Release 1.0.0b17
Pre-release
Pre-release
This release contains a bunch of bug fixes, speed improvements, OpenGL ES compatibility fixes, additional tests, documentation fixes and improvements and the following user-visible changes:
- New
!transformfilter node for translating, scaling and rotating window nodes - New
!vignettefilter node for applying a simple, rectangular vignette (probably more advanced options coming later) uniform()random variate now has 53 bits of pseudo-randomness instead of 32 – thebeta()andnormal()variates based on this are also extended- The
sample()function now returns an RGBA 4-vector - Addition of
run_timeandframeglobal names !videonodes have newtrim=andback_and_forth=attributes for controlling trimming and looping backwards- New algorithm for computing
!spheremeshes that generates half as many faces, with more even sizes - New
quaternion(),qmul()andslerp()built-in functions for making and manipulating quaternions - The
rotate=attribute of 3D!transformnodes now accepts a 4-vector unit quaternion for specifying arbitrary rotations
Full Changelog: v1.0.0b16...v1.0.0b17