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sound_effect bug in The Lurking Horror (sound 16 does not stop when it should) #78

@KVonGit

Description

@KVonGit

At the end of The Lurking Horror, one routine calls the SOUNDS routine three times. The first two are calls to play sounds, and the third is a call to stop the second sound. The second sound does not stop; instead, it loops infinitely until the next call to sound_effect (or that's what seems to be happening).

I added calls to print debugging notes and built the game using ZILF. Here is a screenshot from Ozmoo on the XMEGA65:

Image

<SOUNDS ,S-CRETIN ,S-STOP> does not stop sound 16 in Ozmoo. Instead, the sound loops until the last move, when we pick up the stone after throwing it at the creature. (Windows Frotz 1.27 has the same issue.)


Notes:

  • I am using the XMEGA65 emulator, in case that makes a difference.
  • This, sound_effect bug #76, and sound_effect sound_arg_repeats bug #77 are the only V3 sound issues I have noticed after playing this game a few times and playing my own attempt at a game (in progress) quite a few times as well.
  • This issue is not that big of a deal, really. The sound only plays for a few turns.
  • Ozmoo rocks!

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