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Use ReadTheDocs for all documentation links
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README.md

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@@ -9,9 +9,9 @@ with trails moving outwards from the centre of the screen.](https://github.com/j
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**Flitter** is a functional programming language and declarative system for
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describing 2D and 3D visuals. [The
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language](https://github.com/jonathanhogg/flitter/blob/main/docs/language.md)
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is designed to encourage an iterative, explorative, play-based approach to
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constructing visuals.
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language](https://flitter.readthedocs.io/en/latest/language.html) is designed
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to encourage an iterative, explorative, play-based approach to constructing
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visuals.
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The engine is able to live reload all code and assets (including shaders,
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images, videos, models, etc.) while retaining the current system state - thus
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and far clip planes, render buffer size, color depth, MSAA samples,
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perspective/orthographic projection, fog, conversion to monochrome and
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colour tinting
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- simulating simple [physical particle
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systems](https://github.com/jonathanhogg/flitter/blob/main/docs/physics.md),
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including spring/rod/rubber-band constraints, gravity, electrostatic charge,
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adhesion, buoyancy, inertia, drag, barriers and particle collisions
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- simulating [physical particle
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systems](https://flitter.readthedocs.io/en/latest/physics.html), including
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spring/rod/rubber-band constraints, gravity, electrostatic charge, adhesion,
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buoyancy, inertia, drag, barriers and particle collisions
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- playing videos at arbitrary speeds, including in reverse (although video will
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stutter if it makes extensive use of P-frames)
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- running GLSL shaders as stacked image filters and generators, with per-frame
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## Documentation
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The documentation is available on the [Flitter **Read** *the* **Docs**
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pages](https://flitter.readthedocs.io/) or in the [docs
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folder](https://github.com/jonathanhogg/flitter/blob/main/docs).
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pages](https://flitter.readthedocs.io/).
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There are a few quick
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[examples](https://github.com/jonathanhogg/flitter/blob/main/examples)

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