Runtime error: memory access out of bounds #425
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It sounds like your canvas is getting too large. Some Unity versions contain a bug where the Unity canvas grows indefinitely when no sizing constraints are provided. Have you tried providing a width and height to the Unity component? |
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Current Canvas that i'm using |
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Could be something related to this coroutine that i start at the beginning of the scene?: public IEnumerator LoadSceneAsynchronously(string sceneName) |
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Simple Build with one scene i get this error on mobile devices and is extremely laggy : Runtime error: memory access out of bounds
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