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Variables passed into Badge name only resolve to default values #4

@markusstephanides

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@markusstephanides

Hi!

When using parameters for the badge name, e.g. %env.platform%-%env.build_configuration%, looking at UnrealGameSync the badge created will only use the default values for the parameters instead of the actual passed parameters. I have also double checked, that the variables I used here are actually changed and set in the build.

Am I doing something wrong or does something need to be implemented into the plugin to re-resolve the variables?

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