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I think this is definitely possible, but a little tricky. If you just create a geometry you want sticking out for the rest and attempt a boolean, it will likely create 2 solids which can make a mess. You can try that and see what the engine does. If it fails, you may have to use the front and thumb walls to generate the front edge of the rest which will definitely get more complicated. While I am not a wrist rest user, I know a lot of people are, so I'd be willing to help make this happen if you can make some progress and test out a few approaches first. |
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Summarizing what I learned today:
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Personally, I prefer a wrist rest that follows the shape and curve of the near-user-side, e.g., the following one from diykeyboard:

I am trying to make myself one in blender. I thought it should be some boolean operations to create the shape that can match the interface, but so far haven't made it. So I wonder if it will be applicable to generate them along with the case with some coding about the boolean operations to match the different shapes from thumb cluster variations.
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