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Copy pathdistributedKnightRider.ino
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155 lines (141 loc) · 3.99 KB
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Copy pathdistributedKnightRider.ino
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155 lines (141 loc) · 3.99 KB
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uint8_t speedMultiplyer = 20;
uint8_t empty = 10;
uint8_t passBall = 1;
uint8_t hasBall = 2;
uint8_t hadBall = 3;
uint8_t dead = 4;
uint8_t lonelyCounterThreshold = 20;
uint8_t lonelyCounter;
uint8_t neighborhoodValue = 1;
boolean wasAlone = false;
uint8_t ball[3] = {255, 255, 255};
uint8_t passing[3] = {150, 150, 200};
uint8_t darkWhite[3] = {50, 50, 50};
uint8_t red[3] = {250, 0, 0};
uint8_t yellow[3] = {255, 255, 0};
uint8_t orange[3] = {200, 100, 0};
uint8_t blank[3] = {0, 0, 0};
uint8_t blue[3] = {0, 0, 255};
uint8_t green[3] = {0, 255, 0};
uint8_t neighbors[6];
uint32_t lastHadBall = 0;
uint32_t lastPassedBall = 0;
uint32_t gettingBall = 0;
uint32_t deadTime = 0;
uint32_t timeTimer = 0;
void setup() {
setTimeout( 60000 );
setState( empty );
setColor( green );
setButtonCallback( add_ball );
setLongButtonCallback( trigger_end_game, 5000 );
timeTimer = getTimer();
}
void trigger_end_game() {
setState( dead );
setColor( red );
deadTime = getTimer();
}
void add_ball() {
setState( hasBall );
setColor( ball );
lastHadBall = getTimer();
}
void loop() {
neighborhoodValue = 0;
update_time_dilation();
if ( getState() == dead ) {
if ( getTimer() - deadTime > 400 && getTimer() - deadTime < 600 ) {
setColor( orange );
}
else if ( getTimer() - deadTime > 600 && getTimer() - deadTime < 800 ) {
setColor( yellow );
}
else if ( getTimer() - deadTime > 800 ) {
setState( empty );
setColor( green );
}
} else {
if ( getState() == hasBall && ( getTimer() - lastHadBall > ( 200 * speedMultiplyer ) ) ) {
setState( passBall );
setColor( passing );
}
else if ( getState() == hadBall && ( getTimer() - lastPassedBall > ( 600 * speedMultiplyer ) ) ) {
setState( empty );
setColor( green );
}
getNeighborStates( neighbors );
for ( uint8_t i = 0; i < 6; i++ ) {
neighborhoodValue += neighbors[ i ];
if ( neighbors[ i ] == dead ) {
trigger_end_game();
return;
}
if ( getState() == empty && neighbors[ i ] == passBall ) {
if (gettingBall == 0 ) {
gettingBall = getTimer();
} else if ( getTimer() - gettingBall > ( 100 * speedMultiplyer ) ) {
gettingBall = 0;
setState( hasBall );
setColor( ball );
lastHadBall = getTimer();
}
} else if ( getState() == passBall && neighbors[ i ] == hasBall ) {
setState( hadBall );
setColor( darkWhite );
lastHadBall = 0;
lastPassedBall = getTimer();
} else if ( getState() == passBall && getTimer() - lastHadBall > ( 500 * speedMultiplyer ) ) {
trigger_end_game();
}
}
if ( neighborhoodValue > 0 ) {
lonelyCounter = 0;
}
if ( wasAlone && neighborhoodValue > 0 && getState() == empty ) {
wasAlone = false;
randomSeed( getTimer() );
if ( random( 0, 50 ) < 15 ) {
setState( 11 );
setColor( blank );
} else {
setColor( green );
}
} else if ( neighborhoodValue == 0 ) {
lonelyCounter++;
if ( lonelyCounter >= lonelyCounterThreshold ) {
lonelyCounter = lonelyCounterThreshold;
wasAlone = true;
if ( getState() == 11 ) {
setState( empty );
setColor( green );
}
}
}
}
}
void update_time_dilation() {
if ( getTimer() - timeTimer > ( 1000 * speedMultiplyer ) ) {
timeTimer = getTimer();
speedMultiplyer -= 1;
if ( speedMultiplyer < 1 ) {
speedMultiplyer = 1;
}
}
}
//uint8_t all( uint8_t *arr, uint8_t value ) { // The results come out reversed
// for( uint8_t i = 0; i < sizeof(arr)/sizeof(arr[0]); i++ ) {
// if ( arr[ i ] != value ) {
// return 0;
// }
// }
// return 1;
//}
//uint8_t test_no_where_to_go() { // The results come out reversed
// for ( uint8_t i = 0; i < 6; i++ ) {
// if ( neighbors[ i ] == empty ) {
// return 0;
// }
// }
// return 1;
//}