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<h1 id="jcs_uiutil">JCS_UIUtil</h1><p>User interface related utilities functions.<h2 id="functions">Functions</h2><table><thead><tr><th id="name" style="text-align:left">Name<th id="description" style="text-align:left">Description<tbody><tr><td style="text-align:left">IsUnityDefinedUI<td style="text-align:left">Return true if GameObject contains built-in UI components.<tr><td style="text-align:left">AddEventTriggerEvent<td style="text-align:left">Add an event to EventTrigger component from Unity API.<tr><td style="text-align:left">SetLangText<td style="text-align:left">Set text by system language and language data.<tr><td style="text-align:left">SetText<td style="text-align:left">Set the text with data.<tr><td style="text-align:left">Dropdown_GetItemValue<td style="text-align:left">Returns item value by index.<tr><td style="text-align:left">Dropdown_GetSelectedValue<td style="text-align:left">Get the selected value of the Dropdown object.<tr><td style="text-align:left">Dropdown_GetItemIndex<td style="text-align:left">Return the index of the item in the dropdown's item.<tr><td style="text-align:left">Dropdown_SetSelection<td style="text-align:left">Set the value to the target item.<tr><td style="text-align:left">Dropdown_RefreshSelection<td style="text-align:left">Refresh the current selection.<tr><td style="text-align:left">Dropdown_AddOption<td style="text-align:left">Add an option to dropdown.<tr><td style="text-align:left">IsAchorPresets<td style="text-align:left">Check the anchor presets type.<tr><td style="text-align:left">IsAnchorLeft<td style="text-align:left">Return true if anchor point is left.<tr><td style="text-align:left">IsAnchorCenter<td style="text-align:left">Return true if anchor point is center.<tr><td style="text-align:left">IsAnchorRight<td style="text-align:left">Return true if anchor point is right.<tr><td style="text-align:left">IsAnchorStretchX<td style="text-align:left">Return true if anchor point is stretch x.<tr><td style="text-align:left">IsAnchorTop<td style="text-align:left">Return true if anchor point is top.<tr><td style="text-align:left">IsAnchorMiddle<td style="text-align:left">Return true if anchor point is middle.<tr><td style="text-align:left">IsAnchorBottom<td style="text-align:left">Return true if anchor point is bottom.<tr><td style="text-align:left">IsAnchorStretchY<td style="text-align:left">Return true if anchor point is stretch.<tr><td style="text-align:left">ShowCanvas<td style="text-align:left">Show the canvas, so it's visible on the screen.<tr><td style="text-align:left">HideCanvas<td style="text-align:left">Hide the canvas, so it's invisible on the screen.<tr><td style="text-align:left">ActivePanels<td style="text-align:left">Active panels in the array.<tr><td style="text-align:left">DeactivePanels<td style="text-align:left">Deactive panels in the array.<tr><td style="text-align:left">GetImageRect<td style="text-align:left">Returns the size of the image.<tr><td style="text-align:left">SpriteTransparent<td style="text-align:left">Return transparent sprite.<tr><td style="text-align:left">GetSpriteRendererRectWithNoScale<td style="text-align:left">Returns the size of the sprite renderer without the scale value multiply.<tr><td style="text-align:left">GetSpriteRendererRect<td style="text-align:left">Returns the size of the sprite renderer.<tr><td style="text-align:left">MouseOverGUI<td style="text-align:left">Check if the mouse is on top of a recttransform.<tr><td style="text-align:left">IsOverGUI<td style="text-align:left">Check if mosue is over any UI element.</table>
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<h1 id="jcs_uiutil">JCS_UIUtil</h1><p>User interface related utilities functions.<h2 id="functions">Functions</h2><table><thead><tr><th id="name" style="text-align:left">Name<th id="description" style="text-align:left">Description<tbody><tr><td style="text-align:left">IsUnityDefinedUI<td style="text-align:left">Return true if GameObject contains built-in UI components.<tr><td style="text-align:left">GetBounds<td style="text-align:left">Return the bounds of the UI element.<tr><td style="text-align:left">AddEventTriggerEvent<td style="text-align:left">Add an event to EventTrigger component from Unity API.<tr><td style="text-align:left">SetLangText<td style="text-align:left">Set text by system language and language data.<tr><td style="text-align:left">SetText<td style="text-align:left">Set the text with data.<tr><td style="text-align:left">Dropdown_GetItemValue<td style="text-align:left">Returns item value by index.<tr><td style="text-align:left">Dropdown_GetSelectedValue<td style="text-align:left">Get the selected value of the Dropdown object.<tr><td style="text-align:left">Dropdown_GetItemIndex<td style="text-align:left">Return the index of the item in the dropdown's item.<tr><td style="text-align:left">Dropdown_SetSelection<td style="text-align:left">Set the value to the target item.<tr><td style="text-align:left">Dropdown_RefreshSelection<td style="text-align:left">Refresh the current selection.<tr><td style="text-align:left">Dropdown_AddOption<td style="text-align:left">Add an option to dropdown.<tr><td style="text-align:left">IsAchorPresets<td style="text-align:left">Check the anchor presets type.<tr><td style="text-align:left">IsAnchorLeft<td style="text-align:left">Return true if anchor point is left.<tr><td style="text-align:left">IsAnchorCenter<td style="text-align:left">Return true if anchor point is center.<tr><td style="text-align:left">IsAnchorRight<td style="text-align:left">Return true if anchor point is right.<tr><td style="text-align:left">IsAnchorStretchX<td style="text-align:left">Return true if anchor point is stretch x.<tr><td style="text-align:left">IsAnchorTop<td style="text-align:left">Return true if anchor point is top.<tr><td style="text-align:left">IsAnchorMiddle<td style="text-align:left">Return true if anchor point is middle.<tr><td style="text-align:left">IsAnchorBottom<td style="text-align:left">Return true if anchor point is bottom.<tr><td style="text-align:left">IsAnchorStretchY<td style="text-align:left">Return true if anchor point is stretch.<tr><td style="text-align:left">ShowCanvas<td style="text-align:left">Show the canvas, so it's visible on the screen.<tr><td style="text-align:left">HideCanvas<td style="text-align:left">Hide the canvas, so it's invisible on the screen.<tr><td style="text-align:left">ActivePanels<td style="text-align:left">Active panels in the array.<tr><td style="text-align:left">DeactivePanels<td style="text-align:left">Deactive panels in the array.<tr><td style="text-align:left">GetImageRect<td style="text-align:left">Returns the size of the image.<tr><td style="text-align:left">SpriteTransparent<td style="text-align:left">Return transparent sprite.<tr><td style="text-align:left">GetSpriteRendererRectWithNoScale<td style="text-align:left">Returns the size of the sprite renderer without the scale value multiply.<tr><td style="text-align:left">GetSpriteRendererRect<td style="text-align:left">Returns the size of the sprite renderer.<tr><td style="text-align:left">MouseOverGUI<td style="text-align:left">Check if the mouse is on top of a recttransform.<tr><td style="text-align:left">IsOverGUI<td style="text-align:left">Check if mosue is over any UI element.</table>

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