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Allow computed group membership on types of subStates other than PlayerStates #769

@jkomoros

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@jkomoros

Originally captured in #491

Currently you can only do computedPlayerGroupMembership on players (gameDelegate.GroupMembership() takes a playerstate). But there are some cases where you'd want similar machinery on game and even dynamiccomponentvalues.

Imagine a gameState.ActiveColor, for example.

You'd need a GameGroupMembership, and also need a ComputedGameGroupMembership.

And the verisons for dynamicComponentValues would need yet another, more complicated signature.

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