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main.py
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import pygame
import constants as c
import frame as f
import sys
from sound_manager import SoundManager
from image_manager import ImageManager
import asyncio
class Game:
def __init__(self):
pygame.init()
pygame.mixer.set_num_channels(12)
SoundManager.init()
ImageManager.init()
self.screen = pygame.display.set_mode(c.WINDOW_SIZE)
pygame.display.set_caption(c.CAPTION)
self.clock = pygame.time.Clock()
self.windowed = False
self.clicked = False
asyncio.run(self.main())
async def main(self):
current_frame = f.GameFrame(self)
current_frame.load()
self.clock.tick(60)
try:
pygame.mouse.set_cursor((13,13),ImageManager.load("assets/images/crosshairs.png"))
except:
pass
while True:
dt, events = self.get_events()
await asyncio.sleep(0)
if dt == 0:
dt = 1/100000
pygame.display.set_caption(f"{c.CAPTION} ({int(1/dt)} FPS)")
if dt > 0.05:
dt = 0.05
current_frame.update(dt, events)
current_frame.draw(self.screen, (0, 0))
pygame.display.flip()
if current_frame.done:
current_frame = current_frame.next_frame()
current_frame.load()
def get_events(self):
dt = self.clock.tick(c.FRAMERATE)/1000
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F4:
pygame.display.toggle_fullscreen()
pressed = pygame.mouse.get_pressed()
try:
if pressed[0] and not self.clicked:
self.clicked = True
pygame.mouse.set_cursor((12, 12), ImageManager.load("assets/images/small_cursor.png"))
elif not pressed[0] and self.clicked:
self.clicked = False
pygame.mouse.set_cursor((12, 12), ImageManager.load("assets/images/crosshairs.png"))
except:
pass
return dt, events
if __name__=="__main__":
Game()