Skip to content

Commit bcfa270

Browse files
committed
Use MSAA on box_uvmap diagram to neaten edges
1 parent e5ba69f commit bcfa270

File tree

2 files changed

+1
-1
lines changed

2 files changed

+1
-1
lines changed

docs/diagrams/box_uvmap.fl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,7 @@ import axes from '../../examples/common/axes.fl'
3737
!rect point=(i+0.05;0.05)*w size=0.9*w stroke=true stroke_width=0.05*w
3838
!text point=(i+0.5;0.5)*w text=i
3939
!transform translate=SIZE*(0;-0.25) scale=CUBES/SIZE
40-
!canvas3d size=CUBES orthographic=true width=600
40+
!canvas3d samples=4 size=CUBES orthographic=true width=600
4141
!transform translate=-150;0;0 rotate_x=1/10 rotate_y=-1/8
4242
@axes size=150 thickness=4
4343
!box size=100 emissive_id=:texture

docs/diagrams/box_uvmap.png

935 Bytes
Loading

0 commit comments

Comments
 (0)