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Hoffman.cpp
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126 lines (102 loc) · 2.72 KB
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struct Node
{
char character;
int frequency;
Node left, right;
Node() : frequency(0), character(0), left(nullptr), right(nullptr) {}
Node(char c, int f) : character(c), frequency(f), left(nullptr), right(nullptr) {};
Node(int f, char c, Node* lf, Node* rt) : character(c), frequency(f), left(lf), right(rt) {};
};
struct comp
{
bool operator()(Node* a, Node* b)
{
return a->frequency > b->frequency;
}
};
class HuffMan
{
public:
string word;
priority_queue<Node, vector<Node>, comp> queue;
unordered_map<char, int> map;
HuffMan(string& str)
{
word = str;
for (char& i : str)
{
map[i]++;
}
for (auto it = map.begin(); it != map.end(); it++) {
queue.push(new Node(it->first, it->second));
}
while (queue.size() > 1)
{
Node* tl, * tr;
tl = queue.top();
queue.pop();
tr = queue.top();
queue.pop();
Node* n = new Node(tl->frequency + tr->frequency, ' ', tl, tr);
queue.push(n);
}
}
Node* get()
{
return queue.top();
}
};
Rafa333 — Today at 7:49 PM
Huffman :
class HuffMan
{
private:
struct Node
{
char character;
int frequency;
Node left, right;
Node() : frequency(0), character(0), left(nullptr), right(nullptr) {}
Node(char c, int f) : character(c), frequency(f), left(nullptr), right(nullptr) {};
Node(int f, char c, Node* lf, Node* rt) : character(c), frequency(f), left(lf), right(rt) {};
};
struct comp
{
bool operator()(Node* a, Node* b)
{
return a->frequency > b->frequency;
}
};
public:
string word;
priority_queue<Node, vector<Node>, comp> queue;
unordered_map<char, int> map;
HuffMan(string& str)
{
word = str;
for (char& i : str)
{
map[i]++;
}
for (auto it = map.begin(); it != map.end(); it++) {
queue.push(new Node(it->first, it->second));
}
while (queue.size() > 1)
{
Node* tl, * tr;
tl = queue.top();
queue.pop();
tr = queue.top();
queue.pop();
Node* n = new Node(tl->frequency + tr->frequency, ' ', tl, tr);
queue.push(n);
}
}
vector<int> getRGB()
{
vector<int> rgb;
rgb.push_back(queue.top()->frequency);
rgb.push_back(queue.top()->left->frequency);
rgb.push_back(queue.top()->right->frequency);
}
};