Trigger isLoaded/loaded (9.0.3) #402
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helloingob
helloingob
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Hey, in the old Version (8.x) I used the "loaded" function to send some parameters to the Unity scene (initalLoad), e.g. API host address.
In the new version the functionality has changed (API Example isLoaded). This is working fine for my container:
But how am I able to trigger my "initialLoad" function, if "isLoaded" changes? Any idea how to execute a function, once the scene is completely loaded? Thank you |
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Answered by
helloingob
Jun 24, 2022
Replies: 1 comment
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Solved this too :)
Hopefully this helps someone |
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Solved this too :)
Hopefully this helps someone