.FullName);
}
return new FileStream(
path,
mode,
FileAccess.Write,
// LUCENENET: Allow read access of OpenOrCreate for the RAMDirectory to be able to copy the lock file.
// For the Open case, set to FileShare.None to force a file share exception in IsLocked().
share: mode == FileMode.Open ? FileShare.None : FileShare.Read,
bufferSize: 1,
options: mode == FileMode.Open ? FileOptions.None : FileOptions.DeleteOnClose);
}
public override bool Obtain()
{
UninterruptableMonitor.Enter(this);
try
{
FailureReason = null;
if (channel != null)
{
// Our instance is already locked:
return false;
}
try
{
channel = GetLockFileStream(FileMode.OpenOrCreate);
}
catch (IOException e) when (IsShareViolation(e))
{
// no failure reason to be recorded, since this is the expected error if a lock exists
}
catch (Exception e) when (e.IsIOException())
{
// At least on OS X, we will sometimes get an
// intermittent "Permission Denied" Exception,
// which seems to simply mean "you failed to get
// the lock". But other IOExceptions could be
// "permanent" (eg, locking is not supported via
// the filesystem). So, we record the failure
// reason here; the timeout obtain (usually the
// one calling us) will use this as "root cause"
// if it fails to get the lock.
FailureReason = e;
}
return channel != null;
}
finally
{
UninterruptableMonitor.Exit(this);
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
UninterruptableMonitor.Enter(this);
try
{
// whether or not we have created a file, we need to remove
// the lock instance from the dictionary that tracks them.
try
{
UninterruptableMonitor.Enter(NativeFSLockFactory._locks);
try
{
NativeFSLockFactory._locks.Remove(path);
}
finally
{
UninterruptableMonitor.Exit(NativeFSLockFactory._locks);
}
}
finally
{
if (channel != null)
{
try
{
IOUtils.DisposeWhileHandlingException(channel);
}
finally
{
channel = null;
}
}
}
}
finally
{
UninterruptableMonitor.Exit(this);
}
}
}
public override bool IsLocked()
{
UninterruptableMonitor.Enter(this);
try
{
// First a shortcut, if a lock reference in this instance is available
if (channel != null)
{
return true;
}
try
{
using (var stream = GetLockFileStream(FileMode.Open))
{
// LUCENENET: intentionally empty, replaces .close()
}
return false;
}
catch (IOException e) when (IsShareViolation(e))
{
return true;
}
catch (FileNotFoundException)
{
// if the file doesn't exists, there can be no lock active
return false;
}
}
finally
{
UninterruptableMonitor.Exit(this);
}
}
public override string ToString()
{
return $"{nameof(SharingNativeFSLock)}@{path}";
}
}
// Uses FileStream locking of file pages.
#if FEATURE_SUPPORTEDOSPLATFORMATTRIBUTE
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
#endif
internal class NativeFSLock : Lock
{
#pragma warning disable CA2213 // Disposable fields should be disposed
private FileStream channel;
#pragma warning restore CA2213 // Disposable fields should be disposed
private readonly string path;
private readonly DirectoryInfo lockDir;
public NativeFSLock(DirectoryInfo lockDir, string path)
{
this.lockDir = lockDir;
this.path = path;
}
/// <summary>
/// Return true if the <see cref="IOException"/> is the result of a lock violation
/// </summary>
private static bool IsLockViolation(IOException e) // LUCENENET: CA1822: Mark members as static
{
return e.HResult == NativeFSLockFactory.HRESULT_FILE_LOCK_VIOLATION;
}
private FileStream GetLockFileStream(FileMode mode)
{
if (!System.IO.Directory.Exists(lockDir.FullName))
{
try
{
System.IO.Directory.CreateDirectory(lockDir.FullName);
}
catch (Exception e)
{
// note that several processes might have been trying to create the same directory at the same time.
// if one succeeded, the directory will exist and the exception can be ignored. In all other cases we should report it.
if (!System.IO.Directory.Exists(lockDir.FullName))
throw new IOException("Cannot create directory: " + lockDir.FullName, e);
}
}
else if (File.Exists(lockDir.FullName))
{
throw new IOException("Found regular file where directory expected: " + lockDir.FullName);
}
return new FileStream(path, mode, FileAccess.Write, FileShare.ReadWrite);
}
public override bool Obtain()
{
UninterruptableMonitor.Enter(this);
try
{
FailureReason = null;
if (channel != null)
{
// Our instance is already locked:
return false;
}
FileStream stream = null;
try
{
stream = GetLockFileStream(FileMode.OpenOrCreate);
}
catch (Exception e) when (e.IsIOException())
{
// At least on OS X, we will sometimes get an
// intermittent "Permission Denied" Exception,
// which seems to simply mean "you failed to get
// the lock". But other IOExceptions could be
// "permanent" (eg, locking is not supported via
// the filesystem). So, we record the failure
// reason here; the timeout obtain (usually the
// one calling us) will use this as "root cause"
// if it fails to get the lock.
FailureReason = e;
}
if (stream != null)
{
try
{
stream.Lock(0, 1);
// only assign the channel if the lock succeeds
channel = stream;
}
catch (Exception e)
{
FailureReason = e;
IOUtils.DisposeWhileHandlingException(stream);
}
}
return channel != null;
}
finally
{
UninterruptableMonitor.Exit(this);
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
UninterruptableMonitor.Enter(this);
try
{
// whether or not we have created a file, we need to remove
// the lock instance from the dictionary that tracks them.
try
{
UninterruptableMonitor.Enter(NativeFSLockFactory._locks);
try
{
NativeFSLockFactory._locks.Remove(path);
}
finally
{
UninterruptableMonitor.Exit(NativeFSLockFactory._locks);
}
}
finally
{
if (channel != null)
{
try
{
IOUtils.DisposeWhileHandlingException(channel);
}
finally
{
channel = null;
}
// try to delete the file if we created it, but it's not an error if we can't.
try
{
File.Delete(path);
}
catch
{
// ignored
}
}
}
}
finally
{
UninterruptableMonitor.Exit(this);
}
}
}
public override bool IsLocked()
{
UninterruptableMonitor.Enter(this);
try
{
// First a shortcut, if a lock reference in this instance is available
if (channel != null)
{
return true;
}
try
{
using (var stream = GetLockFileStream(FileMode.Open))
{
// try to find out if the file is locked by writing a byte. Note that we need to flush the stream to find out.
stream.WriteByte(0);
stream.Flush(); // this *may* throw an IOException if the file is locked, but...
// ... closing the stream is the real test
}
return false;
}
catch (IOException e) when (IsLockViolation(e))
{
return true;
}
catch (FileNotFoundException)
{
// if the file doesn't exists, there can be no lock active
return false;
}
}
finally
{
UninterruptableMonitor.Exit(this);
}
}
public override string ToString()
{
return $"{nameof(NativeFSLock)}@{path}";
}
}
#if !FEATURE_FILESTREAM_LOCK
internal static class FileStreamExtensions
{
// Dummy lock method to ensure we can compile even if the feature is unavailable
public static void Lock(this FileStream stream, long position, long length)
{
}
}
#endif
}