VirtualSelfView (~3450 LOC) is a custom View that renders the agent's internal cognitive state as real-time generative graphics at ~60fps. It is the Yoneda Embedding of the agent — the physical realization of the agent's "Ego" interacting with the holographic manifold.
class VirtualSelfView @JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr)The view receives two inputs:
fun updateState(newTapeVector: FloatArray, newAgentState: String)tapeVector: The current 4096-dim holographic memory vector (sampled for rendering)agentState: String containing the current cognitive mode (drives visual dispatch)
The onDraw(Canvas) method dispatches to different rendering pipelines based on agentState substring matching:
override fun onDraw(canvas: Canvas) {
if (agentState.contains("STREAMING")) { /* ... */ }
else if (agentState.contains("DREAMING_DEEP")) { /* ... */ }
else if (agentState.contains("MEDITATION")) { /* ... */ }
// ... 28+ branches
}| Mode | Trigger | Visual Description |
|---|---|---|
STREAMING |
LLM streaming response | Flowing particle streams along token flow |
EVOLVING |
General evolution state | Organic growth patterns |
REFLECTING |
Self-reflection tick | Mirror-like symmetric patterns |
DREAMING_DEEP |
Functorial daydream | Deep purple nebula with dream particles |
GOAL_PURSUIT |
Active goal processing | Directional vectors toward target |
MNEME_CONSOLIDATION |
Memory compression | Crystalline lattice formation |
INTERFERENCE_DETECTED |
Contradiction found | Red interference fringes |
CALIBRATION_DRIFT |
Calibration out of range | Oscillating drift waves |
EMERGENT_INQUIRY |
Autonomous question formed | Spiral inquiry patterns |
LISP_MACHINE_EMULATION |
Lisp S-expr evaluation | Green terminal with S-expressions |
METALANGUAGE_SYNTHESIS |
Meta-linguistic processing | Layered symbol synthesis |
AGENT_EXPRESSION |
Agent speaking | Vocal waveform visualization |
AGENT_DRAWING |
Agent-initiated drawing | Free-form generative art |
WORLD_SIMULATION |
World sim active | Miniature world view |
AUTOEVOLUTION_SELF_WORLD |
Self-world co-evolution | Dual evolving structures |
WORLD_CREATION |
World being generated | Creation burst animation |
META_TRANSCENDENCE / HYPERVISOR |
§9 protocol active | Fractal meta-patterns |
MEDITATION |
Contemplative stillness | Zen circle (ensō) breathing |
SOCIETY_HIVE |
Bee hive active | Hexagonal hive lattice |
MLTM_OBSTRUCTION |
MLTM obstruction detected | Warning obstruction overlay |
LISP_DISK |
Lisp on Poincaré disk | Hyperbolic disk with S-expr nodes |
TOPOS_BRIDGE |
Topos f* ⊣ f_* bridge | Adjunction bridge visualization |
BLOCK |
Pipeline blocked | Static block pattern |
Retrieving Phase: |
Memory retrieval | Phase-scan animation |
Functorial Babble |
Dream babble | Abstract flowing text |
PIPELINE_AUDIT |
Pipeline introspection | Stage-by-stage pipeline diagram |
AUTOPOIETIC_CONTINUUM |
HoTT autopoiesis | Self-generating pattern field |
LAMBDA_CALCULUS |
λ-engine active | Lambda term tree on Poincaré disk |
| Paint | Color | Usage |
|---|---|---|
paintNode |
Cyan | Agent "Ego" node |
paintAura |
Cyan (alpha) | Ego aura ring |
paintParticle |
Magenta | Manifold particles |
paintPhaseBeam |
Yellow (alpha) | Phase-locked retrieval beam |
-
In
BabyToposAI.ingestStimulus(): Add classification string in thewhenblock:"new_category" -> "NEW_MODE: $response"
-
In
VirtualSelfView.onDraw(): Add a rendering branch:if (agentState.contains("NEW_MODE")) { // Draw new visualization using canvas + tapeVector }
-
The
tapeVector(4096-dim) is available for data-driven rendering — sample elements, use as positions, colors, or animation parameters.
- Target: ~60fps (16.7ms per frame)
- Rendering: GPU-composited via
Canvas(hardware-accelerated by default) - No allocations in draw: Pre-allocated
Paint,Path,FloatArrayobjects - Adaptive complexity: Some modes reduce particle count when frame budget is tight