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@@ -35,7 +35,7 @@ Ozmoo should be able to run most Z-code games, regardless of size (A Z-code game
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# Quickstart
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The simplest option is to use Ozmoo Online, a web page where you can build games with Ozmoo without installing anything on your computer. It supports most of the options Ozmoo has. Ozmoo online is located at: http://ozmoo.online
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The simplest option is to use Ozmoo Online, a web page where you can build games with Ozmoo without installing anything on your computer. It supports most of the options Ozmoo has. Ozmoo online is located at: [http://ozmoo.online](http://ozmoo.online)
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The other option is to install Ozmoo on your computer. This can be done on Windows, Linux and Mac OS X. To build a game, you run something like "ruby make.rb game.z5" Add -s to make the game start in Vice when it has been built.
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#### Windows
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Acme can be downloaded from SourceForge: https://sourceforge.net/projects/acme-crossass/
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Acme can be downloaded from SourceForge: [https://sourceforge.net/projects/acme-crossass/](https://sourceforge.net/projects/acme-crossass/)
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Exomizer can be downloaded from Bitbucket. The download includes binaries for Windows: https://bitbucket.org/magli143/exomizer/wiki/browse/downloads
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Exomizer can be downloaded from Bitbucket. The download includes binaries for Windows: [https://bitbucket.org/magli143/exomizer/wiki/browse/downloads](https://bitbucket.org/magli143/exomizer/wiki/browse/downloads)
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Get WinVice from SourceForge: http://vice-emu.sourceforge.net/windows.html
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Get WinVice from SourceForge: [http://vice-emu.sourceforge.net/windows.html](http://vice-emu.sourceforge.net/windows.html)
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You can get Ruby from RubyInstaller: https://rubyinstaller.org/
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You can get Ruby from RubyInstaller: [https://rubyinstaller.org/](https://rubyinstaller.org/)
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Download the MEGA65 emulator from https://github.lgb.hu/xemu/, and read the instructions on setting it up at https://github-wiki-see.page/m/lgblgblgb/xemu/wiki/MEGA65-quickstart
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Download the MEGA65 emulator from [https://github.lgb.hu/xemu/](https://github.lgb.hu/xemu/), and read the instructions on setting it up at [https://github-wiki-see.page/m/lgblgblgb/xemu/wiki/MEGA65-quickstart](https://github-wiki-see.page/m/lgblgblgb/xemu/wiki/MEGA65-quickstart)
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Get 7-Zip from https://www.7-zip.org/
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Get 7-Zip from [https://www.7-zip.org/](https://www.7-zip.org/)
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The Commander X16 emulator is available at https://github.com/X16Community/x16-emulator
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The Commander X16 emulator is available at [https://github.com/X16Community/x16-emulator](https://github.com/X16Community/x16-emulator)
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#### Linux
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> sudo apt install ruby
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Download the MEGA65 emulator from https://github.lgb.hu/xemu/, and read the instructions on setting it up at https://github-wiki-see.page/m/lgblgblgb/xemu/wiki/MEGA65-quickstart
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Download the MEGA65 emulator from [https://github.lgb.hu/xemu/](https://github.lgb.hu/xemu/), and read the instructions on setting it up at [https://github-wiki-see.page/m/lgblgblgb/xemu/wiki/MEGA65-quickstart](https://github-wiki-see.page/m/lgblgblgb/xemu/wiki/MEGA65-quickstart)
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The zip program that ships with Linux is all you need for zipping Ozmoo games for X16.
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The Commander X16 emulator is available at https://github.com/X16Community/x16-emulator
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The Commander X16 emulator is available at [https://github.com/X16Community/x16-emulator](https://github.com/X16Community/x16-emulator)
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## Customizing the make script
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## Other targets
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A fork of Ozmoo targeting the Acorn computers (BBC Micro and other variants) can be found at https://github.com/ZornsLemma/ozmoo/tree/acorn. Note that this fork is using a different build script called make-acorn.py.
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A fork of Ozmoo targeting the Acorn computers (BBC Micro and other variants) can be found at [https://github.com/ZornsLemma/ozmoo/tree/acorn](https://github.com/ZornsLemma/ozmoo/tree/acorn). Note that this fork is using a different build script called make-acorn.py.
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# Build Modes
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## Legacy support for Sherlock and The Lurking Horror
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Ozmoo includes support for Sherlock and The Lurking Horror from Infocom, with sound effects. While they can't be built with sound support on Ozmoo Online, there is a link there to download them for the MEGA65. Go to https://microheaven.com/ozmooonline/ and search for "sherlock" on the page.
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Ozmoo includes support for Sherlock and The Lurking Horror from Infocom, with sound effects. While they can't be built with sound support on Ozmoo Online, there is a link there to download them for the MEGA65. Go to [https://microheaven.com/ozmooonline/](https://microheaven.com/ozmooonline/) and search for "sherlock" on the page.
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If you have Ozmoo installed on your own computer, you can download a Blorb archive of AIFF versions of the sound files from: https://ifarchive.org/indexes/if-archive/infocom/media/blorb/
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If you have Ozmoo installed on your own computer, you can download a Blorb archive of AIFF versions of the sound files from: [https://ifarchive.org/indexes/if-archive/infocom/media/blorb/](https://ifarchive.org/indexes/if-archive/infocom/media/blorb/)
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The individual sound files must be extracted from the archive. For blorb files there are various tools, such as rezrov, available: https://ifarchive.org/indexes/if-archiveXprogrammingXblorb.html
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The individual sound files must be extracted from the archive. For blorb files there are various tools, such as rezrov, available: [https://ifarchive.org/indexes/if-archiveXprogrammingXblorb.html](https://ifarchive.org/indexes/if-archiveXprogrammingXblorb.html)
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The AIFF files should be moved to a folder that is later included with the -asa switch when using the make.rb script to build the game. Make sure that the filenames follow the pattern described above (starting with 003.aiff).
Copy file name to clipboardExpand all lines: documentation/manual/techreport.md
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If you want to create a character mapping for say Czech, and you know you will never want to build a game in Swedish, you can just replace the Swedish mapping in streams.asm and use -cm:sv to refer to your Czech mapping.
The definition of ZSCII can be found at: [https://www.inform-fiction.org/zmachine/standards/z1point1/sect03.html#eight](https://www.inform-fiction.org/zmachine/standards/z1point1/sect03.html#eight)
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The accented characters which are available by default, and which Ozmoo can
Note that in the mapping from PETSCII to ZSCII, you must also convert any accented characters from uppercase to lowercase, i.e. for Swedish PETSCII Ä is mapped to a ZSCII ä.
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