|
| 1 | +# Changelog |
| 2 | + |
| 3 | +## [0.8.5] - 2026-03-20 |
| 4 | + |
| 5 | +### Fixed |
| 6 | +- All hardcoded SVG colors replaced with CSS variables for proper dark/light theme switching |
| 7 | + - ProgressRing: strokes now use `--radar-grid` and `--radar-stroke` |
| 8 | + - Dashboard radar chart: grid, axes, data area, and dots all theme-aware |
| 9 | + - AchievementBadge: locked badge border/background adapts to theme |
| 10 | + - SkillTree: rarity glow colors use `--rarity-epic-glow` / `--rarity-rare-glow` |
| 11 | + - SkillCard: undiscovered card border uses `chalk-border-light` instead of hardcoded gray |
| 12 | + |
| 13 | +### Added |
| 14 | +- CSS variables `--rarity-epic-glow`, `--rarity-rare-glow`, `--achievement-locked-border`, `--achievement-locked-bg` with dark and light variants |
| 15 | +- GIF demo preview in README for marketplace listing |
| 16 | + |
| 17 | +## [0.8.4] - 2026-03-20 |
| 18 | + |
| 19 | +### Changed |
| 20 | +- Skill tree popup redesigned as a centered modal with dark blurred overlay instead of floating positional popup |
| 21 | + - Phase color accent bar at top of card |
| 22 | + - Stat boxes for Level, Uses, and Tools count |
| 23 | + - Full capabilities list and tools display |
| 24 | + - Spring scale-in animation with heavy drop shadow |
| 25 | +- Inventory modal overlay improved — `rgba(0,0,0,0.6)` + `backdrop-filter: blur(8px)` for strong contrast in both themes |
| 26 | +- Both modals now share the same visual pattern: dark blurred backdrop, centered card, spring animation |
| 27 | + |
| 28 | +### Fixed |
| 29 | +- Skill tree popup no longer appears in wrong position or off-screen |
| 30 | +- Modal overlays now properly visible in light mode |
| 31 | + |
| 32 | +## [0.8.3] - 2026-03-20 |
| 33 | + |
| 34 | +### Fixed |
| 35 | +- Inventory modal now has a visible dark backdrop with blur — was invisible in light mode because `board-dark/80` resolved to near-white |
| 36 | +- Skill tree popup repositioned to appear centered below the clicked node instead of floating far off to the side |
| 37 | +- Close button (✕) in skill tree popup now renders as the actual character instead of literal `\u2715` text |
| 38 | +- Modal backdrop uses `rgba(0,0,0,0.5)` + `backdrop-filter: blur(4px)` — works in both dark and light themes |
| 39 | +- Added drop shadow to modal content for better visual separation |
| 40 | + |
| 41 | +## [0.8.2] - 2026-03-20 |
| 42 | + |
| 43 | +### Fixed |
| 44 | +- Theme toggle now actually switches between dark and light mode — CSS selectors were not matching the `data-theme` attribute with enough specificity; changed to `body[data-theme="light"]` to properly override variables |
| 45 | + |
| 46 | +## [0.8.1] - 2026-03-20 |
| 47 | + |
| 48 | +### Changed |
| 49 | +- **Skill Tree popup card** — clicking a skill now shows a floating popup next to the node (Diablo/WoW talent tree style) instead of a bottom panel that ate screen space |
| 50 | + - Popup appears to the right of the clicked node, or left if near the edge |
| 51 | + - Shows name, phase, rarity, version, description, level, usage count, capabilities, tools, and Record/Open buttons |
| 52 | + - Click outside or ✕ to dismiss |
| 53 | + - Spring animation on open/close |
| 54 | +- **Light mode is now a white whiteboard** (`#ffffff`) instead of cream — clean, minimal, no dust or glow effects |
| 55 | +- Dark mode stays black chalkboard (`#0d0f14`) |
| 56 | + |
| 57 | +### Removed |
| 58 | +- Bottom detail panel in Skill Tree (replaced by floating popup) |
| 59 | + |
| 60 | +## [0.8.0] - 2026-03-20 |
| 61 | + |
| 62 | +### Added |
| 63 | +- **Dark/Light theme toggle** — sun/moon button in the top nav bar |
| 64 | + - Dark mode: black chalkboard (`#0d0f14`) with dashed chalk borders, dust texture, text glow |
| 65 | + - Light mode: cream whiteboard (`#f5f0e8`) with solid marker-style borders, dark text, no glow |
| 66 | + - Theme persisted in VS Code global state (survives restarts) |
| 67 | + - Smooth 0.3s transition when switching |
| 68 | +- **"+ Create Skill" button** on Dashboard — triggers the interactive skill scaffold wizard |
| 69 | +- All colors now use CSS custom properties (`var(--board)`, `var(--chalk)`, etc.) for theme-awareness |
| 70 | +- `create:skill` and `theme:changed` webview message types |
| 71 | + |
| 72 | +### Changed |
| 73 | +- Default background changed from green chalkboard to black chalkboard in dark mode |
| 74 | +- Tailwind color tokens now reference CSS variables instead of hardcoded hex values |
| 75 | +- HTML template passes saved theme via `data-theme` attribute on `<html>` and `<body>` |
| 76 | +- Light mode uses solid borders and removes chalk text-shadow/glow effects for a clean whiteboard feel |
| 77 | + |
| 78 | +## [0.7.0] - 2026-03-20 |
| 79 | + |
| 80 | +### Changed |
| 81 | +- **Chalkboard classroom UI overhaul** — entire visual identity rebuilt to feel like writing on a real chalkboard |
| 82 | + - Dark green board backgrounds (`#1a2f28`) replace pure black surfaces |
| 83 | + - SVG noise texture overlay on body for chalk dust grain |
| 84 | + - All borders now dashed (hand-drawn chalk stroke feel) |
| 85 | + - Headings use monospace `Courier New` font (written-on-board look) |
| 86 | + - Text glow/shadow effects simulate chalk bleed |
| 87 | + - Chalk stick color palette: white, yellow, pink, blue, green, orange |
| 88 | +- Cards styled as chalk-drawn rectangles with noise texture overlay |
| 89 | +- XP bars drawn with dashed borders (chalk-on-board style) |
| 90 | +- Radar chart uses chalk-green grid lines and chalk-white data strokes |
| 91 | +- Achievement badges use dashed chalk rings instead of solid borders |
| 92 | +- Activity timeline has gradient fade mask at bottom |
| 93 | +- Level-up cinematic uses chalk dust burst particles on green board backdrop |
| 94 | +- Achievement ceremony uses chalk-yellow accents with dashed badge ring |
| 95 | +- Empty states: removed bobbing animation, added optional action button (e.g. "Clear filters") |
| 96 | +- Filter pills: bumped text to 11px, active filters show visible ring indicator |
| 97 | +- Skill cards: 2-line name wrap, 13px description text, unified "Undiscovered" state across views |
| 98 | +- Skill tree detail panel: capped height with scroll, shows all capabilities |
| 99 | +- Tab navigation: chalk-glow underline, subtle hover/tap motion feedback |
| 100 | +- Achievement ceremony deferred when level-up cinematic is playing (no more overlap) |
| 101 | + |
| 102 | +### Added |
| 103 | +- Makefile with full build/dev/release workflow (`make help` to see all commands) |
| 104 | +- `scroll-fade` CSS utility for gradient-masked scroll containers |
| 105 | +- `chalk-text`, `chalk-heading`, `chalk-border`, `chalk-dust` CSS utility classes |
| 106 | +- Achievement badges grouped by category with section headers |
| 107 | +- Chalkboard color tokens in Tailwind: `board`, `board-light`, `board-dark`, `chalk-dim`, `chalk-yellow`, `chalk-pink`, `chalk-blue`, `chalk-green` |
| 108 | + |
| 109 | +### Fixed |
| 110 | +- Achievement notification hidden behind level-up overlay (now sequenced with `defer` prop) |
| 111 | +- Skill tree "locked" label inconsistent with inventory "Undiscovered" (unified to "undiscovered") |
| 112 | +- Capabilities in detail panel truncated to 3 (now shows all with scroll) |
| 113 | + |
| 114 | +## [0.6.0] - 2026-03-20 |
| 115 | + |
| 116 | +### Changed |
| 117 | +- Complete UI redesign to match the new minimalist "Chalk" brand aesthetic |
| 118 | +- Replaced neon cyber/gamified styles with sleek, premium chalk-themed colors (slate, chalk white, muted pastels) |
| 119 | +- Updated card styles to simulate soft chalk glows instead of harsh dropshadows |
| 120 | +- Redesigned the skill tree phase connectors to look like dotted chalk lines |
| 121 | +- Replaced intense holographic epic card gradients with an elegant, subtle chalk-dust effect |
| 122 | +- Updated all hardcoded phase colors in TypeScript to match the new semantic Tailwind palette |
| 123 | +- Added a new official publisher logo and extension icon to the workspace |
| 124 | + |
| 125 | +## [0.5.0] - 2026-03-20 |
| 126 | + |
| 127 | +### Changed |
| 128 | +- Skill Tree rewritten: collapsible phase sections with grid layout, phase jump bar, progress indicators |
| 129 | +- Sidebar clicking now properly navigates to the correct tab (Skill Tree or Inventory) |
| 130 | +- License corrected to MIT (matches LICENSE file) |
| 131 | +- Version bump for release readiness |
| 132 | + |
| 133 | +### Fixed |
| 134 | +- Clicking "Skill Tree" in sidebar when webview was already open now switches to the Skill Tree tab |
| 135 | + |
| 136 | +## [0.4.0] - 2026-03-20 |
| 137 | + |
| 138 | +### Added |
| 139 | +- README with full feature docs, commands, settings, and skill file format reference |
| 140 | +- CHANGELOG |
| 141 | +- Extension icon (SVG + PNG) |
| 142 | +- Package metadata (keywords, categories, repository, description) |
| 143 | + |
| 144 | +### Fixed |
| 145 | +- Sidebar phase nodes now open the Skill Tree webview on click |
| 146 | +- Phase labels in sidebar show discovered/total count |
| 147 | + |
| 148 | +### Changed |
| 149 | +- Cleaned up unused d3 dependencies and files |
| 150 | + |
| 151 | +## [0.3.0] - 2026-03-20 |
| 152 | + |
| 153 | +### Added |
| 154 | +- RPG-style skill tree with tiered progression layout (Foundation to Launch) |
| 155 | +- TF-IDF classification engine for automatic skill categorization |
| 156 | +- Interactive skill nodes with rarity glow effects and hover tooltips |
| 157 | +- Skill detail panel with Record/Open actions |
| 158 | + |
| 159 | +### Changed |
| 160 | +- Skill tree now uses top-to-bottom tier layout like classic RPG skill trees |
| 161 | + |
| 162 | +## [0.2.0] - 2026-03-20 |
| 163 | + |
| 164 | +### Added |
| 165 | +- Framer Motion animations throughout the UI |
| 166 | + - Staggered card entrances in Inventory |
| 167 | + - Particle effects on rare/epic skill cards |
| 168 | + - Level-up cinematic overlay |
| 169 | + - Achievement unlock ceremony |
| 170 | + - Scroll-triggered reveals on Dashboard |
| 171 | + - Animated XP bars and counters |
| 172 | + - Tab cross-fade transitions |
| 173 | +- Auto-recording of skill usage when agents read SKILL.md files |
| 174 | +- Enhanced phase classifier with description keywords, artifact patterns, and capability namespaces |
| 175 | +- Auto-indexer with user override support for skill phases |
| 176 | +- Modal transitions for skill detail drawer |
| 177 | +- Empty state animations |
| 178 | +- Reduced motion support (prefers-reduced-motion) |
| 179 | +- VSCode settings: `autoRecord.enabled`, `autoRecord.cooldownSeconds`, `animations.level` |
| 180 | + |
| 181 | +## [0.1.0] - 2026-03-20 |
| 182 | + |
| 183 | +### Added |
| 184 | +- Initial release |
| 185 | +- Skill loader parsing SKILL.md files with YAML frontmatter |
| 186 | +- Phase classification via skills-index.yaml and regex patterns |
| 187 | +- Gamified dashboard with player level, XP, radar chart |
| 188 | +- Skill inventory with card grid, filtering, and sorting |
| 189 | +- Skill tree sidebar with phase grouping |
| 190 | +- XP progression system with risk-based XP rates |
| 191 | +- Achievement system (16 achievements across 4 categories) |
| 192 | +- Skill rarity system (common/rare/epic) based on risk level |
| 193 | +- Geometric card art generation per skill |
| 194 | +- Activity timeline and phase coverage stats |
0 commit comments