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feat: Handle value change on min/max value on text slider #1238

feat: Handle value change on min/max value on text slider

feat: Handle value change on min/max value on text slider #1238

Triggered via push December 15, 2025 20:17
Status Cancelled
Total duration 3m 4s
Artifacts

build.yml

on: push
check if UNITY_LICENSE is set in github secrets
2s
check if UNITY_LICENSE is set in github secrets
Test all modes ✨
2m 53s
Test all modes ✨
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16 errors and 7 warnings
Build for StandaloneLinux64 on version
Build failed with exit code 1
Build for StandaloneLinux64 on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for iOS on version
Build failed with exit code 1
Build for iOS on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for StandaloneWindows64 on version
Build failed with exit code 1
Build for StandaloneWindows64 on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Build for StandaloneOSX on version
Build failed with exit code 1
Build for StandaloneOSX on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Test all modes ✨
Canceling since a higher priority waiting request for Build-refs/heads/master exists
Test all modes ✨
The process '/usr/bin/docker' failed with exit code 1
Test all modes ✨
The operation was canceled.
Build for WebGL on version
Canceling since a higher priority waiting request for Build-refs/heads/master exists
Build for WebGL on version
The operation was canceled.
Build for Android on version
Canceling since a higher priority waiting request for Build-refs/heads/master exists
Build for Android on version
The operation was canceled.
Build
Canceling since a higher priority waiting request for Build-refs/heads/master exists
check if UNITY_LICENSE is set in github secrets
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Build for StandaloneLinux64 on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for iOS on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64 on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for WebGL on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android on version
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.