File tree Expand file tree Collapse file tree 1 file changed +4
-8
lines changed Expand file tree Collapse file tree 1 file changed +4
-8
lines changed Original file line number Diff line number Diff line change @@ -940,7 +940,10 @@ The supported mappings are:
940940and intersects this ray with a sphere at the model origin. The Equirectangular
941941projection coordinates of that point on the sphere will be used as the UV for
942942the vertex. This matches the projection used by the ` !sphere ` primitive. You
943- should not expect this to produce sensible results for a non-convex shape.
943+ should not expect this to produce sensible results for a non-convex shape. The
944+ spherical remapping will duplicate vertices for faces that straddle the 0°
945+ longitude line to ensure correct texture-mapping. Use the ` repeat= ` material
946+ attribute to set U axis wrapping (See [ Texture Mapping] ( #texture-mapping ) ).
944947
945948` :plane `
946949: This maps UV coordinates according to the * x* and * y* coordinates of each
@@ -952,13 +955,6 @@ onto the surface of a 3D relief. As this mapping *only* uses the *x* and
952955* y* coordinates, the underside will be a flipped version of the top, and the
953956sides will be stretched versions of the edge pixels.
954957
955- :::{note}
956- Note that correct spherical mapping requires a seam on the 0 longitude line
957- where the texture wraps around from the right to the left side. Any faces that
958- span this line will show clear visual distortions as the ` :sphere ` mapping
959- algorithm will * not* create this seam.
960- :::
961-
962958## Constructive Solid Geometry
963959
964960** Flitter** supports [ Constructive Solid
You can’t perform that action at this time.
0 commit comments