Skip to content

Commit b6fea06

Browse files
author
fredrikramsberg
committed
Slight updates to readme. Added a screenshot.
1 parent 4139687 commit b6fea06

File tree

2 files changed

+6
-1
lines changed

2 files changed

+6
-1
lines changed

README.md

Lines changed: 6 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ Written by Johan Berntsson and Fredrik Ramsberg in 2018
1111

1212
## Status
1313

14-
Update 2019-05-23: There are a lot of bugfixes and some features in the latest code which were not in release 1. We advice you to use the latest code. We expect to make a new release soon.
14+
Update 2019-06-04: We have created a new release, with several new features, many bugfixes, better docs and other improvements.
1515

1616
Update 2018-12-27: We now consider Ozmoo ready for production use. A few minor features are missing, like output to printer and the ability to save and restore arbitrary parts of memory, and chances are they won't be added.
1717

@@ -46,6 +46,7 @@ The longer answer:
4646

4747
![Ozmoo running a German game using a custom font with accented characters](https://github.com/johanberntsson/ozmoo/blob/master/screenshots/germangame.png)
4848

49+
* Uses all 40 columns, has smart wordwrap and has a MORE prompt which uses a single character - this allows for much more text to be fitted on screen than with Infocom's interpreters.
4950
* Supports embedding a custom font. Currently two fonts are included in the distribution, plus some versions for Swedish and German. And you can supply your own font.
5051
* Supports custom alphabets in Z-machine version 5 and 8.
5152
* Supports custom character mappings, allowing for games using accented characters. Comes with predefined mappings for Swedish and German.
@@ -56,6 +57,10 @@ The longer answer:
5657
* Supports building a game as a d81 disk image. This means there is room for any size of game on a single disk. A d81 disk image can be used to create a disk for a 1581 drive or it can be used with an SD2IEC device or, of course, an emulator.
5758
* Supports using an REU (Ram Expansion Unit) for caching. The REU can also be used to play a game built for a dual disk drive system with just one drive.
5859

60+
![Ozmoo running Hollywood Hijinx vs Infocom's interpreter running Hollywood Hijinx](https://github.com/johanberntsson/ozmoo/blob/master/screenshots/hollywood.png)
61+
62+
The differences in screen handling are evident in this comparison between Infocom's interpreter (left) and Ozmoo, both showing the first screenful of text in Hollywood Hijinx. Ozmoo manages to squeeze in 872 characters of text, which is 34% more than Infocom's interpreter (650 characters). Both interpreters have reserved the top line for the statusline, but Ozmoo doesn't actually print the statusline until the first prompt.
63+
5964
## Building and running
6065

6166
The simplest but also somewhat limited option, is to use [Ozmoo Online](http://microheaven.com/ozmooonline/), a web page we have setup where you can build games with Ozmoo without installing anything on your computer.

screenshots/hollywood.png

235 KB
Loading

0 commit comments

Comments
 (0)