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docs: Godot RPC's don't need to send argument names #262

@elementbound

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@elementbound

Hey, I wanted to highlight a minor issue with the docs on Server-Client synchronization

You may also note that argument names for these functions are a single letter. This is intentional due to Godot needing to send argument names when performing RPCs.

As I've recently found out in foxssake/netfox#290, this is not true - Godot only sends the list of arg values, the names are not transmitted.

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