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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: jihykim2 <[email protected]> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2023/11/11 04:11:59 by jihykim2 #+# #+# #
# Updated: 2023/11/24 21:48:47 by jihykim2 ### ########.fr #
# #
# **************************************************************************** #
NAME = cub3D
CC = cc
CFLAGS = -Wall -Wextra -Werror #-fsanitize=address
# MLIB = -L$(MLX_DIR) -lmlx -Imlx -framework Cocoa -framework Metal -framework MetalKit -framework QuartzCore
MLIB = -L$(MLX_DIR) -lmlx -framework OpenGL -framework AppKit
RM = rm -f
LIB_DIR = ./libft/
MLX_DIR = ./mlx/
PARSE_DIR = ./parsing/
SRCS_PARSE = check_argument.c \
init_game_info.c \
init_content_info.c \
init_texture_info.c \
init_map_info.c \
check_valid_map.c \
init_player_info.c \
get_next_line.c \
free_func.c \
utils.c
OBJS_PARSE = $(addprefix $(PARSE_DIR), $(SRCS_PARSE:.c=.o))
EXEC_DIR = ./ray_casting/
SRCS_EXEC = play_game.c \
init_mlx.c \
draw_background.c \
key_hook.c \
rotate.c \
move.c \
render_image.c \
calculate_vector_in_image.c \
find_wall_from_player.c \
calculate_length_of_ray.c \
calculate_length_of_wall.c \
draw_wall.c \
get_color_in_texture.c \
mapping_int.c \
my_mlx_pixel_put.c \
exit_game.c
OBJS_EXEC = $(addprefix $(EXEC_DIR), $(SRCS_EXEC:.c=.o))
SRCS = cub3d.c $(SRCS_PARSE) $(SRCS_EXEC)
OBJS = cub3d.o $(OBJS_PARSE) $(OBJS_EXEC)
all : $(NAME)
%.o : %.c
@$(CC) $(CFLAGS) -c $< -o $@
$(NAME) : $(OBJS)
@$(MAKE) -C $(LIB_DIR)
@$(MAKE) -j 1 -C $(MLX_DIR) 2>/dev/null
@echo $(YELLOW) "✭ [ mlx ] Ready to use MiniLibX" $(RESET)
@$(CC) $(CFLAGS) -o $(NAME) $(OBJS) -L$(LIB_DIR) -lft $(MLIB)
@install_name_tool -change libmlx.dylib mlx/libmlx.dylib $(NAME)
@echo $(GREEN) "⚡︎ [ cub3D ] Ready to run cub3D" $(RESET)
clean :
@$(MAKE) -C $(LIB_DIR) clean
@echo $(YELLOW) "✭ [ libft ] Removed Object files" $(RESET)
@$(MAKE) -C $(MLX_DIR) clean
@echo $(YELLOW) "✭ [ mlx ] Removed Object files" $(RESET)
@$(RM) $(OBJS)
@echo $(GREEN) "⚡︎ [ cub3D ] Removed Object files" $(RESET)
fclean :
@$(MAKE) clean
@$(RM) $(LIB_DIR)libft.a
@echo $(YELLOW) "✭ [ libft ] Removed libft.a" $(RESET)
@echo $(YELLOW) "✭ [ mlx ] Removed mlx" $(RESET)
@$(RM) $(NAME)
@echo $(GREEN) "⚡︎ [ cub3D ] Removed cub3D" $(RESET)
re :
@$(MAKE) fclean
@$(MAKE) all
.PHONY : all clean fclean re
RESET = "\x1b[0m"
GREY = "\x1b[30m"
RED = "\x1b[31m"
GREEN = "\x1b[32m"
YELLOW = "\x1b[33m"
BLUE = "\x1b[34m"
PURPLE = "\x1b[35m"
CYAN = "\x1b[36m"
WHITE = "\x1b[37m"