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sound_effect sound_arg_repeats bug #77

@KVonGit

Description

@KVonGit

When playing The Lurking Horror (r11) on MEGA65, it seems that entering the next command too quickly might set the repeats value on the wrong sound.

LURKSAV.D81.zip

If you restore the only save on that attached disk, then enter open hatch then turn on light then d, it will incorrectly loop the sound of opening the hatch (S-HATCH, which is sound 6).

When we go down from this location, it should play the sound of the rats (S-ATTACK, which is sound 4) on a loop until we enter OPEN VALVE to kill them, but, when the bug is triggered, it loops S-HATCH until I open the valve, at which point it starts S-ATTACK on a loop until the next sound is played, which is quite a few turns away (when the elevator crashes in my case, the way I play through the game).

Also, I actually entered those three commands separately the first time this happened (OPEN HATCH, TURN ON LIGHT, D), and it seems to just depend on whether we enter DOWN before S-HATCH has finished playing. If we wait for S-HATCH to finish, then go down, there is no issue with the sounds in this section.


Note that I do not have an actual MEGA65. I am using the xemu XMEGA65. Not sure this matters, but it seems worth noting.


Also note that Ozmoo is awesome.

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