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# godot-gif-lzw
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GIF's LZW compression done in Godot. Whole code is based on GIF specification and [this website][http://www.matthewflickinger.com/lab/whatsinagif/bits_and_bytes.asp].
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GIF's LZW compression done in Godot. Whole code is based on GIF specification and [this website](http://www.matthewflickinger.com/lab/whatsinagif/bits_and_bytes.asp).
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# Usage
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Firstly, use code from realese only. Secondly, you should have put "gif-lzw" directory somewhere in your project modules directory and preload "lzw.gd" file. Here is how to do it:
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```
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# Usefull docs
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- [GIF specification][https://www.w3.org/Graphics/GIF/spec-gif89a.txt]
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- [GIF format implementation tutorial][http://www.matthewflickinger.com/lab/whatsinagif/bits_and_bytes.asp] (Special thanks to author of this website. I would propably not implement GIF format without help of this website.)
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- [GIF specification](https://www.w3.org/Graphics/GIF/spec-gif89a.txt)
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- [GIF format implementation tutorial](http://www.matthewflickinger.com/lab/whatsinagif/bits_and_bytes.asp) (Special thanks to author of this website. I would propably not implement GIF format without help of this website.)
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- http://www0.cs.ucl.ac.uk/teaching/GZ05/07-images.pdf
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- [GIF topic on Wikipedia][https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Welch]
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- [GIF topic on Wikipedia](https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Welch)

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