Commit 95d4e96
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Fix UE5 zero-based stereo eye classification
Treat view index 0 as a real eye for UE5/LWC builds instead of a mono full pass. This restores per-eye callbacks and HMD state updates in UE5.5/5.6 games that only emit 0/1 stereo indices while preserving legacy UE4 behavior.\n\nBased on praydog/UEVR PR praydog#422 by Adam Benovic.1 parent da83b77 commit 95d4e96
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