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Posting this as a discussion as I'm not sure the changes are ready to be added in. #1 - Line 83 is 'int currentBrightness = 40;' The M5 docs suggest not running the brightness over 20 as it may damage the display. However, I'm not sure that's what this line is doing as I don't see the variable used anywhere. Thoughts? #2 - The M5 display is quite small and we have distributed them around a large room. Having the number displayed on top of program and preview makes it a bit harder to discern what color is being displayed. Locally I've added an additional (13th) icon row of all zeros (i.e. an invisible icon). Then in line 329, I've modified the line from drawNumber(number[camNumber], currColor); to drawNumber(icon(13), currColor); This changes makes the display a solid color with no number overlay when the display is pgm or pvw, but does display the number when not active. I could make these changes as comments in the code if thought useful. |
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If you don't selected a camera number in a m5atom display, the tally will still work. On startup the default icon is a point in the middle I think, and tally should also work with that only. That current brightness value is a left over from previous versions and could be removed |
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First off a giant thanks to all of you working on this I'm hoping this is the right location to ask for a point in the right direction. Currently running TA 3.0.1- Works Last Feb when I first made my system I added FlashHats. #define DATA_PIN 26 I then went thru and added Fast.LEd commands where I thought they were needed. Ended up getting it to turn RED and Green which was perfect for me. That code looked like this: void evaluateMode() { if (mode_preview && !mode_program) { } I just can't get my head around the new code that determines the color- Can someone possibly point in the direction of what to change or materials to read so I can better understand the new code. I've attached the file I had working on the old system and the new file I've been trying to modify. Thanks so much for any help/advice! |
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And I think we can mark this thread as answered! |
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And I think we can mark this thread as answered!