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Nim version: Nim Compiler Version 2.3.1 [Windows: amd64] Compiled at 2025-08-29
Nimble version: nimble v0.20.1 compiled at 2025-08-29 02:34:22
Unreal version: 5.6.1
When attempting to use the NimTemplate and run nue setup, I am running into 2 errors: "Unable to find entry point", and "Unable to instantiate module".
>>>> Task: ok <<<<
ok host built
Needs to generate pch types
>>>> Task: showtypes <<<<
There are 3242 PCH types
!!>> showtypes Time: 15 milliseconds, 124 microseconds, and 700 nanoseconds <<<<
!!>> ok Time: 17 milliseconds, 831 microseconds, and 900 nanoseconds <<<<
>>>> Task: setup <<<<
>>>> Task: creategame <<<<
!!>> creategame Time: 1 millisecond, 506 microseconds, and 100 nanoseconds <<<<
>>>> Task: ubuild <<<<
Targe files: @["F:\\projects\\unreal\\NimTemplate\\Source\\NimTemplateEditor.Target.cs"]
Target is NimTemplateEditor
Build\BatchFiles\Build.bat NimTemplateEditor Win64 Development "F:\projects\unreal\NimTemplate\NimTemplate.uproject" -waitmutex
Using bundled DotNet SDK version: 8.0.300 win-x64
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" NimTemplateEditor Win64 Development "F:\projects\unreal\NimTemplate\NimTemplate.uproject" -waitmutex
Log file: C:\Users\Admin\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build (F:\projects\unreal\NimTemplate).
Creating makefile for NimTemplateEditor (no existing makefile)
F:\games\UE_5.6\Engine
== NimForUE.Build.cs - Running nimble ok==
nimble.exe
Executing task ok in F:\projects\unreal\NimTemplate\Plugins\NimForUE\NimForUE.nimble
There was a problem trying to load Nim. Attention, make sure the EngineDir is set. Otherwise NimForUE wont compile.
Unable to find an entry point named 'setWinCompilerSettings' in DLL 'hostnimforue'.
at NimForUE.setWinCompilerSettings(String sdkVersion, String compilerVersion, String toolchainDir)
at NimForUE.AddNimForUEDev() in F:\projects\unreal\NimTemplate\Plugins\NimForUE\Source\NimForUE\NimForUE.Build.cs:line 155
Unable to instantiate module 'NimForUEBindings': System.EntryPointNotFoundException: Unable to find an entry point named 'getGameModules' in DLL 'hostnimforue'.
at NimForUEBindings.getGameModules(Boolean withEditor)
at NimForUEBindings..ctor(ReadOnlyTargetRules Target) in F:\projects\unreal\NimTemplate\Plugins\NimForUE\Source\NimForUEBindings\NimForUEBindings.Build.cs:line 58
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeConstructorWithoutAlloc(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
(referenced via NimTemplate.uproject -> NimForUE.uplugin)
Result: Failed (RulesError)
Total execution time: 1.73 seconds
nue.nim nue
nue.nim main
nue.nim setup
nue.nim ubuild
assertions.nim failedAssertImpl
assertions.nim raiseAssert
fatal.nim sysFatal
Error: unhandled exception: nue.nim(195, 13) `execCmd(cmd) == 0` [AssertionDefect]The DLL dump shows those in fact do exist:
Microsoft (R) COFF/PE Dumper Version 14.44.35215.0
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file hostnimforue.dll
File Type: DLL
Section contains the following exports for hostnimforue.dll
00000000 characteristics
FFFFFFFF time date stamp
0.00 version
1 ordinal base
14 number of functions
14 number of names
ordinal hint RVA name
1 0 0000137F ?NimDestroyGlobals@@YAXXZ = @ILT+890(?NimDestroyGlobals@@YAXXZ)
2 1 00001956 ?NimMain@@YAXXZ = @ILT+2385(?NimMain@@YAXXZ)
3 2 00003049 ?checkReload@@YAXE@Z = @ILT+8260(?checkReload@@YAXE@Z)
4 3 001456A0 ?currentLoadPhase@@3EA = ?currentLoadPhase@@3EA (unsigned char currentLoadPhase)
5 4 00002239 ?ensureGuestIsCompiled@@YAXXZ = @ILT+4660(?ensureGuestIsCompiled@@YAXXZ)
6 5 000010F5 ?genBindingsEntryPoint@@YAXXZ = @ILT+240(?genBindingsEntryPoint@@YAXXZ)
7 6 00001983 ?getGameModules@@YAPEAD_N@Z = @ILT+2430(?getGameModules@@YAPEAD_N@Z)
8 7 00003251 ?getNimBaseHeaderPath@@YAPEADXZ = @ILT+8780(?getNimBaseHeaderPath@@YAPEADXZ)
9 8 000010F0 ?onLibLoaded@@YAXPEAD0HEPEAX@Z = @ILT+235(?onLibLoaded@@YAXPEAD0HEPEAX@Z)
10 9 00004AC5 ?onLoadingPhaseChanged@@YAXEE@Z = @ILT+15040(?onLoadingPhaseChanged@@YAXEE@Z)
11 A 000015B9 ?registerLogger@@YAXP6AXPEAD@Z@Z = @ILT+1460(?registerLogger@@YAXP6AXPEAD@Z@Z)
12 B 00001EB0 ?reloadScriptGuest@@YAXXZ = @ILT+3755(?reloadScriptGuest@@YAXXZ)
13 C 000038B9 ?setUEConfig@@YAXPEAD00_N@Z = @ILT+10420(?setUEConfig@@YAXPEAD00_N@Z)
14 D 000041A6 ?setWinCompilerSettings@@YAXPEAD00@Z = @ILT+12705(?setWinCompilerSettings@@YAXPEAD00@Z)
Summary
1000 .00cfg
C000 .data
1000 .fptable
2000 .idata
B000 .pdata
26000 .rdata
2000 .reloc
115000 .text
F:\projects\unreal\NimTemplate\Plugins\NimForUE\Binaries\nim>dumpbin /symbols hostnimforue.lib
Microsoft (R) COFF/PE Dumper Version 14.44.35215.0
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file hostnimforue.lib
File Type: LIBRARY
COFF SYMBOL TABLE
000 0101898F ABS notype Static | @comp.id
001 00000000 SECT2 notype External | __IMPORT_DESCRIPTOR_hostnimforue
002 C0000040 SECT2 notype Section | .idata$2
003 00000000 SECT3 notype Static | .idata$6
004 C0000040 UNDEF notype Section | .idata$4
005 C0000040 UNDEF notype Section | .idata$5
006 00000000 UNDEF notype External | __NULL_IMPORT_DESCRIPTOR
007 00000000 UNDEF notype External | hostnimforue_NULL_THUNK_DATA
String Table Size = 0x5C bytes
COFF SYMBOL TABLE
000 0101898F ABS notype Static | @comp.id
001 00000000 SECT2 notype External | __NULL_IMPORT_DESCRIPTOR
String Table Size = 0x1D bytes
COFF SYMBOL TABLE
000 0101898F ABS notype Static | @comp.id
001 00000000 SECT2 notype External | hostnimforue_NULL_THUNK_DATA
String Table Size = 0x22 bytes
Summary
D2 .debug$S
14 .idata$2
14 .idata$3
8 .idata$4
8 .idata$5
12 .idata$6
I have recloned the repo a few times and rerun the steps to no avail. I tested the .dll and .lib @jmgomez gave me in discord and those also failed.
Posting issue as requested and please let me know if you require any additional information or testing!
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