Progression isn't working when use gz compression in the build #286
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lchabrand
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Help Wanted!
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Hi. Compression has nothing to do with this module, you have to configure this on your server. |
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Hi, thanks for your answer. |
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Is your feature request related to a problem? Please describe.
I have an unity context like this :
const unityContext = new UnityContext({ loaderUrl: "build/Expo.loader.js", dataUrl: "build/Expo.data.gz", frameworkUrl: "build/Expo.framework.js.gz", codeUrl: "build/Expo.wasm.gz", });
with the .gz compression.
The progression listener isn't working properly, staying to 0, then go to 1 when it's ready.
It's working well without the .gz compression on the build.
Describe the solution you'd like
Make the progression listener compatible with gz compression.
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