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## TODO
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- Stack size: figure out why stacks need to be so large when compiling in debug mode. Is Rust putting a ton of debug info on the stack?
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- Review/refactor kernel stack + guard page code
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- Replace `allocate_and_map_page` with `allocate_and_map_pages`, which accepts a `PageRange`, so we don't have to keep taking a bunch of locks in a loop.
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- Synchronization primitives
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- Mutex (not spinlock "mutex") that handles sleeping and waking
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- I like Linux's mutex where they store the current holder's task ID in an atomic variable
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