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constants.py
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import math
import pygame
DEBUG = False
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
WINDOW_SIZE = WINDOW_WIDTH, WINDOW_HEIGHT
CAPTION = "Holding Out"
FRAMERATE = 100
WALKING = 0
IDLE = 1
ROLLING = 2
TAKING_DAMAGE = 3
RIGHT = 0
UP = 1
LEFT = 2
DOWN = 3
ARENA_WIDTH = 1400
ARENA_HEIGHT = 1000
ARENA_SIZE = 4000
BACKGROUND = 0
FOREGROUND = 1
CPS=30#30
HOLD_TIMES = (5, 30, 30, 0, 45, 20, 20, 0, 15, 45, 30, 0, 15, 999999999999)
DISCONNECT_LINES = ["Hello? Sorry, I think I lost you for a second.","Are you still there? Oh good, you're back."]
COMPANY_NAME = "Company Name"
UPGRADES = (
"Hell's Shells",
"Big Pockets",
"Beefy Bullets",
"Piercing",
"Green",
"Full Auto",
"Spinning Death",
"Cricket",
"Seeking",
"Deadly Dodge",
)
UPGRADE_DESCRIPTIONS = (
"Shoot three bullets at once",
"Carry 50% more ammo",
"Bullets deal more damage",
"Shots pierce through enemies",
"Missed shots sometimes refund",
"Shoot faster",
"Can shoot while rolling",
"High damage, lower rate of fire",
"Bullets seek nearby enemies",
"Flurry when dodging",
)